hi CE,
thanks for the reply.
you were right, i was not injecting mouse up events, because i was not doing anything with them. ive done that now and all is good.
thanks again !
Search found 7 matches
- Mon May 05, 2008 10:54
- Forum: Help
- Topic: ButtonClick event always fired no matter where mouse clicked
- Replies: 4
- Views: 2017
- Sun May 04, 2008 12:30
- Forum: Help
- Topic: ButtonClick event always fired no matter where mouse clicked
- Replies: 4
- Views: 2017
ok, i have sorted out the OIS side of things. i hadnt set it up correctly, and the default width/height is 50x50. so now i output the position of the mouse on an overlay, and i can see that it is correct (width = 800, height = 600). however, i am still having my original problem ! please look at my ...
- Sat May 03, 2008 22:30
- Forum: Help
- Topic: ButtonClick event always fired no matter where mouse clicked
- Replies: 4
- Views: 2017
- Sat May 03, 2008 20:24
- Forum: Help
- Topic: ButtonClick event always fired no matter where mouse clicked
- Replies: 4
- Views: 2017
ButtonClick event always fired no matter where mouse clicked
hello, im having what i assume is a pretty simple problem to solve, hope someone can help... im using ogre, and ois to inject my input into cegui. in my CreateScene function i do: CEGUI::WindowManager *win = CEGUI::WindowManager::getSingletonPtr(); CEGUI::Window *sheet = win->createWindow...
- Wed Jan 24, 2007 14:31
- Forum: Help
- Topic: cursor disapears when i move it...
- Replies: 3
- Views: 2470
- Sun Jan 21, 2007 19:28
- Forum: Help
- Topic: cursor disapears when i move it...
- Replies: 3
- Views: 2470
i think i know now. running the ogre/cegui wiki tutorial, i can see that relX and relY from the Ogre::MouseEvents argument is very small compared to the relX and relY from the OIS::MouseEvents argument. this causes x and y to be huge when multiplied by the window width/height and so the cursor shoot...
- Sun Jan 21, 2007 18:59
- Forum: Help
- Topic: cursor disapears when i move it...
- Replies: 3
- Views: 2470
cursor disapears when i move it...
OMG i must be doing something so stupid, please help me figure out what it is! im adding cegui to an existing Ogre project of mine. i initially set up cegui like this: mGUIRenderer = new CEGUI::OgreCEGUIRenderer(win, Ogre::RENDER_QUEUE_OVERLAY, false, 3000, sceneMgr); mGUISystem = new CEGUI:...