A fresh CVS checkout/compile works perfectly. Whatever the issue is I think it's related to the older ZIP file there. Perhaps you should have that updated.
Fantastic work guys. Keep it up!
Search found 24 matches
- Wed Mar 15, 2006 18:14
- Forum: Unofficial CEGUI-Related Tools
- Topic: Problems with the Official Layout Editor
- Replies: 4
- Views: 5934
- Wed Mar 15, 2006 01:59
- Forum: Unofficial CEGUI-Related Tools
- Topic: Custom skins with official CEGUI Layout editor
- Replies: 9
- Views: 10381
CEGUI and the CEGUI editor are just babies right now. It takes a few years to reach some semblance of stability, and with CEGUI changing so rapidly it's very difficult for developers of tools to keep up with the library. The layout editor is very good for where it is in development. I've found worka...
- Mon Mar 13, 2006 21:06
- Forum: Unofficial CEGUI-Related Tools
- Topic: Problems with the Official Layout Editor
- Replies: 4
- Views: 5934
Actually this is the source package ( this link ) that I am using. The installer crashes (memory access violation) whenever I try to use it. I have not tried CVS, because I couldn't connect to SourceForge last night. I generally try to stay away from CVS compiles unless I'm trying to submit a patch ...
- Mon Mar 13, 2006 02:31
- Forum: Unofficial CEGUI-Related Tools
- Topic: Problems with the Official Layout Editor
- Replies: 4
- Views: 5934
Problems with the Official Layout Editor
I am trying to create a simple layout with the layout editor, but I am having problems doing so. Whenever I try to add a FrameWindow (using any layout, including TaherezLook), I get the following MessageBox: CELayoutEditor Error WindowManager::createWindow - A Window object with the name '[FrameWind...
- Mon Nov 21, 2005 22:37
- Forum: CEGUI Library Development Discussion
- Topic: Why do we have both injectKeyDown and injectChar?
- Replies: 2
- Views: 5184
Re: Why do we have both injectKeyDown and injectChar?
Ahhhh ok. It seems I had a braindead idea of how all of this was working. =)
This clears a lot up, thanks.
Don't worry about HEAD being unstable, I'm used to working with that kind of thing at work. =D
This clears a lot up, thanks.
Don't worry about HEAD being unstable, I'm used to working with that kind of thing at work. =D
- Mon Nov 21, 2005 16:33
- Forum: CEGUI Library Development Discussion
- Topic: Why do we have both injectKeyDown and injectChar?
- Replies: 2
- Views: 5184
Why do we have both injectKeyDown and injectChar?
I was hoping someone could explain why there is both an injectKeyDown and injectChar methods which must be called? I'm starting work on writing a patch for repeating keys , but I ran into a problem where I have to know both the key code for injectKeyDown and the character for injectChar. Since these...
- Sun Nov 20, 2005 19:09
- Forum: CEGUI Library Development Discussion
- Topic: [bug?/feature?] Holding backspace does not keep deleting...
- Replies: 3
- Views: 6880
[bug?/feature?] Holding backspace does not keep deleting...
I'm playing with a console in PyCEGUI, and though this code is in python, it should be a clear translation to C++ CEGUI: def keyPressed(self, evt): if evt.key == ogre.KC_ESCAPE: self.keepRendering = False system = cegui.System.getSingleton() system.injectKeyDown(evt.key) syst...
- Wed May 11, 2005 18:49
- Forum: CEGUI Library Development Discussion
- Topic: Fixing CEGUI SWIG parsing
- Replies: 2
- Views: 5571
Re: Fixing CEGUI SWIG parsing
Ok thanks.
- Sun Apr 24, 2005 19:24
- Forum: CEGUI Library Development Discussion
- Topic: Fixing CEGUI SWIG parsing
- Replies: 2
- Views: 5571
Fixing CEGUI SWIG parsing
I've submitted a very minor patch here to make CEGUI play nice with the SWIG C++ parser. For some reason it does not like "const static", but it's ok with "static const". This will not affect the library at all (C++ considers the statments equivalent), but unless this patch is ap...
- Sat Apr 23, 2005 02:58
- Forum: CEGUI Library Development Discussion
- Topic: Planned date for the next release?
- Replies: 5
- Views: 7740
Re: Planned date for the next release?
Hmmm ok, is the OgreGUIRenderer up to date as well?
- Thu Apr 21, 2005 17:21
- Forum: CEGUI Library Development Discussion
- Topic: Planned date for the next release?
- Replies: 5
- Views: 7740
Planned date for the next release?
I'm about to start work with the next pycegui version, but CVS is very different from the current release is it not? I'm wondering if there is a planned matienence release soon or if I should use a CVS snapshot to work on pycegui. Basically I'm trying to avoid having to rewrite a lot of code if the ...
- Sat Apr 02, 2005 03:48
- Forum: Modifications / Integrations / Customisations
- Topic: StaticImage, setting the image in xml
- Replies: 8
- Views: 6242
Re: StaticImage, setting the image in xml
I didn't get it working without it. =*(
I merged my smaller image into one image file, for the larger ones I just have a TON of image sets that contain only one image.
I merged my smaller image into one image file, for the larger ones I just have a TON of image sets that contain only one image.
- Fri Apr 01, 2005 02:01
- Forum: Modifications / Integrations / Customisations
- Topic: StaticImage, setting the image in xml
- Replies: 8
- Views: 6242
Re: StaticImage, setting the image in xml
Thanks for all of your help, I finally got this working in XML land.
Clay
Clay
- Thu Mar 31, 2005 22:28
- Forum: Modifications / Integrations / Customisations
- Topic: StaticImage, setting the image in xml
- Replies: 8
- Views: 6242
Re: StaticImage, setting the image in xml
I did have a look at the Ogre GUI demo (which is exactly what I'm doing for my render to texture StaticImages), but for regular images that would require me to manually set up every image I use. I'd rather just define them in the xml file. I didn't realize you HAD to have an ImageSet for this to wor...
- Thu Mar 31, 2005 16:28
- Forum: Modifications / Integrations / Customisations
- Topic: StaticImage, setting the image in xml
- Replies: 8
- Views: 6242
Re: StaticImage, setting the image in xml
I tried that one: <Window Type="TaharezLook/StaticImage" Name="TitleImage"> <Property Name="Image" Value="title.png" /> But it gave an exception: 31/03/2005 16:21:40 (InfL2) Window 'TitleImage' of type 'TaharezLook/StaticImage' has been created. 31/03/...