Search found 16 matches

by mac
Thu May 12, 2005 19:09
Forum: User Projects
Topic: OGRE Particle editor demo
Replies: 8
Views: 12119

Re: OGRE Particle editor demo

From now on the source code is available - the particleeditor has become an ogreaddon.

Cheers, mac
by mac
Fri Mar 11, 2005 14:57
Forum: User Projects
Topic: OGRE Particle editor demo
Replies: 8
Views: 12119

Re: OGRE Particle editor demo

The beta version is available:
http://www.ogre3d.org/phpBB2/viewtopic.php?t=8535

Enjoy, mac
by mac
Fri Mar 11, 2005 14:51
Forum: Modifications / Integrations / Customisations
Topic: MultiColumnList::setItem problem in release mode
Replies: 19
Views: 10069

Re: MultiColumnList::setItem problem in release mode

Yes it was an "over-optimisation" from visual c++. The patch works great (better than my simply turning off the optimisation for the hole function...).

Thanks a lot! You are so quick...

mac
by mac
Thu Mar 10, 2005 21:29
Forum: Modifications / Integrations / Customisations
Topic: MultiColumnList::setItem problem in release mode
Replies: 19
Views: 10069

Re: MultiColumnList::setItem problem in release mode

Hi CE, unfortunately I can replicate the problem. It only happens when optimisation is turned on for CEGUIBase! For some stupid reason I had turned off optimisation for the release version, so I could not reproduce spannermans finding :oops: In release mode the function MultiColumnList::addRow(item,...
by mac
Fri Feb 11, 2005 10:35
Forum: Modifications / Integrations / Customisations
Topic: can't compile OGRE Renderer
Replies: 36
Views: 20647

Re: can't compile OGRE Renderer

That was quick...
Thanks very much - and don't be in such a hurry! :)

Cheers, mac
by mac
Fri Feb 11, 2005 09:01
Forum: Modifications / Integrations / Customisations
Topic: can't compile OGRE Renderer
Replies: 36
Views: 20647

Re: can't compile OGRE Renderer

Have you commited the patch? Or is it just the cvs delay?

Cheers, mac
by mac
Fri Oct 22, 2004 15:52
Forum: Offtopic Discussion
Topic: More Infos about Beta-1 Please
Replies: 18
Views: 13379

More Infos about Beta-1 Please

@CrazyEddie: Thanks for the info! Can't wait to read your book... ;)
by mac
Wed Sep 29, 2004 13:38
Forum: User Projects
Topic: OGRE Particle editor demo
Replies: 8
Views: 12119

OGRE Particle editor demo

Unfortunately, I regret not being able to contribute anything back into CEGUI code base, but that's just down to my low programming skill and experience level. For example, if I could have made the tooltips a new widget addition to cegui, that would be better than the app-specific version we have. ...
by mac
Sat Sep 25, 2004 15:37
Forum: Modifications / Integrations / Customisations
Topic: Help Material -> Image
Replies: 14
Views: 4644

Help Material -> Image

What I did was to show the Ogre material as an overlay (because CEGUI doesn't know anything about Ogre materials) and sync the position of the overlay to the gui window.
Another idea I had was to use render to texture... but maybe Eddie has a better solution?

HTH,
mac
by mac
Thu Sep 09, 2004 10:23
Forum: Modifications / Integrations / Customisations
Topic: Destroy a window with all children
Replies: 3
Views: 3709

Destroy a window with all children

Sorry for the wrong information. I wanted to recreate (create, destroy, create...) a TabControl (Panel) - and the problem was, that the button that belongs to it wasn't destroyed. I tried a simple example with a "normal" window and everything is fine. Thanks for the quick response. Sometim...
by mac
Wed Sep 08, 2004 19:43
Forum: Modifications / Integrations / Customisations
Topic: Destroy a window with all children
Replies: 3
Views: 3709

Destroy a window with all children

Is it possible to destroy a window and have all child windows destroyed also? I'm using: WindowManager::getSingleton().destroyWindow( win ); which only removes win. Must I take care of all the elements (buttons, texts, editboxes...) belonging to the window myself? Cheers, mac
by mac
Mon Aug 09, 2004 12:43
Forum: Offtopic Discussion
Topic: ListboxTextItem: Memory Leak?
Replies: 5
Views: 5895

ListboxTextItem: Memory Leak?

Cool that you also fixed the other leaks!

For the first time I get: "Congratulations! No memory leaks found!" - which always gives me a good feeling :)

Thanks again,
mac
by mac
Sat Aug 07, 2004 13:03
Forum: Offtopic Discussion
Topic: ListboxTextItem: Memory Leak?
Replies: 5
Views: 5895

ListboxTextItem: Memory Leak?

You are so quick... thank you!

Bye,
mac

PS: You don't suck - it's a big piece of software and has very few bugs, taking into acount the relatively short time of development... In all: you rock! :)
by mac
Sat Aug 07, 2004 12:20
Forum: Offtopic Discussion
Topic: ListboxTextItem: Memory Leak?
Replies: 5
Views: 5895

ListboxTextItem: Memory Leak?

Hi CE, the Ogre memory manager reports a memory leak for each creation of a ListboxTextItem. By default objects like these should be deleted automatically (auto_delete = 1). ListboxTextItem* item = new ListboxTextItem( (utf8*)"test"); // or even ListboxTextItem* ite...
by mac
Fri Jun 25, 2004 14:03
Forum: Modifications / Integrations / Customisations
Topic: Compiling CEGUI mk2
Replies: 13
Views: 7491

Compiling CEGUI mk2

Hi, I had to compile freetype to get the right versions... ;) After compiling all 3 dependencies, and setting the include and library paths, the current cvs version of CEGUI compiled (batch build) without problems (only some warnings...). I used VC7.1... and make shure to put the CEGUI folder in the...

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