Search found 35 matches
- Thu Feb 17, 2005 13:44
- Forum: CEGUI Library Development Discussion
- Topic: Moving the OGRE renderer
- Replies: 16
- Views: 14065
Re: Moving the OGRE renderer
I just realised yesterday that CVS branch aliasing ('v1-0' and 'Azathoth' ) doesn't get inherited when you add new folders. I think I'll avoid the aliasing in future, but getting the renderer from Azathoth should work now.
- Sun Oct 17, 2004 23:03
- Forum: CEGUI Library Development Discussion
- Topic: Submitted a couple of VC7.0 patches
- Replies: 3
- Views: 4253
Submitted a couple of VC7.0 patches
Cool, thanks. We're due to do a new stable Ogre release in about a week (0.15), and after that one of the things I intend to do is replace our own internal GUI demo with a CEGui based one, ready for 1.0. I like the changes you've made in beta-devel, I just wondered how soon it would be wise for us t...
- Sun Oct 17, 2004 17:25
- Forum: CEGUI Library Development Discussion
- Topic: Submitted a couple of VC7.0 patches
- Replies: 3
- Views: 4253
Submitted a couple of VC7.0 patches
Just incase you don't get notified from the patch system, I submitted a couple of patches to fix building under VC7.0 w/ STLport. I'm just catching up with the CVS head now - is it safe to assume this will become a stable version with few more changes? I saw the change away from boost::bind the othe...
- Fri Aug 13, 2004 23:42
- Forum: CEGUI Library Development Discussion
- Topic: TabControl design
- Replies: 20
- Views: 16196
TabControl design
The tab control has been submitted as a patch :D http://sourceforge.net/tracker/index.php?func=detail&aid=1009017&group_id=93749&atid=605424 Here's a shot: http://www.ogre3d.org/tmp/tabcontrol.jpg I did my best to follow the conventions of the rest of CEGui; I'm sure CE himself would hav...
- Fri Aug 13, 2004 19:54
- Forum: Modifications / Integrations / Customisations
- Topic: Fuzziness in lower resolutions when using absolute metrics
- Replies: 11
- Views: 7415
Fuzziness in lower resolutions when using absolute metrics
Bingo. The non-800x600-ness of windowed mode was causing the extra filtering because of the imageset autoscaling. If I run it fullscreen at 800x600 the slider borders are all perfectly 1 pixel high, as I would have expected. There's still a little twinkling on drag, but it's less noticeable now. Tha...
- Fri Aug 13, 2004 16:12
- Forum: Modifications / Integrations / Customisations
- Topic: Fuzziness in lower resolutions when using absolute metrics
- Replies: 11
- Views: 7415
Fuzziness in lower resolutions when using absolute metrics
Ahhh, now I sort of understand what I was seeing when I played with the NativeHorzRes and NativeVertRes on the font definitions (I didn't realise these existed on the imageset definition too). I didn't really understand what they were for, I just noticed that my fonts looked better in 1152x768 if I ...
- Fri Aug 13, 2004 15:53
- Forum: CEGUI Library Development Discussion
- Topic: TabControl design
- Replies: 20
- Views: 16196
TabControl design
Yep, thats what I figured, and I intend to add a separate indexing system this evening.
- Fri Aug 13, 2004 13:12
- Forum: Modifications / Integrations / Customisations
- Topic: Fuzziness in lower resolutions when using absolute metrics
- Replies: 11
- Views: 7415
Fuzziness in lower resolutions when using absolute metrics
The scaling system is optional, you can enable or disable it on a per Imageset and/or per Font basis. Currently it's not possible to apply the setting on a per window basis, I guess you could flip the settings appropriately for each window but I have not actually tried this. The reason this is not ...
- Fri Aug 13, 2004 09:46
- Forum: Modifications / Integrations / Customisations
- Topic: Fuzziness in lower resolutions when using absolute metrics
- Replies: 11
- Views: 7415
Fuzziness in lower resolutions when using absolute metrics
Hmm, I expected that if you used absolute sizing, then the physical pixels written by the gui should be identical no matter what the resolution. I understand that at different resolutions the pixels will be different sizes, so perhaps if I have bad eyesight they might look more blurred, but what I t...
- Thu Aug 12, 2004 23:38
- Forum: CEGUI Library Development Discussion
- Topic: TabControl design
- Replies: 20
- Views: 16196
TabControl design
For info, the tab control is working now, accepting nested content as tabs and flipping between them nicely. The one remaining problem I have is that my tabs at the top don't quite change appearance properly all the time. They start off ok, and overlap each other properly (around the edges like the ...
- Thu Aug 12, 2004 23:10
- Forum: Modifications / Integrations / Customisations
- Topic: Fuzziness in lower resolutions when using absolute metrics
- Replies: 11
- Views: 7415
Fuzziness in lower resolutions when using absolute metrics
I'm using absolute metrics in a window of mine, but the controls (especially fonts) are noticeably 'fuzzier' at lower resolutions, even though the controls are supposedly the exact same pixel size. Simple example: <Window Type="DefaultGUISheet" Name="root"&...
- Thu Aug 12, 2004 19:55
- Forum: CEGUI Library Development Discussion
- Topic: Debugging CEGUI String
- Replies: 18
- Views: 16688
Debugging CEGUI String
There's nothing like a fresh head. Within 10 mins of debugging through nested Window::render calls and I realised I hadn't correctly altered some initialisation code when I changed tack late last night, to adding a pane for the tab buttons (instead of making them direct children of the tab control)....
- Thu Aug 12, 2004 16:05
- Forum: CEGUI Library Development Discussion
- Topic: Debugging CEGUI String
- Replies: 18
- Views: 16688
Debugging CEGUI String
Here's my structure: TabControl (TLTabControl) | (absolute width/height, about 200x500) | |-- Tab Button Pane (DefaultGUISheet) | | (relative width/height, 1.0 x 0.1) | | | |-- Tab Button (TLTabButton) | (relative width/height, <derived from font&am...
- Thu Aug 12, 2004 12:18
- Forum: CEGUI Library Development Discussion
- Topic: Debugging CEGUI String
- Replies: 18
- Views: 16688
Debugging CEGUI String
Hehe, I hadn't thought of the memory window, I'd been casting the pointers to char*. That's a little better, thanks - I know what you mean about getting VC to do this but I hadn't had time to look into it. I'm past all the crash bugs now, and my tab control is starting to function, although for some...
- Wed Aug 11, 2004 23:42
- Forum: CEGUI Library Development Discussion
- Topic: Debugging CEGUI String
- Replies: 18
- Views: 16688
Debugging CEGUI String
I'm busy debugging my Tab Control, and I'm having to look at strings a lot. However, the CEGUI custom String class seems to defy inspection (without an ASCII table, or a cast on the internal members which gets tedious), is there a simple way to read these strings?
Thanks
Thanks