Search found 12 matches
- Wed Aug 23, 2006 16:24
- Forum: Modifications / Integrations / Customisations
- Topic: wxWidgets + Ogre + CEGUI causing an error
- Replies: 2
- Views: 2736
I figured it out ;-) I compiled CEGUI and stepped into the code and found that createFontFromFT_Face was autoscaling the horizontal dpi and vertical dpi down to a tiny value... because my wxWidget window is being created very small (20x20) when I first create Ogre and initialize CEGUI and is later r...
- Wed Aug 23, 2006 06:24
- Forum: Modifications / Integrations / Customisations
- Topic: wxWidgets + Ogre + CEGUI causing an error
- Replies: 2
- Views: 2736
wxWidgets + Ogre + CEGUI causing an error
Hi guys, I'm not sure if you'll be able to help but here goes: I'm porting an existing application that uses CEGUI and Ogre to a new version that runs within a wxWidgets created control. Basically, this means I'm creating a window in wxWidgets and passing that handle to Ogre so that it initializes t...
- Wed Apr 12, 2006 05:32
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Suggestion: CEGUI::HTMLWindow
- Replies: 6
- Views: 6396
- Fri Mar 10, 2006 01:24
- Forum: User Projects
- Topic: Game Object Oriented Framework Editor (GOOFEd)
- Replies: 2
- Views: 5974
- Mon Mar 06, 2006 21:35
- Forum: User Projects
- Topic: Game Object Oriented Framework Editor (GOOFEd)
- Replies: 2
- Views: 5974
Game Object Oriented Framework Editor (GOOFEd)
Just thought I'd let you know that I'm using CEGUI for my editor. The editor is a general purpose editor framework which is plugin-based and uses Ogre and CEGUI. One of the primary plugins for the editor is a scene editor which lets you place and manipulate game objects based on the GOOF framework. ...
- Tue Feb 28, 2006 19:38
- Forum: Modifications / Integrations / Customisations
- Topic: MultiColumnList RowMultiple getNextSelectedItem
- Replies: 3
- Views: 3349
MultiColumnList RowMultiple getNextSelectedItem
Hi guys. I was trying to use MultiColumnList with RowMultiple selection mode and then trying to retrieve the multiple rows that the user had selected and was having problems. I was doing something like this: CEGUI::ListboxItem* item = mSelectList->getFirstSelectedItem(); if(!item) re...
- Thu Feb 24, 2005 05:09
- Forum: Offtopic Discussion
- Topic: How does CEGUI affect performance/framerate?
- Replies: 4
- Views: 4666
Re: How does CEGUI affect performance/framerate?
CE, You're still referring to that feature by my name? Well, I'm honored. I just thought I'd let you know that I check here often, and have been using your GUI with Ogre for several months now. I haven't done a lot with it so far, besides a startup menu and options screen, but I guarantee I will be ...
- Wed Nov 03, 2004 11:49
- Forum: Offtopic Discussion
- Topic: Demo 8, where can I get the source ?
- Replies: 7
- Views: 5286
Demo 8, where can I get the source ?
Ya, but it doesn't include the source, as per your readme, where you say "First of all please note that the scripting support demonstrated here is not
yet publicly available, , this is why this demo is binary only."
Clay
yet publicly available, , this is why this demo is binary only."
Clay
- Fri Oct 29, 2004 13:51
- Forum: CEGUI Library Development Discussion
- Topic: Customization of GUI Appearance
- Replies: 8
- Views: 9454
Customization of GUI Appearance
Awesome. Enjoy your well deserved break, and great job on the GUI system.
Clay
Clay
- Sun May 16, 2004 23:53
- Forum: CEGUI Library Development Discussion
- Topic: Customization of GUI Appearance
- Replies: 8
- Views: 9454
Customization of GUI Appearance
Sounds great. Glad to see you like the suggestion. One of the nice benefits of such a system is that artists can create designs for controls without having to ask a programmer to do any additional coding. Another suggestion is to come up with a different layout config file which is used for actually...
- Fri May 14, 2004 03:05
- Forum: CEGUI Library Development Discussion
- Topic: Customization of GUI Appearance
- Replies: 8
- Views: 9454
Customization of GUI Appearance
I think we misunderstood one another to an extent. I've looked at the source code for the Taharez and Windows Look demos and it surprised me that each required custom classes for the different appearances. Instead of having to create custom classes, I was asking if it's possible to use a data driven...
- Thu May 13, 2004 03:06
- Forum: CEGUI Library Development Discussion
- Topic: Customization of GUI Appearance
- Replies: 8
- Views: 9454
Customization of GUI Appearance
I've noticed in your previous version of the GUI that it uses a single .tga file to define the look of the various borders, corners, buttons, etc. for the GUI. Although I haven't delved deep into your GUI code, was it possible to specify different configuration files for each control? Does Mk2 plan ...