Search found 3 matches
- Tue Jan 09, 2007 17:55
- Forum: Help
- Topic: Insuffient memory at the second CEGUI call
- Replies: 4
- Views: 3067
Never worked with OpenGL and CEGUI, but what about passing some arguments to the renderer constructor? The default values are right and there is no need no specify your own ones. But, you know? I've discovered the problem by myself after more than tree days wasted :( My linking options were not coh...
- Tue Jan 09, 2007 14:23
- Forum: Help
- Topic: Insuffient memory at the second CEGUI call
- Replies: 4
- Views: 3067
Does CEGUI write something in the log file ? No, the CEGUI.log file does not even get created. In order to activate the logging I should be able to execute the call: CEGUI::Logger::getSingleton().setLoggingLevel(CEGUI::Informative); But prior to that call, I'm not even able to create the CGUI::Syst...
- Tue Jan 09, 2007 13:11
- Forum: Help
- Topic: Insuffient memory at the second CEGUI call
- Replies: 4
- Views: 3067
Insuffient memory at the second CEGUI call
I have problems with CEGUI for Windows. I have downloaded the sources of 0.5 stable version. I have compiled them and linked against the DirectX 9 SDK of December 2006. Now I am sucessful compiling and linking with my "hello world" program for OpenGl, but when I execute the first two CEGUI...