Thanks! Request was created
https://bitbucket.org/cegui/cegui/pull- ... gs-to-xml/
Search found 14 matches
- Thu Oct 05, 2017 10:25
- Forum: CEGUI Library Development Discussion
- Topic: Write UserStrings to XML
- Replies: 5
- Views: 13751
- Wed Aug 30, 2017 21:39
- Forum: CEGUI Library Development Discussion
- Topic: Write UserStrings to XML
- Replies: 5
- Views: 13751
Re: Write UserStrings to XML
Isn't that in GUILayout_xmlHandler::elementUserStringStart() ?!?
- Tue Aug 29, 2017 13:45
- Forum: CEGUI Library Development Discussion
- Topic: Write UserStrings to XML
- Replies: 5
- Views: 13751
Write UserStrings to XML
Hey Guys, I recently managed to compile the latest CEED and noticed UserStrings are killed on Saving :cry: Just implemented it but is there anything i could improve for a pull request? I added the following to Window::writeXMLToStream() : after the line "writePropertiesXML(xml_stream);" : ...
- Tue Aug 29, 2017 13:17
- Forum: Modifications / Integrations / Customisations
- Topic: [Solved] Debugging CEGUI 0.8.X strings in Visual Studio
- Replies: 13
- Views: 29693
Re: [Solved] Debugging CEGUI 0.8.X strings in Visual Studio
Hey,
Lubens String debugger is unstable for me on VS2015, but after some fiddling i managed to create a simpler natvis for VS2015.
Please also report back if this works for you
https://bitbucket.org/snippets/Flonor/ojpLAX
Lubens String debugger is unstable for me on VS2015, but after some fiddling i managed to create a simpler natvis for VS2015.
Please also report back if this works for you
https://bitbucket.org/snippets/Flonor/ojpLAX
- Thu Sep 02, 2010 18:26
- Forum: Official Announcements, Works in Progress, and Future Directions
- Topic: CEGUI 0.7.2 is Released!
- Replies: 12
- Views: 34692
Re: CEGUI 0.7.2 is Released!
A big thanks from me too
I know what you mean
CrazyEddie wrote:Thx. It was quite amusing putting that list together from the commit logs, kind of "OMG! it goes on forever!"
I know what you mean
- Sun Dec 10, 2006 21:13
- Forum: Modifications / Integrations / Customisations
- Topic: How to detect if CEGUI was build with Xerces
- Replies: 7
- Views: 8003
Thanks for your help Pompei2 :!: nyhm our Gentoo Maintainer told me CEGUI doesn't install its config.h so we do now have the xsd files at both locations ( application and gui data directories ) I think the best way to find out at compilation what compiler is used should be over CEGUIconfig.h and not...
- Mon Dec 04, 2006 12:57
- Forum: Modifications / Integrations / Customisations
- Topic: How to detect if CEGUI was build with Xerces
- Replies: 7
- Views: 8003
you already added the CEGUi include path to your include paths right ? Yep but our game also seems to use a config.h on Linux. So we would end up with 2 config.h files. Problem is i have no Linux installed so i can't test if it would work. Maybe we don't need our config.h include anymore so we can ...
- Sat Dec 02, 2006 18:12
- Forum: Modifications / Integrations / Customisations
- Topic: How to detect if CEGUI was build with Xerces
- Replies: 7
- Views: 8003
- Sat Dec 02, 2006 07:22
- Forum: Modifications / Integrations / Customisations
- Topic: How to detect if CEGUI was build with Xerces
- Replies: 7
- Views: 8003
How to detect if CEGUI was build with Xerces
I need to detect if CEGUI was build with Xerces to set the xsd directory but the only method i found was with using #ifdef HAVE_CONFIG_H # include "config.h" #endif Is that the proper way :?: Because we also use a #ifdef HAVE_CONFIG_H in Secret Maryo Chronicles for Linux builds. I think th...
- Wed Feb 08, 2006 16:09
- Forum: Modifications / Integrations / Customisations
- Topic: Font loading error only in release ( VS 2005 )
- Replies: 5
- Views: 4427
Re: Font loading error only in release ( VS 2005 )
Thanks for your help
everything works now
everything works now
- Tue Feb 07, 2006 01:31
- Forum: Modifications / Integrations / Customisations
- Topic: Font loading error only in release ( VS 2005 )
- Replies: 5
- Views: 4427
Re: Font loading error only in release ( VS 2005 )
It now works if the Renderer and System gets initialized after SDL_SetVideoMode but it's only needed in release.
My MAX_TEXTURE_SIZE is 2048.
How can i create a Xerces XML parser in my application and pass it over the System initialization ?
My MAX_TEXTURE_SIZE is 2048.
How can i create a Xerces XML parser in my application and pass it over the System initialization ?
- Tue Feb 07, 2006 00:22
- Forum: Modifications / Integrations / Customisations
- Topic: Font loading error only in release ( VS 2005 )
- Replies: 5
- Views: 4427
Re: Font loading error only in release ( VS 2005 )
I think my hardware should be ok :
AMD Athlon XP 3.0 GHz
1 GB Ram
Radeon 9000 Pro DDR ( 128 MB )
The Linux Hardware was a newer Geforce ...
[EDIT]
Will try the getMaxTextureSize now
AMD Athlon XP 3.0 GHz
1 GB Ram
Radeon 9000 Pro DDR ( 128 MB )
The Linux Hardware was a newer Geforce ...
[EDIT]
Will try the getMaxTextureSize now
- Tue Feb 07, 2006 00:01
- Forum: Modifications / Integrations / Customisations
- Topic: Font loading error only in release ( VS 2005 )
- Replies: 5
- Views: 4427
Font loading error only in release ( VS 2005 )
Heya CEGUI guys, I have an error loading a font in Secret Maryo Chronicles which only happens in release mode. I tried compiling without STLPort and with and messed with the initialization but no luck :roll: Debug works and if i start the game from VS with debugging i also have no errors ... same er...
- Mon Aug 22, 2005 03:49
- Forum: Modifications / Integrations / Customisations
- Topic: non static member function as an event handler
- Replies: 5
- Views: 4295
Re: non static member function as an event handler
Just wanted to say that i had the same issue with 0.3 and 0.4 CVS !
Compiler : VC 7.1
Freetype : 2.1.10
Xerces : 2.6
Renderer : OpenGL
The problem came from the libs because i used the release CEGUI libs in debug
Compiler : VC 7.1
Freetype : 2.1.10
Xerces : 2.6
Renderer : OpenGL
The problem came from the libs because i used the release CEGUI libs in debug