Search found 7 matches
- Mon Jul 19, 2004 01:06
- Forum: Modifications / Integrations / Customisations
- Topic: CEGui+ogre
- Replies: 27
- Views: 14610
CEGui+ogre
It works, I rebuilt your demo-7 app in a fresh project. Basically, I had to: 1) get all the include and lib dirs right 2) add these libs specifically: advapi32.lib gdi32.lib user32.lib 3) make sure its set to /md, not /mt This gui is cool; now I'm back on the learning it/coding it road. Right now fi...
- Sun Jul 18, 2004 17:36
- Forum: Modifications / Integrations / Customisations
- Topic: CEGui+ogre
- Replies: 27
- Views: 14610
CEGui+ogre
woo, tried the ogre compile method using Ogre HEAD from http://www.ogre3d.org/phpBB2/viewtopic.php?t=5298 and it all works.
I'm working on a short CEgui app this evening to try it all out.
I'm working on a short CEgui app this evening to try it all out.
- Sat Jul 17, 2004 21:47
- Forum: Modifications / Integrations / Customisations
- Topic: CEGui+ogre
- Replies: 27
- Views: 14610
CEGui+ogre
The 3rd party ogre libs should work okay as they are - ogre is built using the same runtime setting as CEGUI (multithreaded dll) so I'd have thought if there was a problme with the libs provided in the depenencies package then it would have surfaced by now I didn't really think about that, but you'...
- Sat Jul 17, 2004 20:58
- Forum: Modifications / Integrations / Customisations
- Topic: CEGui+ogre
- Replies: 27
- Views: 14610
CEGui+ogre
Well, it all compiles, now it wants ogremain.lib. The 3rd party binary libs included with ogre do not seem to be built for multi-threaded operation, so I guess I have to recompile those as well. The problems mostly seem to be centered around the ogre linking to its own freetype.lib binary. So maybe ...
- Sat Jul 17, 2004 20:16
- Forum: Modifications / Integrations / Customisations
- Topic: CEGui+ogre
- Replies: 27
- Views: 14610
CEGui+ogre
Ok, I ran into a problem in the ogre renderer. In the current and future versions of Ogre, it seems they are cutting back the functionality of Ogre::String() due to it causing random crashes on some systems. In particular, the << operator no longer works. I *think* what I have changed ...
- Sat Jul 17, 2004 18:57
- Forum: Modifications / Integrations / Customisations
- Topic: CEGui+ogre
- Replies: 27
- Views: 14610
CEGui+ogre
Hehe, the real scary thing will be if it fails during run. If I get serious runtime errors, that will probably do me in.
- Sat Jul 17, 2004 18:11
- Forum: Modifications / Integrations / Customisations
- Topic: CEGui+ogre
- Replies: 27
- Views: 14610
CEGui+ogre
OK, I see now that I need to check out a newer version of ogre from CVS. I'm going to try that now.
(Finally, this web site let me register. For some reason last night every username I tried was rejected as invalid)
(Finally, this web site let me register. For some reason last night every username I tried was rejected as invalid)