Search found 12 matches

by Falagard
Wed Aug 23, 2006 16:24
Forum: Modifications / Integrations / Customisations
Topic: wxWidgets + Ogre + CEGUI causing an error
Replies: 2
Views: 2736

I figured it out ;-) I compiled CEGUI and stepped into the code and found that createFontFromFT_Face was autoscaling the horizontal dpi and vertical dpi down to a tiny value... because my wxWidget window is being created very small (20x20) when I first create Ogre and initialize CEGUI and is later r...
by Falagard
Wed Aug 23, 2006 06:24
Forum: Modifications / Integrations / Customisations
Topic: wxWidgets + Ogre + CEGUI causing an error
Replies: 2
Views: 2736

wxWidgets + Ogre + CEGUI causing an error

Hi guys, I'm not sure if you'll be able to help but here goes: I'm porting an existing application that uses CEGUI and Ogre to a new version that runs within a wxWidgets created control. Basically, this means I'm creating a window in wxWidgets and passing that handle to Ogre so that it initializes t...
by Falagard
Wed Apr 12, 2006 05:32
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Suggestion: CEGUI::HTMLWindow
Replies: 6
Views: 6396

Embedding Gecko would definitely be the way to go. This UBrowser looks very interesting.
by Falagard
Fri Mar 10, 2006 01:24
Forum: User Projects
Topic: Game Object Oriented Framework Editor (GOOFEd)
Replies: 2
Views: 5974

I liked the Marti skin because it was clean and simple looking, but so is the WindowsLook I guess.
by Falagard
Mon Mar 06, 2006 21:35
Forum: User Projects
Topic: Game Object Oriented Framework Editor (GOOFEd)
Replies: 2
Views: 5974

Game Object Oriented Framework Editor (GOOFEd)

Just thought I'd let you know that I'm using CEGUI for my editor. The editor is a general purpose editor framework which is plugin-based and uses Ogre and CEGUI. One of the primary plugins for the editor is a scene editor which lets you place and manipulate game objects based on the GOOF framework. ...
by Falagard
Tue Feb 28, 2006 19:38
Forum: Modifications / Integrations / Customisations
Topic: MultiColumnList RowMultiple getNextSelectedItem
Replies: 3
Views: 3349

MultiColumnList RowMultiple getNextSelectedItem

Hi guys. I was trying to use MultiColumnList with RowMultiple selection mode and then trying to retrieve the multiple rows that the user had selected and was having problems. I was doing something like this: CEGUI::ListboxItem* item = mSelectList->getFirstSelectedItem(); if(!item) re...
by Falagard
Thu Feb 24, 2005 05:09
Forum: Offtopic Discussion
Topic: How does CEGUI affect performance/framerate?
Replies: 4
Views: 4666

Re: How does CEGUI affect performance/framerate?

CE, You're still referring to that feature by my name? Well, I'm honored. I just thought I'd let you know that I check here often, and have been using your GUI with Ogre for several months now. I haven't done a lot with it so far, besides a startup menu and options screen, but I guarantee I will be ...
by Falagard
Wed Nov 03, 2004 11:49
Forum: Offtopic Discussion
Topic: Demo 8, where can I get the source ?
Replies: 7
Views: 5286

Demo 8, where can I get the source ?

Ya, but it doesn't include the source, as per your readme, where you say "First of all please note that the scripting support demonstrated here is not
yet publicly available, , this is why this demo is binary only."

Clay
by Falagard
Fri Oct 29, 2004 13:51
Forum: CEGUI Library Development Discussion
Topic: Customization of GUI Appearance
Replies: 8
Views: 9454

Customization of GUI Appearance

Awesome. Enjoy your well deserved break, and great job on the GUI system.

Clay
by Falagard
Sun May 16, 2004 23:53
Forum: CEGUI Library Development Discussion
Topic: Customization of GUI Appearance
Replies: 8
Views: 9454

Customization of GUI Appearance

Sounds great. Glad to see you like the suggestion. One of the nice benefits of such a system is that artists can create designs for controls without having to ask a programmer to do any additional coding. Another suggestion is to come up with a different layout config file which is used for actually...
by Falagard
Fri May 14, 2004 03:05
Forum: CEGUI Library Development Discussion
Topic: Customization of GUI Appearance
Replies: 8
Views: 9454

Customization of GUI Appearance

I think we misunderstood one another to an extent. I've looked at the source code for the Taharez and Windows Look demos and it surprised me that each required custom classes for the different appearances. Instead of having to create custom classes, I was asking if it's possible to use a data driven...
by Falagard
Thu May 13, 2004 03:06
Forum: CEGUI Library Development Discussion
Topic: Customization of GUI Appearance
Replies: 8
Views: 9454

Customization of GUI Appearance

I've noticed in your previous version of the GUI that it uses a single .tga file to define the look of the various borders, corners, buttons, etc. for the GUI. Although I haven't delved deep into your GUI code, was it possible to specify different configuration files for each control? Does Mk2 plan ...

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