Search found 35 matches

by Sinbad
Thu Feb 17, 2005 13:44
Forum: CEGUI Library Development Discussion
Topic: Moving the OGRE renderer
Replies: 16
Views: 14065

Re: Moving the OGRE renderer

I just realised yesterday that CVS branch aliasing ('v1-0' and 'Azathoth' ) doesn't get inherited when you add new folders. I think I'll avoid the aliasing in future, but getting the renderer from Azathoth should work now.
by Sinbad
Sun Oct 17, 2004 23:03
Forum: CEGUI Library Development Discussion
Topic: Submitted a couple of VC7.0 patches
Replies: 3
Views: 4253

Submitted a couple of VC7.0 patches

Cool, thanks. We're due to do a new stable Ogre release in about a week (0.15), and after that one of the things I intend to do is replace our own internal GUI demo with a CEGui based one, ready for 1.0. I like the changes you've made in beta-devel, I just wondered how soon it would be wise for us t...
by Sinbad
Sun Oct 17, 2004 17:25
Forum: CEGUI Library Development Discussion
Topic: Submitted a couple of VC7.0 patches
Replies: 3
Views: 4253

Submitted a couple of VC7.0 patches

Just incase you don't get notified from the patch system, I submitted a couple of patches to fix building under VC7.0 w/ STLport. I'm just catching up with the CVS head now - is it safe to assume this will become a stable version with few more changes? I saw the change away from boost::bind the othe...
by Sinbad
Fri Aug 13, 2004 23:42
Forum: CEGUI Library Development Discussion
Topic: TabControl design
Replies: 20
Views: 16196

TabControl design

The tab control has been submitted as a patch :D http://sourceforge.net/tracker/index.php?func=detail&aid=1009017&group_id=93749&atid=605424 Here's a shot: http://www.ogre3d.org/tmp/tabcontrol.jpg I did my best to follow the conventions of the rest of CEGui; I'm sure CE himself would hav...
by Sinbad
Fri Aug 13, 2004 19:54
Forum: Modifications / Integrations / Customisations
Topic: Fuzziness in lower resolutions when using absolute metrics
Replies: 11
Views: 7415

Fuzziness in lower resolutions when using absolute metrics

Bingo. The non-800x600-ness of windowed mode was causing the extra filtering because of the imageset autoscaling. If I run it fullscreen at 800x600 the slider borders are all perfectly 1 pixel high, as I would have expected. There's still a little twinkling on drag, but it's less noticeable now. Tha...
by Sinbad
Fri Aug 13, 2004 16:12
Forum: Modifications / Integrations / Customisations
Topic: Fuzziness in lower resolutions when using absolute metrics
Replies: 11
Views: 7415

Fuzziness in lower resolutions when using absolute metrics

Ahhh, now I sort of understand what I was seeing when I played with the NativeHorzRes and NativeVertRes on the font definitions (I didn't realise these existed on the imageset definition too). I didn't really understand what they were for, I just noticed that my fonts looked better in 1152x768 if I ...
by Sinbad
Fri Aug 13, 2004 15:53
Forum: CEGUI Library Development Discussion
Topic: TabControl design
Replies: 20
Views: 16196

TabControl design

Yep, thats what I figured, and I intend to add a separate indexing system this evening.
by Sinbad
Fri Aug 13, 2004 13:12
Forum: Modifications / Integrations / Customisations
Topic: Fuzziness in lower resolutions when using absolute metrics
Replies: 11
Views: 7415

Fuzziness in lower resolutions when using absolute metrics

The scaling system is optional, you can enable or disable it on a per Imageset and/or per Font basis. Currently it's not possible to apply the setting on a per window basis, I guess you could flip the settings appropriately for each window but I have not actually tried this. The reason this is not ...
by Sinbad
Fri Aug 13, 2004 09:46
Forum: Modifications / Integrations / Customisations
Topic: Fuzziness in lower resolutions when using absolute metrics
Replies: 11
Views: 7415

Fuzziness in lower resolutions when using absolute metrics

Hmm, I expected that if you used absolute sizing, then the physical pixels written by the gui should be identical no matter what the resolution. I understand that at different resolutions the pixels will be different sizes, so perhaps if I have bad eyesight they might look more blurred, but what I t...
by Sinbad
Thu Aug 12, 2004 23:38
Forum: CEGUI Library Development Discussion
Topic: TabControl design
Replies: 20
Views: 16196

TabControl design

For info, the tab control is working now, accepting nested content as tabs and flipping between them nicely. The one remaining problem I have is that my tabs at the top don't quite change appearance properly all the time. They start off ok, and overlap each other properly (around the edges like the ...
by Sinbad
Thu Aug 12, 2004 23:10
Forum: Modifications / Integrations / Customisations
Topic: Fuzziness in lower resolutions when using absolute metrics
Replies: 11
Views: 7415

Fuzziness in lower resolutions when using absolute metrics

I'm using absolute metrics in a window of mine, but the controls (especially fonts) are noticeably 'fuzzier' at lower resolutions, even though the controls are supposedly the exact same pixel size. Simple example: <Window Type="DefaultGUISheet" Name="root"&...
by Sinbad
Thu Aug 12, 2004 19:55
Forum: CEGUI Library Development Discussion
Topic: Debugging CEGUI String
Replies: 18
Views: 16688

Debugging CEGUI String

There's nothing like a fresh head. Within 10 mins of debugging through nested Window::render calls and I realised I hadn't correctly altered some initialisation code when I changed tack late last night, to adding a pane for the tab buttons (instead of making them direct children of the tab control)....
by Sinbad
Thu Aug 12, 2004 16:05
Forum: CEGUI Library Development Discussion
Topic: Debugging CEGUI String
Replies: 18
Views: 16688

Debugging CEGUI String

Here's my structure: TabControl (TLTabControl) | (absolute width/height, about 200x500) | |-- Tab Button Pane (DefaultGUISheet) | | (relative width/height, 1.0 x 0.1) | | | |-- Tab Button (TLTabButton) | (relative width/height, <derived from font&am...
by Sinbad
Thu Aug 12, 2004 12:18
Forum: CEGUI Library Development Discussion
Topic: Debugging CEGUI String
Replies: 18
Views: 16688

Debugging CEGUI String

Hehe, I hadn't thought of the memory window, I'd been casting the pointers to char*. That's a little better, thanks - I know what you mean about getting VC to do this but I hadn't had time to look into it. I'm past all the crash bugs now, and my tab control is starting to function, although for some...
by Sinbad
Wed Aug 11, 2004 23:42
Forum: CEGUI Library Development Discussion
Topic: Debugging CEGUI String
Replies: 18
Views: 16688

Debugging CEGUI String

I'm busy debugging my Tab Control, and I'm having to look at strings a lot. However, the CEGUI custom String class seems to defy inspection (without an ASCII table, or a cast on the internal members which gets tedious), is there a simple way to read these strings?

Thanks

Go to advanced search