Search found 10 matches

by Sesshomurai
Wed Jan 03, 2007 17:39
Forum: Help
Topic: Running demos from sdk 0.5.0b binaries
Replies: 4
Views: 3481

Happens with all of them for me. But I am only a beginner with VC++ 2005, so the extra footwork is not yet obvious to me. In looking at the config settings in VC++ I find it curious that you can set paths for building, but not for running (e.g. debugging an instance). Confusing. Sessh EDIT: 'Sample_...
by Sesshomurai
Wed Jan 03, 2007 13:32
Forum: Help
Topic: Running demos from sdk 0.5.0b binaries
Replies: 4
Views: 3481

Thanks. Hehe. That was my thread too, but none of it really helped.
I would say that it must not be configured for OpenGL because its looking for a d3d... dll which I believe is direct3d.

I was hoping it would simply run out of the box, because it compiles fine.

Sessh
by Sesshomurai
Wed Jan 03, 2007 13:29
Forum: Help
Topic: GUI renders in scene?
Replies: 6
Views: 3959

Ok. I think its something to think about because with the ogre rendered it is 90% capable of it. Translating the mouse coords to highest plane is already in ogre. So its nearly done! :) Sessh EDIT: This would be very next-gen UI for games. I don't know much about CEGUI design, but my guess is that t...
by Sesshomurai
Wed Jan 03, 2007 05:08
Forum: Help
Topic: GUI renders in scene?
Replies: 6
Views: 3959

Yes. Ogre is 3D so I am wondering if CEGUI can render onto a plane or 3D poly to allow a UI screen to be moved, rotated, sized, etc. since it is already rendered in 3d ogre. I guess it would be like a texture then with input from the mouse translate onto the poly. This would be really cool I think b...
by Sesshomurai
Tue Jan 02, 2007 22:23
Forum: Help
Topic: Running demos from sdk 0.5.0b binaries
Replies: 4
Views: 3481

Running demos from sdk 0.5.0b binaries

Hi, I downloaded and installed the 0.5.0b VC++ 8 (using VC express 2005) and they compiled fine using the supplied project solution. When I try to run Demo4, it says it cannot find the dx3d...dll. The readme did not explain the additional steps I need to now run the demos. Is there a separate depend...
by Sesshomurai
Tue Jan 02, 2007 22:20
Forum: Help
Topic: GUI renders in scene?
Replies: 6
Views: 3959

Ok, thanks for that info. I guess OGRE is a 3D renderer though. ?
by Sesshomurai
Tue Jan 02, 2007 21:59
Forum: Help
Topic: GUI renders in scene?
Replies: 6
Views: 3959

GUI renders in scene?

Hi, I'm new to CEGUI and have been looking for components for a game I want to make. One cool thing I want to do is have the 2D UI be rendered inside the 3D engine scene. So I can mimic Vista style shifting/folding/moving UI's - like perspective. I want all the 2D widgets to be clickable even if my ...
by Sesshomurai
Wed Dec 13, 2006 01:44
Forum: Help
Topic: Running samples
Replies: 4
Views: 3648

Hi again, I'm afraid I need some help. I have all the projects loaded into VC studio and they build fine. But to start small I built the CEGUIBase, then one of the samples. They both built fine, however I cannot execute the sample because it says it cannot find CEGUIBase.dll. The only way I could ru...
by Sesshomurai
Wed Dec 06, 2006 00:58
Forum: Help
Topic: Running samples
Replies: 4
Views: 3648

Ok. I see it was configured for opengl. thanks for the tip. [EDIT] Got it to build in VS2005 fine now. no errors, but when trying to run one of the samples it complains it cannot find CEGUIBase_d.dll. I have added that directory to the options/VC++ directories. I even added the base CEGUI solution w...
by Sesshomurai
Tue Dec 05, 2006 18:40
Forum: Help
Topic: Running samples
Replies: 4
Views: 3648

Running samples

Hi,
I downloaded the 0.5.0b release and tried to run the samples. It complained I was missing a d3dx9d_31.dll . Any tips to fix it appreciated.

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