Search found 4 matches

by MajinSephiroth
Thu Jan 18, 2007 21:56
Forum: Help
Topic: Ogre + CEGUI + StaticImage
Replies: 6
Views: 5241

I haven't done a render-to-texture before for a mesh, so I'm not exactly sure how well that would work.

I'm guessing that the only options you have in my situation is either render-to-texture and setting the alpha?
by MajinSephiroth
Thu Jan 18, 2007 20:34
Forum: Help
Topic: Ogre + CEGUI + StaticImage
Replies: 6
Views: 5241

Hm I see what you mean. That is indeed the case, alpha does seem to provide a temporary fix to this. Maybe I should just "cheat" and create a viewport on top of it to look at the entity. What I meant by Entity, was an Ogre::Entity. Basically I have a spindle that was created in 3DS and I w...
by MajinSephiroth
Thu Jan 18, 2007 19:43
Forum: Help
Topic: Ogre + CEGUI + StaticImage
Replies: 6
Views: 5241

At first I thought newWindow->setBackgroundEnabled(true); would take care of it, but I was wrong. I also tried newWindow->setAlwaysOnTop(false); thinking that it was auto-setting it to on-top, but to no avail. Another thing I tried was newWindow->setBackgroundImage(CEGUI::Imagese...
by MajinSephiroth
Thu Jan 18, 2007 00:00
Forum: Help
Topic: Ogre + CEGUI + StaticImage
Replies: 6
Views: 5241

Ogre + CEGUI + StaticImage

I'm running into a small issue here, I am using a static image as a background in som game states, but whenever I try to display an entity it hides behind the static image. I'm sure this is something stupid that I have overlooked, but as it stands no solution comes to mind. This is what I use to cre...

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