Search found 13 matches
- Fri Jun 08, 2007 13:28
- Forum: Help
- Topic: Filter CEGUI::PushButton::EventKeyDown
- Replies: 3
- Views: 4161
- Thu Jun 07, 2007 14:17
- Forum: Help
- Topic: Filter CEGUI::PushButton::EventKeyDown
- Replies: 3
- Views: 4161
Filter CEGUI::PushButton::EventKeyDown
Hey, it's me again :P I've got another question: My aim is to code something like a commandline. So I need to react to the case, that the user (of the application) presses "Enter" - on condition that the editbox is active. That's what i tried: mWindowMgr->getWindow("COMMANDLINE&qu...
- Thu Jun 07, 2007 13:17
- Forum: Help
- Topic: Fill Editbox
- Replies: 2
- Views: 2696
- Thu Jun 07, 2007 12:21
- Forum: Help
- Topic: Fill Editbox
- Replies: 2
- Views: 2696
Fill Editbox
Hey! My wish is to fill an Editbox by some letters, that the user is typing. I'm injecting the user input (caught by ogre - ois) to CEGUI see: bool keyPressed( const OIS::KeyEvent &e ) { CEGUI::System::getSingletonPtr()->injectKeyDown(e.key); return true; } The ...
- Sat Jun 02, 2007 14:40
- Forum: Modifications / Integrations / Customisations
- Topic: Transpirity of a part of a widget
- Replies: 3
- Views: 3656
Transpirity of a part of a widget
Hi Guys! I've go a question: Is there a snug way of changing the transpirity of a part of a widget - for example of the "ClientBrush" (of TaharezLook) ? My will is, that the border of a window are still total visible (Aplha/Transpirity=1) and that the background is e.g Alpha = 0.5. Hope u ...
- Sun May 27, 2007 15:59
- Forum: Help
- Topic: Layout-Editor can't load layouts
- Replies: 4
- Views: 3463
- Sat May 26, 2007 17:18
- Forum: Help
- Topic: Layout-Editor can't load layouts
- Replies: 4
- Views: 3463
- Sat May 26, 2007 12:01
- Forum: Help
- Topic: Layout-Editor can't load layouts
- Replies: 4
- Views: 3463
Layout-Editor can't load layouts
Hi, i created my own layout with the current release of the CEGUI Layout Editor. There is everything fine, without the fact, that i'm not able to load an existing layout. That's what the CEGUI.log says: 26/05/2007 13:25:46 (InfL2) WindowRenderer factory 'Falagard/Tooltip' appears to be alrea...
- Wed May 23, 2007 18:51
- Forum: Help
- Topic: msvcr80d.dll not found
- Replies: 15
- Views: 11967
Hey Guys, I think i made it :) I compiled my own version of ogre (and my own version of cegui whilst). I'm not 100%ly sure, that now all dependencies are correct (I've still some errors to solve) - but I'm very optimistic. It's just a question of time, when i've my next problem to solve - so I will ...
- Sun May 20, 2007 18:05
- Forum: Help
- Topic: msvcr80d.dll not found
- Replies: 15
- Views: 11967
You are right. Service Pack 1 is the reason why msvcr80d.dll could not be found. I installed the prebuild Version of CEGUI (not that one, which is included in Ogre) and CEGUIBase_d.dll wasn't the trigger anymore. Now the trigger is ogremain_d.dll :( I'll compile my own version of ogre and kill two b...
- Sun May 20, 2007 13:46
- Forum: Help
- Topic: msvcr80d.dll not found
- Replies: 15
- Views: 11967
- Sun May 20, 2007 11:39
- Forum: Help
- Topic: msvcr80d.dll not found
- Replies: 15
- Views: 11967
- Sat May 19, 2007 21:47
- Forum: Help
- Topic: msvcr80d.dll not found
- Replies: 15
- Views: 11967
msvcr80d.dll not found
Hey, (at first - hi to the community ;) - first post) I've a problem with my CEGUI-Configuration. I try to use Ogre (newest release: 1.41) in combination with CEGUI. But always when i initiate a cegui instance there apears following error: http://www.sea-productions.de/Images/diverse/Error-Images/ms...