Search found 58 matches
- Wed May 04, 2005 09:54
- Forum: Modifications / Integrations / Customisations
- Topic: Broken/missing fonts and widgets on windows
- Replies: 1
- Views: 2027
Re: Broken/missing fonts and widgets on windows
i use: CEGUI::Imageset* taharezImages = CEGUI::ImagesetManager::getSingleton().createImageset("TaharezLook.imageset"); mGUISystem->setDefaultMouseCursor(&taharezImages->getImage("MouseArrow")); CEGUI::FontManager::getSingleton().createF...
- Sun May 01, 2005 19:51
- Forum: Modifications / Integrations / Customisations
- Topic: Combo box not dropping
- Replies: 5
- Views: 4473
Re: Combo box not dropping
Hello,
The size of the combobox, is in fact the size of the dropdownList so i guess that your size is a little too small, perhaps.
The size of the combobox, is in fact the size of the dropdownList so i guess that your size is a little too small, perhaps.
- Sat Apr 30, 2005 09:27
- Forum: Modifications / Integrations / Customisations
- Topic: How to properly load and destroy layouts...?
- Replies: 1
- Views: 2226
Re: How to properly load and destroy layouts...?
I would use that to destroy the layout: Window * mRoot; // Your Main window Window *mLayout = 0; // Your Layout Window onButtonPressed(const CEGUI::EventArgs& e) { const WindowEventArgs& we = (const WindowEventArgs&)e; switch(we.window->getname()) ...
- Wed Apr 27, 2005 10:28
- Forum: Offtopic Discussion
- Topic: How can I create a irregular Window ?
- Replies: 1
- Views: 2967
Re: How can I create a irregular Window ?
I guess one way could be to code a new WidgetLook for CEGUI.
But i guess it is a long and quite difficult work.
Many little problems to manage.
Like , what will you return when the method getUnclippedInnerRect will be call for a circular window
But i guess it is a long and quite difficult work.
Many little problems to manage.
Like , what will you return when the method getUnclippedInnerRect will be call for a circular window
- Wed Apr 27, 2005 10:22
- Forum: Offtopic Discussion
- Topic: convert CEGUI::String to a char array[] or char*
- Replies: 2
- Views: 4424
Re: convert CEGUI::String to a char array[] or char*
To have the const char * of a String, i think you can use:
const char* String::c_str();
So ek->window->getText().c_str() can be useful to get it
const char* String::c_str();
So ek->window->getText().c_str() can be useful to get it
- Fri Apr 22, 2005 12:00
- Forum: Modifications / Integrations / Customisations
- Topic: 0 Alpha Problem
- Replies: 6
- Views: 4701
Re: 0 Alpha Problem
Since you consider my talk are out of topic, i made some test for myself. I have a quite complex window and disable it or enable it for it to catch or not catch input events, and i found that i get no massive change of fps, so i am probably out of topic, sorry. :oops::hammer: 2FPS for event manageme...
- Fri Apr 22, 2005 10:55
- Forum: Modifications / Integrations / Customisations
- Topic: DestroyWindow strange behavior
- Replies: 8
- Views: 5667
Re: DestroyWindow strange behavior
Thx gcarlton, but as i says before it is not particular to my application. With the Ogre Gui Example, with a layout little more complex than the example one, i get one second delay, just by asking for "Load TestLayout" two times. So i don't think i will continue checking my program anymore...
- Thu Apr 21, 2005 16:10
- Forum: Modifications / Integrations / Customisations
- Topic: 0 Alpha Problem
- Replies: 6
- Views: 4701
Re: 0 Alpha Problem
So if i am wrong , use your hidden window which don't drop your FPS and use it ;). Hidden window is NOT transparent window, it is not rendered window and i am pretty sure it don't catch the input event (or it sends them back to parent) so less FPS Drop. So perhaps it is rendered , perhaps it is not,...
- Thu Apr 21, 2005 15:13
- Forum: Modifications / Integrations / Customisations
- Topic: DestroyWindow strange behavior
- Replies: 8
- Views: 5667
Re: DestroyWindow strange behavior
No , they are created dynamicaly
- Thu Apr 21, 2005 14:41
- Forum: Modifications / Integrations / Customisations
- Topic: DestroyWindow strange behavior
- Replies: 8
- Views: 5667
Re: DestroyWindow strange behavior
Thx linsquist for your clue I have tested to check with the Ogre Gui Example which take a layout and load it. I get the same behavior. I launch the Demo_Gui.exe I just click Load Test Layout, new and LoadTestLayout a second time, and it begins to block completly the application( mouse blocked). It i...
- Wed Apr 20, 2005 18:30
- Forum: Modifications / Integrations / Customisations
- Topic: DestroyWindow strange behavior
- Replies: 8
- Views: 5667
Re: DestroyWindow strange behavior
Thx lindquist, that's nice , but it doesn't explain why the second and after creations are so long. I have think about just show and hide, but the problem is that i have lots of objects i can edit or i will be able to edit , so i am not sure that keeping in memory all theses windows is a so good ide...
- Wed Apr 20, 2005 12:39
- Forum: Modifications / Integrations / Customisations
- Topic: DestroyWindow strange behavior
- Replies: 8
- Views: 5667
DestroyWindow strange behavior
Hello, I have a button whose behavior is to create or delete a frame window with close button enabled, like that: bool onButtonPressed(const EventArg&e) { if (!WindowManager::getSingletonPtr()->isWindowPresent(windowName)) { // Create Window } }...
- Wed Apr 20, 2005 12:23
- Forum: Modifications / Integrations / Customisations
- Topic: 0 Alpha Problem
- Replies: 6
- Views: 4701
Re: 0 Alpha Problem
I guess you cannot expect having a window acting like a not transparent one but without the fps drop of a normal window.
Even if the transparents windows were not drawed (i think it is not the case) , you surely get fps drop by events management system.
Even if the transparents windows were not drawed (i think it is not the case) , you surely get fps drop by events management system.
- Sat Apr 16, 2005 12:03
- Forum: Modifications / Integrations / Customisations
- Topic: Drag And Drop
- Replies: 0
- Views: 3160
Drag And Drop
Hello CEGUI fellows, Do someone have a code of an example of Drag and Drop under CEGUI? I have no global idea of how it should work. Do i have to create DragContainer myself after i click down an object i want dragable, or do i have to integrate it as a container of window that i want to be dragable...
- Sat Apr 16, 2005 11:28
- Forum: CEGUI Library Development Discussion
- Topic: Widget Development Question
- Replies: 2
- Views: 4048
Re: Widget Development Question
Thank you , lindquist.
I had a look in the implementation of windows look and have a better idea now of how it works.
I had a look in the implementation of windows look and have a better idea now of how it works.