okay, I know the problem is on my side now... I'm sure I can figure out the error.
thanks for investigating!
Search found 21 matches
- Tue Feb 14, 2006 23:59
- Forum: Unofficial CEGUI-Related Tools
- Topic: error parsing layout in 1.4
- Replies: 3
- Views: 4571
- Sat Feb 11, 2006 18:15
- Forum: Unofficial CEGUI-Related Tools
- Topic: error parsing layout in 1.4
- Replies: 3
- Views: 4571
error parsing layout in 1.4
I have a bunch of layouts that worked with version 1.3, that no longer load with version 1.4, they all give me an "window with name xxx already exists" error. below is an example .xml that won't load: <?xml version="1.0" ?> <GUILayout> <Window Type="DefaultWindow" Name=...
- Sat Mar 12, 2005 06:13
- Forum: User Projects
- Topic: Stunt Playground [Ogre]
- Replies: 1
- Views: 5074
Stunt Playground [Ogre]
anyone on the Ogre forums has probably already seen this, but since I'm using CEGUI I'll take this excuse to post here as well :) I don't have too many screenshots that show the interface too well, except for a slightly outdated video that shows the object placement system, so I'll post that here. I...
- Thu Mar 10, 2005 03:42
- Forum: Modifications / Integrations / Customisations
- Topic: FrameWindow: setCaptionColour()
- Replies: 5
- Views: 3722
Re: FrameWindow: setCaptionColour()
CrazyEddie- thanks! now I just need to get internet back on my home PC, and I'll update to the CVS version
- Mon Mar 07, 2005 02:12
- Forum: Modifications / Integrations / Customisations
- Topic: FrameWindow: setCaptionColour()
- Replies: 5
- Views: 3722
FrameWindow: setCaptionColour()
I can't seem to get this function to work... I'm using WindowsLook, with a modified imageset (no changes to the xml, just changed the .tga itself). however, calling this function on a FrameWindow seems to have no affect, the text is always black, no matter what. I'm simply calling the function like ...
- Fri Mar 04, 2005 03:21
- Forum: Modifications / Integrations / Customisations
- Topic: Crash at the scheme loading
- Replies: 21
- Views: 13515
Re: Crash at the scheme loading
just a note, I was recently using the version of CEGUI that comes as part of the dependencies to Ogre 1.0 for my project, and was experiencing the same problem (except in release mode). I compiled CEGUI 0.2.0, and linked my project to it instead, and then copied over all of the dependency library .d...
- Wed Feb 16, 2005 06:11
- Forum: Modifications / Integrations / Customisations
- Topic: Need help using CEGUI with Ogre3D
- Replies: 4
- Views: 3798
Re: Need help using CEGUI with Ogre3D
I think that now that Ogre has reached 1.0, and is officially using CEGUI, there will be some beginner's tutorials springing up... it's just a matter of time. until quite recently, both Ogre and CEGUI were undergoing a lot of constant changes.
- Tue Feb 15, 2005 07:11
- Forum: Offtopic Discussion
- Topic: New Site: Any problems? Post here!
- Replies: 63
- Views: 37883
Re: New Site: Any problems? Post here!
the new site is very clean, I like it a lot. the new forum is very cool as well
- Fri Feb 04, 2005 09:06
- Forum: Modifications / Integrations / Customisations
- Topic: Mouse Event handlers?
- Replies: 3
- Views: 3771
Re: Mouse Event handlers?
you should be able to safely cast to a MouseEventArgs object.
((CEGUI::MouseEventArgs)e)->button
..etc
((CEGUI::MouseEventArgs)e)->button
..etc
- Tue Feb 01, 2005 10:24
- Forum: Modifications / Integrations / Customisations
- Topic: Problem in Running Demo - 7 win32 Executable
- Replies: 5
- Views: 4630
Re: Problem in Running Demo - 7 win32 Executable
try removing DirectX9 from the plugins.cfg file, and see if you can get the Configuration Screen to load.
- Tue Feb 01, 2005 04:22
- Forum: Modifications / Integrations / Customisations
- Topic: event questions...
- Replies: 6
- Views: 4733
Re: event questions...
getting the hang of things.. I implemented a simple error dialog today..
- Mon Jan 31, 2005 15:46
- Forum: Modifications / Integrations / Customisations
- Topic: event questions...
- Replies: 6
- Views: 4733
Re: event questions...
nice. that cleared up a lot! I'll fix up my system using the proper ways.
I'll post more results when the program is farther along.
I'll post more results when the program is farther along.
- Mon Jan 31, 2005 09:40
- Forum: Modifications / Integrations / Customisations
- Topic: event questions...
- Replies: 6
- Views: 4733
event questions...
I'm having a lot of fun working on an editor with Ogre+CEGUI... here are some screenshots: http://walaber.com/stunt/rbd1.jpg http://walaber.com/stunt/rbd2.jpg and now on to my problem: as you can see I have a TabPane in the main rendering window, serving as my "main menu". if the user pres...
- Mon Jan 31, 2005 06:41
- Forum: Modifications / Integrations / Customisations
- Topic: Does CEGUI support bitmap fonts?
- Replies: 19
- Views: 12019
Re: Does CEGUI support bitmap fonts?
is there currently an easy way yo generate the imageset from a standard bitmap font? for example a way to get the output of a program like bitmapfontbuilder to work easily?
- Fri Jan 28, 2005 03:25
- Forum: Modifications / Integrations / Customisations
- Topic: Trouble using WindowsLook in Demo 4
- Replies: 2
- Views: 2619
Re: Trouble using WindowsLook in Demo 4
for the font error, you need to add the font definition to the WindowsLook scheme file... open up the TaharezLook.scheme, and copy the font line into WindowsLook, that will fix it. as for the other error, I don't think WindowsLook has that object type, so you'll have to probably change up the layout...