Search found 3 matches

by PhoenixAdept
Tue Jul 10, 2007 19:13
Forum: Help
Topic: D3D Create Texture failing when calling renderGUI
Replies: 1
Views: 2132

Bah, think I got it. Apparently MFC was calling OnSize() which resets the D3D device by default. I simply added the system Post/Pre Reset calls and it seems to be working (although its messing up my point sprites but I assume thats some issue with the render state that I just need to fix).
by PhoenixAdept
Mon Jul 09, 2007 19:55
Forum: Help
Topic: D3D Create Texture failing when calling renderGUI
Replies: 1
Views: 2132

D3D Create Texture failing when calling renderGUI

I'm trying to integrate CEGUI with an MFC level editor I've created. I had CEGUI working perfectly fine in another application, but for some reason when I ported the code (and its very simple code) to the MFC App; I get an error saying that D3D Create Texture from Memory failed when trying to load t...
by PhoenixAdept
Tue Jun 19, 2007 14:42
Forum: Help
Topic: Mouse Cursor Issues [SOLVED]
Replies: 0
Views: 2938

Mouse Cursor Issues [SOLVED]

Hi all, I'm new to CEGUI but I've spent the last 2 days going through the wiki and I've come across a problem that I can't seem to figure out. The CEGUI Mouse cursor seems like it's being updated incorrectly. No matter which way I move the mouse, the cursor will always go down and to the right. The ...

Go to advanced search