Search found 24 matches

by Clay
Wed Mar 15, 2006 18:14
Forum: Unofficial CEGUI-Related Tools
Topic: Problems with the Official Layout Editor
Replies: 4
Views: 5934

A fresh CVS checkout/compile works perfectly. Whatever the issue is I think it's related to the older ZIP file there. Perhaps you should have that updated.

Fantastic work guys. Keep it up!
by Clay
Wed Mar 15, 2006 01:59
Forum: Unofficial CEGUI-Related Tools
Topic: Custom skins with official CEGUI Layout editor
Replies: 9
Views: 10381

CEGUI and the CEGUI editor are just babies right now. It takes a few years to reach some semblance of stability, and with CEGUI changing so rapidly it's very difficult for developers of tools to keep up with the library. The layout editor is very good for where it is in development. I've found worka...
by Clay
Mon Mar 13, 2006 21:06
Forum: Unofficial CEGUI-Related Tools
Topic: Problems with the Official Layout Editor
Replies: 4
Views: 5934

Actually this is the source package ( this link ) that I am using. The installer crashes (memory access violation) whenever I try to use it. I have not tried CVS, because I couldn't connect to SourceForge last night. I generally try to stay away from CVS compiles unless I'm trying to submit a patch ...
by Clay
Mon Mar 13, 2006 02:31
Forum: Unofficial CEGUI-Related Tools
Topic: Problems with the Official Layout Editor
Replies: 4
Views: 5934

Problems with the Official Layout Editor

I am trying to create a simple layout with the layout editor, but I am having problems doing so. Whenever I try to add a FrameWindow (using any layout, including TaherezLook), I get the following MessageBox: CELayoutEditor Error WindowManager::createWindow - A Window object with the name '[FrameWind...
by Clay
Mon Nov 21, 2005 22:37
Forum: CEGUI Library Development Discussion
Topic: Why do we have both injectKeyDown and injectChar?
Replies: 2
Views: 5184

Re: Why do we have both injectKeyDown and injectChar?

Ahhhh ok. It seems I had a braindead idea of how all of this was working. =)

This clears a lot up, thanks.

Don't worry about HEAD being unstable, I'm used to working with that kind of thing at work. =D
by Clay
Mon Nov 21, 2005 16:33
Forum: CEGUI Library Development Discussion
Topic: Why do we have both injectKeyDown and injectChar?
Replies: 2
Views: 5184

Why do we have both injectKeyDown and injectChar?

I was hoping someone could explain why there is both an injectKeyDown and injectChar methods which must be called? I'm starting work on writing a patch for repeating keys , but I ran into a problem where I have to know both the key code for injectKeyDown and the character for injectChar. Since these...
by Clay
Sun Nov 20, 2005 19:09
Forum: CEGUI Library Development Discussion
Topic: [bug?/feature?] Holding backspace does not keep deleting...
Replies: 3
Views: 6880

[bug?/feature?] Holding backspace does not keep deleting...

I'm playing with a console in PyCEGUI, and though this code is in python, it should be a clear translation to C++ CEGUI: def keyPressed(self, evt): if evt.key == ogre.KC_ESCAPE: self.keepRendering = False system = cegui.System.getSingleton() system.injectKeyDown(evt.key) syst...
by Clay
Wed May 11, 2005 18:49
Forum: CEGUI Library Development Discussion
Topic: Fixing CEGUI SWIG parsing
Replies: 2
Views: 5571

Re: Fixing CEGUI SWIG parsing

Ok thanks.
by Clay
Sun Apr 24, 2005 19:24
Forum: CEGUI Library Development Discussion
Topic: Fixing CEGUI SWIG parsing
Replies: 2
Views: 5571

Fixing CEGUI SWIG parsing

I've submitted a very minor patch here to make CEGUI play nice with the SWIG C++ parser. For some reason it does not like "const static", but it's ok with "static const". This will not affect the library at all (C++ considers the statments equivalent), but unless this patch is ap...
by Clay
Sat Apr 23, 2005 02:58
Forum: CEGUI Library Development Discussion
Topic: Planned date for the next release?
Replies: 5
Views: 7740

Re: Planned date for the next release?

Hmmm ok, is the OgreGUIRenderer up to date as well?
by Clay
Thu Apr 21, 2005 17:21
Forum: CEGUI Library Development Discussion
Topic: Planned date for the next release?
Replies: 5
Views: 7740

Planned date for the next release?

I'm about to start work with the next pycegui version, but CVS is very different from the current release is it not? I'm wondering if there is a planned matienence release soon or if I should use a CVS snapshot to work on pycegui. Basically I'm trying to avoid having to rewrite a lot of code if the ...
by Clay
Sat Apr 02, 2005 03:48
Forum: Modifications / Integrations / Customisations
Topic: StaticImage, setting the image in xml
Replies: 8
Views: 6242

Re: StaticImage, setting the image in xml

I didn't get it working without it. =*(

I merged my smaller image into one image file, for the larger ones I just have a TON of image sets that contain only one image.
by Clay
Fri Apr 01, 2005 02:01
Forum: Modifications / Integrations / Customisations
Topic: StaticImage, setting the image in xml
Replies: 8
Views: 6242

Re: StaticImage, setting the image in xml

Thanks for all of your help, I finally got this working in XML land.

Clay
by Clay
Thu Mar 31, 2005 22:28
Forum: Modifications / Integrations / Customisations
Topic: StaticImage, setting the image in xml
Replies: 8
Views: 6242

Re: StaticImage, setting the image in xml

I did have a look at the Ogre GUI demo (which is exactly what I'm doing for my render to texture StaticImages), but for regular images that would require me to manually set up every image I use. I'd rather just define them in the xml file. I didn't realize you HAD to have an ImageSet for this to wor...
by Clay
Thu Mar 31, 2005 16:28
Forum: Modifications / Integrations / Customisations
Topic: StaticImage, setting the image in xml
Replies: 8
Views: 6242

Re: StaticImage, setting the image in xml

I tried that one: <Window Type="TaharezLook/StaticImage" Name="TitleImage"> <Property Name="Image" Value="title.png" /> But it gave an exception: 31/03/2005 16:21:40 (InfL2) Window 'TitleImage' of type 'TaharezLook/StaticImage' has been created. 31/03/...

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