Search found 15 matches
- Wed Jul 26, 2006 05:16
- Forum: Help
- Topic: [Skins for Dummies] How to make a skin ?
- Replies: 6
- Views: 6206
- Mon Jul 24, 2006 20:36
- Forum: Help
- Topic: [Skins for Dummies] How to make a skin ?
- Replies: 6
- Views: 6206
[Skins for Dummies] How to make a skin ?
Hi, I've searched the wiki, but didn't found anything very clear : i need to make a skin (or to explain someone how to make a skin, he's more gifted than me in those things), and i dunno how. What is the first step ? Create a .psd file with all the gui elements ? But which ones ? Is there a list of ...
- Thu Dec 08, 2005 16:48
- Forum: Modifications / Integrations / Customisations
- Topic: Need a piece of advice : how to make an inventory ?
- Replies: 2
- Views: 2271
Re: Need a piece of advice : how to make an inventory ?
Yes, thanks
I will try to use Drag&Drop containers, with static images in, instead of a combodroplist.
I will try to use Drag&Drop containers, with static images in, instead of a combodroplist.
- Wed Dec 07, 2005 20:53
- Forum: Modifications / Integrations / Customisations
- Topic: Need a piece of advice : how to make an inventory ?
- Replies: 2
- Views: 2271
Need a piece of advice : how to make an inventory ?
Hi, I would like to make an interface for a container in a rpg, and, thus, i'm looking for a widget like a combodroplist, but with images instead of text for the items, agenced in rows and colums (like on the picture). Does this kind of widgets exist ? http://pix.nofrag.com/fe/06/f8367d4104e3a6c1d71...
- Fri Dec 02, 2005 18:23
- Forum: Modifications / Integrations / Customisations
- Topic: Problem with CELayoutEditor : created layout cannot be displ
- Replies: 5
- Views: 4633
Re: Problem with CELayoutEditor : created layout cannot be d
Oh ... I finally found the solution. All of this happened because I'm french :wink: Indeed, for floating-point numbers, I - and my system - use "," instead of dot : e.g, 1.2 => 1,2 And, because of this, floating-point values were written wih commas. "0,000781" means "0.00078...
- Thu Dec 01, 2005 21:35
- Forum: Modifications / Integrations / Customisations
- Topic: Problem with CELayoutEditor : created layout cannot be displ
- Replies: 5
- Views: 4633
Re: Problem with CELayoutEditor : created layout cannot be d
It seems that Unified dimensions are not handled, but i don't see why. There isn't any clue in the log file, and i've got CEGUI 0.4, so ... is there any option to set, in order to make it work ?
- Tue Nov 29, 2005 08:26
- Forum: Modifications / Integrations / Customisations
- Topic: Problem with CELayoutEditor : created layout cannot be displ
- Replies: 5
- Views: 4633
Re: Problem with CELayoutEditor : created layout cannot be d
I'm using CEGUI 0.4 ; in addition, i didn't see any error in CEGUI.log (even if i set the log level to "insane").
- Mon Nov 28, 2005 22:18
- Forum: Modifications / Integrations / Customisations
- Topic: Problem with CELayoutEditor : created layout cannot be displ
- Replies: 5
- Views: 4633
Problem with CELayoutEditor : created layout cannot be displ
Hi, I recently made a layout with CELayout editor, but, when i try to load it, nothing is displayed. I tried with an "old" layout, without modifying the code : it's displayed. I wonder if the problem isn't the new metrics system (?) New layout (which causes the problem) : <GUILayout> - <Wi...
- Mon Nov 28, 2005 22:14
- Forum: Modifications / Integrations / Customisations
- Topic: Using TinyXML and CEGUI together in an application
- Replies: 4
- Views: 3963
Re: Using TinyXML and CEGUI together in an application
I finally put "my" tinyxml in a namespace, so the problem disappeared
Thanks !
Thanks !
- Sat Nov 26, 2005 14:17
- Forum: Modifications / Integrations / Customisations
- Topic: Using TinyXML and CEGUI together in an application
- Replies: 4
- Views: 3963
Using TinyXML and CEGUI together in an application
Hi, I'm trying to load XML files inside my application : in order to do this, I downloaded TinyXML sources and added them to my project. Everything compiles fine, without any error, but when i run the executable, CEGUI::SchemeManager::getSingleton().loadScheme() causes a segfault (before i added tin...
- Thu Jun 30, 2005 08:58
- Forum: Modifications / Integrations / Customisations
- Topic: [Solved] nOOb question : show() and setVisible(true) ?
- Replies: 2
- Views: 2207
- Thu Jun 30, 2005 08:17
- Forum: Modifications / Integrations / Customisations
- Topic: [Solved] nOOb question : show() and setVisible(true) ?
- Replies: 2
- Views: 2207
[Solved] nOOb question : show() and setVisible(true) ?
Hi,
When browsing the API reference, i saw there were several functions which seems to do the same thing :
And
For example. Is there a difference, or do they have the same effect ?
When browsing the API reference, i saw there were several functions which seems to do the same thing :
Code: Select all
void show(void)
void hide (void)
And
Code: Select all
void setVisible(bool setting)
For example. Is there a difference, or do they have the same effect ?
- Wed May 25, 2005 12:07
- Forum: Modifications / Integrations / Customisations
- Topic: [Solved] UTF-8 Files and CEGUI::String
- Replies: 3
- Views: 3137
Re: UTF-8 Files and CEGUI::String
They 're "just" not rendered. I've done some tests, and it seems that the text is correctly converted in CEGUI::String ; however, accentuated characters are not displayed : CEGUI::FontManager::getSingleton().createFont( "ForgottenUncial", "forgotten_uncial.ttf&qu...
- Tue May 24, 2005 19:49
- Forum: Modifications / Integrations / Customisations
- Topic: [Solved] UTF-8 Files and CEGUI::String
- Replies: 3
- Views: 3137
Re: UTF-8 Files and CEGUI::String
Nobody can help me ?
- Sun May 22, 2005 20:32
- Forum: Modifications / Integrations / Customisations
- Topic: [Solved] UTF-8 Files and CEGUI::String
- Replies: 3
- Views: 3137
[Solved] UTF-8 Files and CEGUI::String
Hello, I have a problem with files containing UTF-8 encoded text and CEGUI : as i have to use std::ifstream and std;;string, I lose all accentuated characters ... std::ifstream fTextIntro( "intro_text.txt" ); CEGUI::String strTextIntro; std::string strLine; if( fTextIntro )...