Search found 4 matches
- Sat Oct 06, 2007 14:08
- Forum: Modifications / Integrations / Customisations
- Topic: [Solved] CEGUI 0.50b and IrrLicht 1.2
- Replies: 2
- Views: 2690
Hi Yodathegreat, I tryed lot of times to configure with Irrlicht ans I nerver had : Building Irrlicht Renderer yes I use this config.lua: -- -- CEGUI premake configuration script -- -- comment this to disable debug suffixes for dynamic module dlls -- if you want to use another suffix, just change th...
- Thu Aug 30, 2007 15:47
- Forum: Help
- Topic: Compil project with CEGUI
- Replies: 3
- Views: 2388
- Wed Aug 29, 2007 22:03
- Forum: Help
- Topic: Compil project with CEGUI
- Replies: 3
- Views: 2388
Compil project with CEGUI
Hello, Hello I try to use CEGUI with a simple main : # include "CEGUI/CEGUI.h" # include "CEGUI/RendererModules/OpenGLGUIRenderer/openglrenderer.h" int main (void) { CEGUI::OpenGLRenderer* myrend = new CEGUI::OpenGLRenderer (0, 800, 600); CEGUI::System* sys = new CEGUI::System(my...
- Wed Aug 29, 2007 21:54
- Forum: Help
- Topic: [Solved] Compiling CEGUI for Irrlicht 1.3
- Replies: 3
- Views: 3101