From now on the source code is available - the particleeditor has become an ogreaddon.
Cheers, mac
Search found 16 matches
- Thu May 12, 2005 19:09
- Forum: User Projects
- Topic: OGRE Particle editor demo
- Replies: 8
- Views: 12119
- Fri Mar 11, 2005 14:57
- Forum: User Projects
- Topic: OGRE Particle editor demo
- Replies: 8
- Views: 12119
- Fri Mar 11, 2005 14:51
- Forum: Modifications / Integrations / Customisations
- Topic: MultiColumnList::setItem problem in release mode
- Replies: 19
- Views: 10069
Re: MultiColumnList::setItem problem in release mode
Yes it was an "over-optimisation" from visual c++. The patch works great (better than my simply turning off the optimisation for the hole function...).
Thanks a lot! You are so quick...
mac
Thanks a lot! You are so quick...
mac
- Thu Mar 10, 2005 21:29
- Forum: Modifications / Integrations / Customisations
- Topic: MultiColumnList::setItem problem in release mode
- Replies: 19
- Views: 10069
Re: MultiColumnList::setItem problem in release mode
Hi CE, unfortunately I can replicate the problem. It only happens when optimisation is turned on for CEGUIBase! For some stupid reason I had turned off optimisation for the release version, so I could not reproduce spannermans finding :oops: In release mode the function MultiColumnList::addRow(item,...
- Fri Feb 11, 2005 10:35
- Forum: Modifications / Integrations / Customisations
- Topic: can't compile OGRE Renderer
- Replies: 36
- Views: 20647
Re: can't compile OGRE Renderer
That was quick...
Thanks very much - and don't be in such a hurry!
Cheers, mac
Thanks very much - and don't be in such a hurry!
Cheers, mac
- Fri Feb 11, 2005 09:01
- Forum: Modifications / Integrations / Customisations
- Topic: can't compile OGRE Renderer
- Replies: 36
- Views: 20647
Re: can't compile OGRE Renderer
Have you commited the patch? Or is it just the cvs delay?
Cheers, mac
Cheers, mac
- Fri Oct 22, 2004 15:52
- Forum: Offtopic Discussion
- Topic: More Infos about Beta-1 Please
- Replies: 18
- Views: 13379
More Infos about Beta-1 Please
@CrazyEddie: Thanks for the info! Can't wait to read your book...
- Wed Sep 29, 2004 13:38
- Forum: User Projects
- Topic: OGRE Particle editor demo
- Replies: 8
- Views: 12119
OGRE Particle editor demo
Unfortunately, I regret not being able to contribute anything back into CEGUI code base, but that's just down to my low programming skill and experience level. For example, if I could have made the tooltips a new widget addition to cegui, that would be better than the app-specific version we have. ...
- Sat Sep 25, 2004 15:37
- Forum: Modifications / Integrations / Customisations
- Topic: Help Material -> Image
- Replies: 14
- Views: 4644
Help Material -> Image
What I did was to show the Ogre material as an overlay (because CEGUI doesn't know anything about Ogre materials) and sync the position of the overlay to the gui window.
Another idea I had was to use render to texture... but maybe Eddie has a better solution?
HTH,
mac
Another idea I had was to use render to texture... but maybe Eddie has a better solution?
HTH,
mac
- Thu Sep 09, 2004 10:23
- Forum: Modifications / Integrations / Customisations
- Topic: Destroy a window with all children
- Replies: 3
- Views: 3709
Destroy a window with all children
Sorry for the wrong information. I wanted to recreate (create, destroy, create...) a TabControl (Panel) - and the problem was, that the button that belongs to it wasn't destroyed. I tried a simple example with a "normal" window and everything is fine. Thanks for the quick response. Sometim...
- Wed Sep 08, 2004 19:43
- Forum: Modifications / Integrations / Customisations
- Topic: Destroy a window with all children
- Replies: 3
- Views: 3709
Destroy a window with all children
Is it possible to destroy a window and have all child windows destroyed also? I'm using: WindowManager::getSingleton().destroyWindow( win ); which only removes win. Must I take care of all the elements (buttons, texts, editboxes...) belonging to the window myself? Cheers, mac
- Mon Aug 09, 2004 12:43
- Forum: Offtopic Discussion
- Topic: ListboxTextItem: Memory Leak?
- Replies: 5
- Views: 5895
ListboxTextItem: Memory Leak?
Cool that you also fixed the other leaks!
For the first time I get: "Congratulations! No memory leaks found!" - which always gives me a good feeling
Thanks again,
mac
For the first time I get: "Congratulations! No memory leaks found!" - which always gives me a good feeling
Thanks again,
mac
- Sat Aug 07, 2004 13:03
- Forum: Offtopic Discussion
- Topic: ListboxTextItem: Memory Leak?
- Replies: 5
- Views: 5895
ListboxTextItem: Memory Leak?
You are so quick... thank you!
Bye,
mac
PS: You don't suck - it's a big piece of software and has very few bugs, taking into acount the relatively short time of development... In all: you rock!
Bye,
mac
PS: You don't suck - it's a big piece of software and has very few bugs, taking into acount the relatively short time of development... In all: you rock!
- Sat Aug 07, 2004 12:20
- Forum: Offtopic Discussion
- Topic: ListboxTextItem: Memory Leak?
- Replies: 5
- Views: 5895
ListboxTextItem: Memory Leak?
Hi CE, the Ogre memory manager reports a memory leak for each creation of a ListboxTextItem. By default objects like these should be deleted automatically (auto_delete = 1). ListboxTextItem* item = new ListboxTextItem( (utf8*)"test"); // or even ListboxTextItem* ite...
- Fri Jun 25, 2004 14:03
- Forum: Modifications / Integrations / Customisations
- Topic: Compiling CEGUI mk2
- Replies: 13
- Views: 7491
Compiling CEGUI mk2
Hi, I had to compile freetype to get the right versions... ;) After compiling all 3 dependencies, and setting the include and library paths, the current cvs version of CEGUI compiled (batch build) without problems (only some warnings...). I used VC7.1... and make shure to put the CEGUI folder in the...