Search found 41 matches

by mba
Wed Jul 04, 2007 07:20
Forum: Skins and Themes
Topic: new skin for falagard buttons gets pixelized when enlarged
Replies: 11
Views: 12839

The issue has been solved, partly in the new Eihort and partly by me. Texture filtering wasn't set correctly in OpenGL, and as you said lindquist it was in Ogre or more specific in the OgreCEGUI renderer. see http://www.ogre3d.org/phpBB2/viewtopic.php?t=29365&highlight= and http://www.ogre3d.org...
by mba
Wed Jun 27, 2007 13:24
Forum: Unofficial CEGUI-Related Tools
Topic: CEImagesetEditor - Now official tool!
Replies: 71
Views: 79501

Hi drumicube - I know that you probably are not going to continue work on this editor, but I just had to express my gratitude for this absolutely great work!!! - this is exactly what cegui needs, as jacmoes stated, a fully functional, easy to use and last but not least, an easy to install imageedito...
by mba
Mon May 14, 2007 11:22
Forum: Skins and Themes
Topic: new skin for falagard buttons gets pixelized when enlarged
Replies: 11
Views: 12839

Update

I have now done some more research into the matter. If I have an ogre overlay for debug statistics I get pixelized gui elements until I press a button without any text on it. If I leave out the overlay the pixelation is gone if the mouse cursor is visible on the screen. If I disable the cursor the e...
by mba
Thu Feb 22, 2007 07:56
Forum: Help
Topic: Tabutton fills whole tabcontrol window
Replies: 0
Views: 2361

Tabutton fills whole tabcontrol window

Hi been following the widget galore example for creating a tabcontrol, but I seem to have some difficulties as the tabpane button fills the whole tabcontrol in the vertical direction, I had a working example previously but I'm failing getting it to work now. Btw I'm using CEGUI 0.5.0b. Heres some la...
by mba
Fri Feb 16, 2007 12:38
Forum: Modifications / Integrations / Customisations
Topic: More Upgrading issues (0.4 -> 0.5)
Replies: 1
Views: 2680

Hi Dirso First of all I think you should supply some of/all the compile errors you see. Second the release notes has been an invaluable information resource to me when I upgraded from 0.4.1 to 0.5.0 http://www.cegui.org.uk/wiki/index.php/Release_Notes_0.5.X The only thing that I can see off the top ...
by mba
Thu Feb 08, 2007 23:22
Forum: Help
Topic: [solved] Event originator identification
Replies: 4
Views: 4515

hi maglos I'm not entirely sure what your question is, but do you mean "is it possible to use the same eventhandler for more than one event source"? If so, yes it is, I'm doing that all the time. I have a layout with multiple event sources like buttons and such, and in my implementation I ...
by mba
Thu Feb 08, 2007 23:05
Forum: Help
Topic: Need help with CEGUI + OGRE
Replies: 6
Views: 5080

I think you should take this to the ogre forums instead, there you'll most likely get a helpful reply on that issue.

kind regards
Martin
by mba
Thu Feb 08, 2007 21:55
Forum: Modifications / Integrations / Customisations
Topic: Converting to 0.5.0... where's StaticText?
Replies: 5
Views: 4504

Same procedure as you electromaggot, first got it to compile then sat down with the log open, searched for exceptions, fixed the layouts / or code places that caused the exceptions, compiled and ran the application again, rinse, repeat... but quite refreshing when done - had this on my todolist for ...
by mba
Thu Feb 08, 2007 16:07
Forum: Modifications / Integrations / Customisations
Topic: Exception when destroying windows in 0.5.0
Replies: 8
Views: 8369

oh just found the implementation (I guess) // define factory #define CEGUI_DEFINE_WR_FACTORY( className )\ namespace CEGUI {\ class className ## WRFactory : public WindowRendererFactory\ {\ public:\ className ## WRFactory(void) : WindowRendererFactory(className::TypeNam...
by mba
Thu Feb 08, 2007 15:42
Forum: Modifications / Integrations / Customisations
Topic: Exception when destroying windows in 0.5.0
Replies: 8
Views: 8369

Hi spannerman, thanks for helping me out on this thing... The CEGUI error log only contains information about succesful operations, where the last entry is: succesfully completed loading GUI layout from... and the console output only shows one error which is: pure virtual method called I have debugg...
by mba
Thu Feb 08, 2007 12:00
Forum: Help
Topic: compiler error defineImage no match (upgrading to 0.5.0)
Replies: 11
Views: 10688

Hi scriptkid I don't actually think its a problem in cegui, I'm guessing at a bug in the gcc 3.3.5 compiler. But either way, why is there used so many different ways of typecasting throughout the cegui project, I think all variations is represented (float), float(), static_cast<float>.... Kind regar...
by mba
Thu Feb 08, 2007 11:49
Forum: Help
Topic: Need help with CEGUI + OGRE
Replies: 6
Views: 5080

... and I'm sorry to say there are no precompiled sdk's of Eihort yet, so if you can't compile it yourself either dagon or eihort, I think you must settle with ogre 1.2.5 + cegui 0.4.1
by mba
Thu Feb 08, 2007 11:47
Forum: Help
Topic: Need help with CEGUI + OGRE
Replies: 6
Views: 5080

First, the dagon-branch including 1.2.5 and the CEGUI 0.5.0 is not directly compatible, its quite easy to make them work together if you are able to compile your own sdk's. If not you need the Eihort branch of ogre which is compatible with 0.5.0. The following is from Ogres wiki and it shows which l...
by mba
Wed Feb 07, 2007 08:33
Forum: Modifications / Integrations / Customisations
Topic: Exception when destroying windows in 0.5.0
Replies: 8
Views: 8369

Hi spannerman yeah I read the posts about exceptions when destroying the scrollable pane before I posted my issue, they seem identical, but if they are many more should see this behavior when destroying windows. just for the record, I'm using CEGUI 0.5.0b (had some issues, but now its running) The l...
by mba
Tue Feb 06, 2007 15:02
Forum: Modifications / Integrations / Customisations
Topic: Exception when destroying windows in 0.5.0
Replies: 8
Views: 8369

Thanks for replying scriptkid (seems like you always are around to answer my questions :-)) Im using pure C++, no bindings. Yes I'm calling destroyWindow, but the crash occurs before the destructor where I do the deletion of the gui renderer and the gui system. It shouldn't cause an exception trying...

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