Search found 7 matches
- Thu May 12, 2005 09:34
- Forum: Modifications / Integrations / Customisations
- Topic: Fonts on MacOSX
- Replies: 8
- Views: 7333
Re: Fonts on MacOSX
On the quite likely assumption that I'm going to hit this issue in the near future (trying to get our 'ember' client which is Ogre + CEGUI running), could someone provide a few hints on where this problem lies, so I don't have to learn the entire codebase. Eg, is it specific to the OGRE renderer? Do...
- Thu May 12, 2005 09:25
- Forum: Offtopic Discussion
- Topic: Compiling CEGUI under MacOS X
- Replies: 20
- Views: 18110
Re: Compiling CEGUI under MacOS X
I will submit the two trivial code patches required to the tracker tonight (the int -> GLint changes, and removal of Xerces includes from DefaultResourceProvider). I can also submit an updated project file ('build script'), but one thing worries me - does X-Code 1.5 read X-Code 2.0 projects? I guess...
- Wed May 11, 2005 20:11
- Forum: Offtopic Discussion
- Topic: Compiling CEGUI under MacOS X
- Replies: 20
- Views: 18110
Re: Compiling CEGUI under MacOS X
Well, the reason Copy Headers isn't recursive is that Apple don't want you doing that - officially framework header trees are supposed to be flat, though you can find exceptions everywhere you look! I presume part of the goal is to allow frameworks to use the pre-compiled header files, as the Carbon...
- Tue May 10, 2005 08:30
- Forum: Offtopic Discussion
- Topic: Default Font Bug
- Replies: 2
- Views: 4069
Re: Default Font Bug
I don't know the context of this issue at all, but the most recent change to FontManager.cpp was a commit by eddie in February that added the feature you are trying to use: http://cvs.sourceforge.net/viewcvs.py/crayzedsgui/cegui_mk2/src/CEGUIFontManager.cpp?r1=1.8&r2=1.9 So it sounds as if your ...
- Mon May 09, 2005 23:07
- Forum: Offtopic Discussion
- Topic: Compiling CEGUI under MacOS X
- Replies: 20
- Views: 18110
Re: Compiling CEGUI under MacOS X
OK, so I just spent some happy time building a clean CVS checkout from HEAD on Tiger. Interesting things: - Apple have moved ft2build.h up a directory. to /usr/X11R6/include. Grrr. - CEGUIXmlParser.cpp needs to be added to the CEGUI base target, and a few Xerces-related files removed. - the DefaultR...
- Mon May 09, 2005 16:36
- Forum: Offtopic Discussion
- Topic: Compiling CEGUI under MacOS X
- Replies: 20
- Views: 18110
Re: Compiling CEGUI under MacOS X
Some data-points: - ftimage.h from Apple's X11 SDK on Panther definitely has the old (lowercase) names - ftimage.h from Apple's X11 SDK on Tiger has the uper-case names GLint* / int* converion error is something I'm hitting in many different projects under Tiger - either Apple or the GCC team have t...
- Mon May 09, 2005 07:20
- Forum: CEGUI Library Development Discussion
- Topic: Planned date for the next release?
- Replies: 5
- Views: 7879
Re: Planned date for the next release?
I'm trying to get a Mac build of an project that uses OGRE 1.x + CEGUI working, but have more or less given up with the last official release due to Xerces issues, especially since I know support for TinyXML is now in CVS. So I would really love to see an stable release ASAP. What exactly is the OS-...