Search found 17 matches
- Mon Nov 21, 2005 22:15
- Forum: Offtopic Discussion
- Topic: full feature list - where can I find it?
- Replies: 4
- Views: 4700
Re: full feature list - where can I find it?
... reminder ...
- Fri Oct 28, 2005 10:56
- Forum: Offtopic Discussion
- Topic: Who wrote the CommonFileDialog?
- Replies: 3
- Views: 3938
Re: Who wrote the CommonFileDialog?
>It's good to see that you're not the type of person who
>likes to re-invent wheels though
If anyone is interested, I invented the triangle wheel.
I'm still fixing the entire thing because it appears to
have some bumps, but I'm sure I'll come up with a solution
to that soon
>likes to re-invent wheels though

If anyone is interested, I invented the triangle wheel.
I'm still fixing the entire thing because it appears to
have some bumps, but I'm sure I'll come up with a solution
to that soon

- Thu Sep 15, 2005 15:19
- Forum: Offtopic Discussion
- Topic: samples intermediate dirs
- Replies: 1
- Views: 2532
samples intermediate dirs
Just a minor thing, would it be possible to change the intermediate directories of the samples (ie let each sample have it's own intermediate directory? Currently they all use the same directory, eg - makefiles\win32\VC++7.1\Samples\Output\Debug - makefiles\win32\VC++7.1\Samples\Output\Release ...an...
- Mon Sep 12, 2005 18:18
- Forum: Offtopic Discussion
- Topic: full feature list - where can I find it?
- Replies: 4
- Views: 4700
Re: full feature list - where can I find it?
Thanks - that would be great!
/R
/R
- Sun Sep 11, 2005 11:43
- Forum: Offtopic Discussion
- Topic: full feature list - where can I find it?
- Replies: 4
- Views: 4700
full feature list - where can I find it?
Hi, I was looking for a list of current features supported by cegui - like hotkey-support, unicode, list of supported controls, drag & drop, ... Unfortunately I didn't really find a complete list - only snippets spread from development roadmap to the info's on the newspage.. So my question, is t...
- Sat Mar 26, 2005 23:16
- Forum: Modifications / Integrations / Customisations
- Topic: Not sure if this is related to CEGUI buuuuuuuuuut.....
- Replies: 3
- Views: 2860
Re: Not sure if this is related to CEGUI buuuuuuuuuut.....
#pragma pack(1) will cause all folowing structs to be byte-aligned You nicely see the result like this: <whatever #pragma pack here> struct myStruct { char myBytes; int myInt; // If aligning on 4-byte boundaries // myInt will start 3 bytes further // than myBytes (ie 3 bytes are 'lost' // #pragma pa...
- Wed Mar 09, 2005 21:19
- Forum: Modifications / Integrations / Customisations
- Topic: w_char / unicode
- Replies: 1
- Views: 2361
w_char / unicode
Hi, I've been looking through your string class and noticed the utf16 part is still commented out. I understand it's on the todo-list, but in the meanwhile, since our lokalization-tools all work with wstrings, I'm wondering on how to make the two systems compatible. So, does the ceGui contain any fu...
- Sat Mar 05, 2005 21:39
- Forum: Modifications / Integrations / Customisations
- Topic: property iterator & ambiguous access
- Replies: 2
- Views: 2783
Re: property iterator & ambiguous access
Thanks - learned sth new
/R

/R
- Sat Mar 05, 2005 16:53
- Forum: Modifications / Integrations / Customisations
- Topic: property iterator & ambiguous access
- Replies: 2
- Views: 2783
property iterator & ambiguous access
Hi there, I need to get the Properties of my controls, so I added sth like this => CEGUI::PropertySet::PropertyIterator pi = mainmenuWnd->getIterator(); But it fails with the following error: error C2385: ambiguous access of 'getIterator' in 'CEGUI::Window' could be the 'getIterator' in base...
- Wed Mar 02, 2005 14:18
- Forum: Offtopic Discussion
- Topic: Console support
- Replies: 1
- Views: 2876
Console support
I didn't see anything related to this on the roadmap and the forum-search also didn't turn up anything... Is it possible to compile the mk2-lib on ps2/xbox and such, or in general, is consule-support planned? ...or maybe someone is already using it on a console and would like to share how difficult ...
- Tue Mar 01, 2005 14:30
- Forum: Modifications / Integrations / Customisations
- Topic: Double click
- Replies: 4
- Views: 3803
Re: Double click
Thanks for the quick reply! What I really want to do is to have the multi-clicks disabled by deafult (since most widgets do not need it), though I get the feeling I'll break a lot of peoples code if I do that. Just an idea, maybe there should be a function System::setDefaultMultiClickAware() and con...
- Tue Mar 01, 2005 13:05
- Forum: Modifications / Integrations / Customisations
- Topic: Double click
- Replies: 4
- Views: 3803
Re: Double click
Ah, I figured it out - it can be done by setting setWantsMultiClickEvents to false for the button. One minor thing, I also set setWantsMultiClickEvents to false for the window, but the closeButton ignored this setting. Obviously you can set it when you create the close-button and get the pointer to ...
- Tue Mar 01, 2005 11:46
- Forum: Modifications / Integrations / Customisations
- Topic: Double click
- Replies: 4
- Views: 3803
Double click
I'm playing around with double-clicks and took a window (which will go to minimized state after double-click) Now I will do the following double-click, 2 sec pause, double-click -> everything works perfect, window is closed on the first double-click and opened on the 2nd. double-click, 1/2 sec pause...
- Tue Feb 01, 2005 22:37
- Forum: CEGUI Library Development Discussion
- Topic: A Vision of the Future?
- Replies: 5
- Views: 6635
Re: A Vision of the Future?
I think that structure would be nicer, and it would give
a better overview.
You could even make a \tools\editor dir and add the new
layout editor there
a better overview.
You could even make a \tools\editor dir and add the new
layout editor there

- Tue Feb 01, 2005 22:29
- Forum: Unofficial CEGUI-Related Tools
- Topic: compiling gui-ed
- Replies: 4
- Views: 6152
Re: compiling gui-ed
Thanks for the link :) Now i've got some unresolved external (latest version from cvs): public: CSelectionMover::AlignSelection(enum ... public: CSelectionMover::CSelectionMover(class ... Oh, one more thing I noticed - some source files (not all) have a bit strange formatting (lots of newlines, even...