Search found 41 matches
- Wed Jul 04, 2007 07:20
- Forum: Skins and Themes
- Topic: new skin for falagard buttons gets pixelized when enlarged
- Replies: 11
- Views: 12839
- Wed Jun 27, 2007 13:24
- Forum: Unofficial CEGUI-Related Tools
- Topic: CEImagesetEditor - Now official tool!
- Replies: 71
- Views: 79501
Hi drumicube - I know that you probably are not going to continue work on this editor, but I just had to express my gratitude for this absolutely great work!!! - this is exactly what cegui needs, as jacmoes stated, a fully functional, easy to use and last but not least, an easy to install imageedito...
- Mon May 14, 2007 11:22
- Forum: Skins and Themes
- Topic: new skin for falagard buttons gets pixelized when enlarged
- Replies: 11
- Views: 12839
Update
I have now done some more research into the matter. If I have an ogre overlay for debug statistics I get pixelized gui elements until I press a button without any text on it. If I leave out the overlay the pixelation is gone if the mouse cursor is visible on the screen. If I disable the cursor the e...
- Thu Feb 22, 2007 07:56
- Forum: Help
- Topic: Tabutton fills whole tabcontrol window
- Replies: 0
- Views: 2361
Tabutton fills whole tabcontrol window
Hi been following the widget galore example for creating a tabcontrol, but I seem to have some difficulties as the tabpane button fills the whole tabcontrol in the vertical direction, I had a working example previously but I'm failing getting it to work now. Btw I'm using CEGUI 0.5.0b. Heres some la...
- Fri Feb 16, 2007 12:38
- Forum: Modifications / Integrations / Customisations
- Topic: More Upgrading issues (0.4 -> 0.5)
- Replies: 1
- Views: 2680
Hi Dirso First of all I think you should supply some of/all the compile errors you see. Second the release notes has been an invaluable information resource to me when I upgraded from 0.4.1 to 0.5.0 http://www.cegui.org.uk/wiki/index.php/Release_Notes_0.5.X The only thing that I can see off the top ...
- Thu Feb 08, 2007 23:22
- Forum: Help
- Topic: [solved] Event originator identification
- Replies: 4
- Views: 4515
- Thu Feb 08, 2007 23:05
- Forum: Help
- Topic: Need help with CEGUI + OGRE
- Replies: 6
- Views: 5080
- Thu Feb 08, 2007 21:55
- Forum: Modifications / Integrations / Customisations
- Topic: Converting to 0.5.0... where's StaticText?
- Replies: 5
- Views: 4504
Same procedure as you electromaggot, first got it to compile then sat down with the log open, searched for exceptions, fixed the layouts / or code places that caused the exceptions, compiled and ran the application again, rinse, repeat... but quite refreshing when done - had this on my todolist for ...
- Thu Feb 08, 2007 16:07
- Forum: Modifications / Integrations / Customisations
- Topic: Exception when destroying windows in 0.5.0
- Replies: 8
- Views: 8369
- Thu Feb 08, 2007 15:42
- Forum: Modifications / Integrations / Customisations
- Topic: Exception when destroying windows in 0.5.0
- Replies: 8
- Views: 8369
Hi spannerman, thanks for helping me out on this thing... The CEGUI error log only contains information about succesful operations, where the last entry is: succesfully completed loading GUI layout from... and the console output only shows one error which is: pure virtual method called I have debugg...
- Thu Feb 08, 2007 12:00
- Forum: Help
- Topic: compiler error defineImage no match (upgrading to 0.5.0)
- Replies: 11
- Views: 10688
Hi scriptkid I don't actually think its a problem in cegui, I'm guessing at a bug in the gcc 3.3.5 compiler. But either way, why is there used so many different ways of typecasting throughout the cegui project, I think all variations is represented (float), float(), static_cast<float>.... Kind regar...
- Thu Feb 08, 2007 11:49
- Forum: Help
- Topic: Need help with CEGUI + OGRE
- Replies: 6
- Views: 5080
- Thu Feb 08, 2007 11:47
- Forum: Help
- Topic: Need help with CEGUI + OGRE
- Replies: 6
- Views: 5080
First, the dagon-branch including 1.2.5 and the CEGUI 0.5.0 is not directly compatible, its quite easy to make them work together if you are able to compile your own sdk's. If not you need the Eihort branch of ogre which is compatible with 0.5.0. The following is from Ogres wiki and it shows which l...
- Wed Feb 07, 2007 08:33
- Forum: Modifications / Integrations / Customisations
- Topic: Exception when destroying windows in 0.5.0
- Replies: 8
- Views: 8369
Hi spannerman yeah I read the posts about exceptions when destroying the scrollable pane before I posted my issue, they seem identical, but if they are many more should see this behavior when destroying windows. just for the record, I'm using CEGUI 0.5.0b (had some issues, but now its running) The l...
- Tue Feb 06, 2007 15:02
- Forum: Modifications / Integrations / Customisations
- Topic: Exception when destroying windows in 0.5.0
- Replies: 8
- Views: 8369
Thanks for replying scriptkid (seems like you always are around to answer my questions :-)) Im using pure C++, no bindings. Yes I'm calling destroyWindow, but the crash occurs before the destructor where I do the deletion of the gui renderer and the gui system. It shouldn't cause an exception trying...