Search found 80 matches
- Tue Dec 05, 2006 05:47
- Forum: Help
- Topic: 0.4 -> 0.5 Upgrade problems.
- Replies: 8
- Views: 6908
I have another problem that I've noticed since the upgrade. My fonts do not resize when the display surface is modified. I think the most obvious thing to check is the property in the .font file, but I'm not sure what value it should have to create the effect that the font remains the same size in s...
- Tue Dec 05, 2006 05:26
- Forum: Help
- Topic: 0.4 -> 0.5 Upgrade problems.
- Replies: 8
- Views: 6908
Pompei2, I had some problems with my ScriptModule when upgrading. Maybe you are experiencing the same. There were some new functions added to the ScriptModule interface and now I think you much register your function object names BEFORE parsing the layout files. This is different from previous behav...
- Tue Dec 05, 2006 05:21
- Forum: Help
- Topic: 0.4 -> 0.5 Upgrade problems.
- Replies: 8
- Views: 6908
Habba, From looking at GUIScheme.xsd, your XML seems valid. I think your .font file might have problems. Did you look to see if your .font file fulfills the requirements of Font.xsd ? Font.xsd did have some changes, so you might want to make sure you have the correct XML attributes in your .font fil...
- Thu Nov 30, 2006 21:15
- Forum: Help
- Topic: 0.4 -> 0.5 Upgrade problems.
- Replies: 8
- Views: 6908
- Thu Nov 30, 2006 05:55
- Forum: Help
- Topic: 0.4 -> 0.5 Upgrade problems.
- Replies: 8
- Views: 6908
0.4 -> 0.5 Upgrade problems.
Hi, I'm finally going through the pains others have already done when upgrading from the last release to the 0.5 release. I thought I had found a wiki page about this exact topic a long time ago, but I have not been able to find it now that I need it. If anyone knows of documentaton about upgrading,...
- Thu Oct 12, 2006 02:49
- Forum: Unofficial CEGUI-Related Tools
- Topic: Building the editor against WX
- Replies: 1
- Views: 3981
Building the editor against WX
Hi guys, I've had a horrible experience trying to build the editor and I want to see how we can make it easier. First off, building CEGUI. Building its dependencies on Windows was not easy, this should be addressed and I don't think dependency packages should be the only solution, some documentation...
- Thu Oct 12, 2006 02:29
- Forum: Modifications / Integrations / Customisations
- Topic: OSG And CEGUI - Rendering Help
- Replies: 4
- Views: 4940
- Thu Oct 12, 2006 00:53
- Forum: Modifications / Integrations / Customisations
- Topic: OSG And CEGUI - Rendering Help
- Replies: 4
- Views: 4940
We have an osg::Drawable that kicks off CEGUI's OpenGLRenderer. It's working for us. Make sure you are getting the correct dimensions from the Producer RenderSurface, and send them to: mRenderer->setDisplaySize( CEGUI::Size(width, height) ); That's all I can think of. Be sure to check the values you...
- Wed Oct 11, 2006 23:18
- Forum: Help
- Topic: Building PCRE on windows.
- Replies: 2
- Views: 3790
OK I fixed it. First off, when building PCRE with the MSVC project files I mentioned, you need to add these preprocessor defines: PCRE_DEFINITION DLL_EXPORT I believe '_WIN32; is already listed, but make sure it's in there too. Next, when building CEGUI against PCRE, '_WIN32' must be defined, and 'P...
- Wed Oct 11, 2006 20:43
- Forum: Modifications / Integrations / Customisations
- Topic: Unresolved external symbol _pcre_free
- Replies: 9
- Views: 12461
- Wed Oct 11, 2006 18:53
- Forum: Help
- Topic: Building PCRE on windows.
- Replies: 2
- Views: 3790
Building PCRE on windows.
Hi, I wanted to build PCRE from scratch so that I knew what compile options were being used. I am working on Windows with Visual Studio and I found the PCRE doesn't have an official build solution for this compiler. However, they have some user contributions and I found this one quite helpful. So, w...
- Mon Apr 24, 2006 21:47
- Forum: Help
- Topic: setting metrics mode in layout editor 0.4
- Replies: 9
- Views: 7825
Polls are probably a good idea, but the users must expect some changes when using a rapidly developing project. In fact, if backward compatibility is the biggest concern, using a project that hasn't even released it's 0.5 version is probably wrong for you. The developers at CEGUI work very hard not ...
- Sat Apr 22, 2006 21:58
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Suggestion: CEGUI::HTMLWindow
- Replies: 6
- Views: 6375
- Fri Apr 21, 2006 19:52
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Bug: Dumping GUI sheet to file causes parse errors.
- Replies: 0
- Views: 2589
Bug: Dumping GUI sheet to file causes parse errors.
I don't know if this has been spotted already, and I wasn't sure how to search for it on the forums. I did a quick glance at mantis and saw nothing that looked similar, so I am posting here. In version 0.4.1 (not in revision control): When you dump a GUI sheet to a file, the "Text" propert...
- Sun Apr 02, 2006 19:19
- Forum: CEGUI Library Development Discussion
- Topic: Extending StaticText with Simple HTML
- Replies: 9
- Views: 10681