Sorry,
I'm still planning on doing this. I've been away from my Ogre stuff for a while while I punch up my web projects for release, and forgot to finish this off.
I still plan on implementing this, though.
Search found 13 matches
- Tue Aug 17, 2004 00:45
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: ColourRect use by RenderableImage, Frame, etc.
- Replies: 14
- Views: 13871
- Mon Jul 12, 2004 23:03
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Mutable Event Raising
- Replies: 6
- Views: 9460
Mutable Event Raising
Oh, great. Sorry I couldn't get back to you sooner, I've been on vacation. Your approach looks good. The only thing I really needed it for was in the case of my colour rect demo, you could set the RGB and HSL bars seperately... and moving one would update the other. Unfortunatly, when the RGB bars u...
- Thu Jul 08, 2004 22:36
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: ColourRect use by RenderableImage, Frame, etc.
- Replies: 14
- Views: 13871
ColourRect use by RenderableImage, Frame, etc.
After deploying this approach further, I found the results to still be less than perfect. Certain situations can come up when clipping controls which lead to the colours being mapped wrong. I have a new approach in mind that I will try next week. Basically I'm going to add an optional Rect parameter...
- Wed Jul 07, 2004 04:03
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: ColourRect use by RenderableImage, Frame, etc.
- Replies: 14
- Views: 13871
- Tue Jul 06, 2004 22:07
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: ColourRect use by RenderableImage, Frame, etc.
- Replies: 14
- Views: 13871
ColourRect use by RenderableImage, Frame, etc.
Ok, I think I'm done with my changes. http://www.enygmaarts.com/Developers/CE_GUI_Stuff/Sample.jpg I haven't had time to build a patch out of this yet, but I can do it tonight if you really would prefer a patch. If you're anxious to get the changes in, I have a zip with the changed files here (I put...
- Tue Jul 06, 2004 17:31
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Mutable Event Raising
- Replies: 6
- Views: 9460
Mutable Event Raising
Hmm... I don't seem to be able to set the value of a scrollbar without firing it's event handler. It would be nice to be able to disable event raising when setting these properties, perhaps via an optional boolean to the function or something.
- Fri Jul 02, 2004 23:09
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: ColourRect use by RenderableImage, Frame, etc.
- Replies: 14
- Views: 13871
ColourRect use by RenderableImage, Frame, etc.
Ok, I've implemented ColourManipulator and am pretty happy with it, and have made a few changes to RenderableImage to address the topic. For the effect to look consistant, the ColourRect must be applied to individual rendered elements of the control correctly. Therefore, it will have to be be the wi...
- Fri Jul 02, 2004 17:10
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: ColourRect use by RenderableImage, Frame, etc.
- Replies: 14
- Views: 13871
ColourRect use by RenderableImage, Frame, etc.
Ok, I'm just now getting around to implementing this. First thing I'm running into is that there is no real colour class for manipulating colours. I'm going to want to be able to add and subtract colours from one another, as well as multiply them against a factor. I would imagine a ColourManipulator...
- Tue Jun 29, 2004 16:32
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: ColourRect use by RenderableImage, Frame, etc.
- Replies: 14
- Views: 13871
ColourRect use by RenderableImage, Frame, etc.
Hi CrazyEddie, I am currently in the process of implementing my own window set, and tried to use setColous on both a RenderableImage and a RenderableFrame, but I'm not getting the effect I would expect. Currently, draw_impl is simply passing the ColourRect to each call to d_image->draw... however, t...
- Fri Jun 25, 2004 22:55
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Simplification of Window::getAbsolutePosition(), etc
- Replies: 2
- Views: 5351
Simplification of Window::getAbsolutePosition(), etc
Woops!
I'm not sure if you've fixed it or not yet, but in my copy the function name for StaticText::setBackgroundEnabled() is misspelled.
I'll grab the latest CVS over the weekend.
I'm not sure if you've fixed it or not yet, but in my copy the function name for StaticText::setBackgroundEnabled() is misspelled.
I'll grab the latest CVS over the weekend.
- Fri Jun 25, 2004 22:19
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Simplification of Window::getAbsolutePosition(), etc
- Replies: 2
- Views: 5351
Simplification of Window::getAbsolutePosition(), etc
It seems rather redundent to implement getPosition, getAbsolutePosition, and getRelativePosition... Couldn't a version of getPosition() and getSize() be built to accept an optional MetricsMode parameter? (This would simplify a bit of code I wrote which currently has to set the metrics mode to match ...
- Fri Jun 18, 2004 16:30
- Forum: Modifications / Integrations / Customisations
- Topic: Linking Fine, but nothing appears
- Replies: 2
- Views: 3802
Linking Fine, but nothing appears
Ah,
I think it's just a matter of the same problem outlined here with using CEGUI with a different scene manager. I always use my own scene managers.
EDIT: Yep, that did it. Oh, and... Great work, CrazyEddie!
I think it's just a matter of the same problem outlined here with using CEGUI with a different scene manager. I always use my own scene managers.
EDIT: Yep, that did it. Oh, and... Great work, CrazyEddie!
- Fri Jun 18, 2004 15:43
- Forum: Modifications / Integrations / Customisations
- Topic: Linking Fine, but nothing appears
- Replies: 2
- Views: 3802
Linking Fine, but nothing appears
Hi CrazyEddie, I'm trying to get your GUI to appear in one of my own ogre applications. I've got everything compiled and can build and run the demo just fine. So I've cut and pasted what seemed nessessary into my own application. It compiles and runs just fine.. and the CE Log doesn't report any pro...