Search found 15 matches
- Tue Jan 13, 2009 16:09
- Forum: Modifications / Integrations / Customisations
- Topic: CEGUI 0.50b Segfault on loadWindowLayout
- Replies: 5
- Views: 5054
C.E., It happenned again. I've been unsuccessful at determining what is going wrong here... #0 CEGUI::Font::getTextExtent (this=0xb6cfdfd0, text=@0xbfff9f40, x_scale=1) at ../include/CEGUIImage.h:107 #1 0x02dd2335 in CEGUI::Font::getFormattedTextExtent (this=0xb6cfdfd0, text=@0xb69a3c38, format_area...
- Thu Jan 08, 2009 22:29
- Forum: Modifications / Integrations / Customisations
- Topic: CEGUI 0.50b Segfault on loadWindowLayout
- Replies: 5
- Views: 5054
- Thu Jan 08, 2009 16:39
- Forum: Modifications / Integrations / Customisations
- Topic: CEGUI 0.50b Segfault on loadWindowLayout
- Replies: 5
- Views: 5054
CEGUI 0.50b Segfault on loadWindowLayout
Folks, Does anyone know why CEGUI might segfault when loadWindowLayout is called, in the method getTextExtent? I am having this issue on RHEL 3u6 when working with release libraries which are dynamically linked. All the CEGUI .so's are in my LD_LIBRARY_PATH, and I'm using SILLY 0.1.0 and Xerces 2.7....
- Tue Dec 09, 2008 20:22
- Forum: Modifications / Integrations / Customisations
- Topic: CEGUI Cleanup in an MDI app with multiple OpenGL components
- Replies: 3
- Views: 4087
Well, I'm assuming that it is happening when deleting the CEGUI::OpenGLRenderer and the CEGUI::System, because if I comment that stuff out it doesn't happen. I can look to the source code, but I wanted to make sure that there wasn't anyone on the CEGUI forums that could provide some insight. So, is ...
- Mon Dec 08, 2008 15:45
- Forum: Modifications / Integrations / Customisations
- Topic: CEGUI Cleanup in an MDI app with multiple OpenGL components
- Replies: 3
- Views: 4087
CEGUI Cleanup in an MDI app with multiple OpenGL components
CEGUI Gurus, We've implemented CEGUI in a plug-in DLL to an MDI application on Win32. We're using 0.5.0b. There are other plug-ins that use OpenGL. Whenever we delete the CEGUI::System and OpenGLRenderer, on shutting down the one CEGUI plug-in, it destroys the textures in the other OpenGL plug-ins. ...
- Tue May 01, 2007 21:01
- Forum: Help
- Topic: Relative sizes
- Replies: 1
- Views: 2470
Relative sizes
Hello all. I am rendering into an MFC Window that is part of a MDI Application. Everything works fine, except for the fact that CEGUI renders windows at incorrect pixel sizes. I've definined most of the content to fall under a fixed size parent window, but the proportions aren't correct. It works pe...
- Tue May 01, 2007 12:58
- Forum: Help
- Topic: Windowslook.looknfeel Bug
- Replies: 1
- Views: 5383
Windowslook.looknfeel Bug
Line 3365 :
<Property name="HorizontalSlider" value="True" />
Throws exception
Peace,
John
<Property name="HorizontalSlider" value="True" />
Throws exception
Peace,
John
- Mon Apr 23, 2007 13:25
- Forum: Help
- Topic: CEGUI Events and Handlers
- Replies: 1
- Views: 2063
CEGUI Events and Handlers
Ahoy, me crazies!
When I inject inputs, and those inputs trigger a response on a widget to which I have subscribed an event handler, will my event handling code be run before injectMouseButtonDown returns? Or is my event handler run at some other time?
Have a hardy har har day.
When I inject inputs, and those inputs trigger a response on a widget to which I have subscribed an event handler, will my event handling code be run before injectMouseButtonDown returns? Or is my event handler run at some other time?
Have a hardy har har day.
- Tue Jan 23, 2007 12:44
- Forum: Modifications / Integrations / Customisations
- Topic: Mouse Cursor
- Replies: 2
- Views: 3755
Hello again. I must apologize for the ambiguity. What I mean to ask is, when I go to resize a window, CEGUI makes a mouse resize cursor where my mouse is, despite whether or not I specified a cursor. I need these to be unique in my multiple view application, because the cursor gets drawn in all the ...
- Thu Jan 18, 2007 19:34
- Forum: Modifications / Integrations / Customisations
- Topic: Mouse Cursor
- Replies: 2
- Views: 3755
Mouse Cursor
Hello all.
I need to make a unique mouse cursor for each of my views, since the single mouse cursor gets rendered incorrectly. Is this task possible to achieve?
Thanks,
John Argentieri
I need to make a unique mouse cursor for each of my views, since the single mouse cursor gets rendered incorrectly. Is this task possible to achieve?
Thanks,
John Argentieri
- Wed Jan 17, 2007 18:47
- Forum: Modifications / Integrations / Customisations
- Topic: OpenGL Renderer : glViewport
- Replies: 1
- Views: 3566
OpenGL Renderer : glViewport
I am having some trouble with CEGUI trying to automatically determine the glviewport to render to. I mean, I am able to render but only a portion of my rendering surface gets drawn to by cegui. Can anyone please help me determine how to tell CEGUI to force the size of the viewport it's rendering to?...
- Mon Jan 15, 2007 13:21
- Forum: Modifications / Integrations / Customisations
- Topic: Multiple OS Windows sharing rendering context
- Replies: 6
- Views: 5374
- Mon Jan 15, 2007 00:51
- Forum: Modifications / Integrations / Customisations
- Topic: Multiple OS Windows sharing rendering context
- Replies: 6
- Views: 5374
- Sat Jan 13, 2007 15:17
- Forum: Modifications / Integrations / Customisations
- Topic: Multiple OS Windows sharing rendering context
- Replies: 6
- Views: 5374
scriptkid, You are correct. I was speaking of multiple child windows of the same program rendering at once. Are you saying that it is not possible to have exactly the same CEGUI GUI layout loaded twice where the two layouts are only different in the names of the windows? In other words, they will ap...
- Sat Jan 13, 2007 01:18
- Forum: Modifications / Integrations / Customisations
- Topic: Multiple OS Windows sharing rendering context
- Replies: 6
- Views: 5374
Multiple OS Windows sharing rendering context
Dear all, I have gotten CEGUI 0.4.2 to work in multiple OS windows which are rendered sequentially and must share a rendering context. We intend to implement a set of CEGUI layouts which get cloned for use in each OS Window as needed. Since CEGUI uses singletons, I suppose that this might present a ...