TaharezLook - Dead
Marti Skin - Ok
Revolt - Ok
Sleekspace - Dead
QuadraticLook 0.4 - Dead
QuadraticLook 0.5 - Dead
4/6 have dead download links.. we should mirror these on sf.net or something. :/
Search found 31 matches
- Wed Jul 04, 2007 03:08
- Forum: Offtopic Discussion
- Topic: CEGUI skins
- Replies: 12
- Views: 11732
- Wed Jul 04, 2007 01:04
- Forum: Offtopic Discussion
- Topic: CEGUI skins
- Replies: 12
- Views: 11732
- Thu Jun 28, 2007 12:35
- Forum: Unofficial CEGUI-Related Tools
- Topic: CEImagesetEditor -- Resource Directories
- Replies: 14
- Views: 14092
- Tue Jun 26, 2007 12:03
- Forum: Unofficial CEGUI-Related Tools
- Topic: CEImagesetEditor -- Resource Directories
- Replies: 14
- Views: 14092
Hopefully the INI configuration file will be replaced by an XML file. The configuration options goes beyond a simple key-value pair. If not, we will end up doing a lot of parsing for the value. A second XML file should exist for each project you are working on. Some of the currently available option...
- Tue Jun 26, 2007 11:54
- Forum: Skins and Themes
- Topic: new skin based on Kore
- Replies: 13
- Views: 29959
- Mon Jun 25, 2007 14:48
- Forum: Unofficial CEGUI-Related Tools
- Topic: Creating Texture Atlas
- Replies: 6
- Views: 8416
- Fri Jun 22, 2007 15:54
- Forum: Unofficial CEGUI-Related Tools
- Topic: Creating Texture Atlas
- Replies: 6
- Views: 8416
Hi ppl, If I'm not too late - I wrote a rudimentary tool to pack a set of separate image into a single one and to spit out an imageset file. It was a while ago (about this time last year :)), but I'll have a look around on my laptop for it. It used some box packing code that I found on the internet...
- Fri Jun 22, 2007 15:53
- Forum: Unofficial CEGUI-Related Tools
- Topic: CELayoutUser: Lets use DevIL not SILLY?
- Replies: 7
- Views: 11798
I've looked at the cegui sources and i've discovered the reason why this quick change was made to the editor. Cegui defaults to the TGA image codec, which -as the name states- only allowes the use of TGA for background images. An INI options could do (i read the mantis ticket), however the user has...
- Thu Jun 21, 2007 12:45
- Forum: Unofficial CEGUI-Related Tools
- Topic: CELayoutUser: Lets use DevIL not SILLY?
- Replies: 7
- Views: 11798
- Thu Jun 21, 2007 12:09
- Forum: Unofficial CEGUI-Related Tools
- Topic: CELayoutUser: Lets use DevIL not SILLY?
- Replies: 7
- Views: 11798
CEGUI::OpenGLRenderer::setDefaultImageCodecName() set OpenGLRenderer::d_defaultImageCodecName which is default initialized to CEGUI_DEFAULT_IMAGE_CODEC which is provided when you compile CEGUI. When you compile CEGUI you can provide the ./configure option that Shades suggested. CELayoutEditor should...
- Fri Jun 15, 2007 17:24
- Forum: Help
- Topic: loadWindowLayout is slow
- Replies: 3
- Views: 4147
I also did my own little benchmark with 5 pass for each test. With the current implementation: Median: 27.751s With your optimization: Median: 17.484s So, according to my test you would get 36% speed up which should save you 346.5 ms (you benchmarked 340ms). I also rigged something quick with hash +...
- Fri Jun 15, 2007 13:48
- Forum: Help
- Topic: loadWindowLayout is slow
- Replies: 3
- Views: 4147
- Thu Jun 14, 2007 13:53
- Forum: CEGUI Library Development Discussion
- Topic: 0.6.X What do you want to see in 0.6 series
- Replies: 52
- Views: 57306
What I would like to see: - Changing Udim to have an integer as offset instead of a floating point - Fully defining properties in XML instead of using special value formats -- Use XML child elements for dimensions e.g. {{0,0}} -- Use XML child elements for e.g. set:foo image:bar - Replace DimOperato...
- Thu Jun 14, 2007 13:08
- Forum: Unofficial CEGUI-Related Tools
- Topic: CEImagesetEditor: Problems setting width and/or height
- Replies: 1
- Views: 3867
- Tue Jun 12, 2007 19:40
- Forum: Unofficial CEGUI-Related Tools
- Topic: CELayoutEditor--Graph broken problem
- Replies: 2
- Views: 4706
Actually, I had the same problem today. I highly suspect mspaint as the culprit. I converted a BMP with a color key to a PNG using mspaint. It displayed as a corrupted grayscale texture. What I did to solve this issue is to edit my image using The Gimp and add an alpha channel (instead of a color ke...