Search found 6 matches

by core
Wed Mar 15, 2006 23:52
Forum: Unofficial CEGUI-Related Tools
Topic: Custom skins with official CEGUI Layout editor
Replies: 9
Views: 9187

Well, im already have my full time job + evening time job. I think that creating pack of different editors for different .XML files it helps, but there is also more straight way.. What about XML - out second GUI also was based on XML, but don't catch illusion that XML decide all problems for you. Du...
by core
Wed Mar 15, 2006 12:57
Forum: Unofficial CEGUI-Related Tools
Topic: Custom skins with official CEGUI Layout editor
Replies: 9
Views: 9187

Yes, i agree with you, this library is currently best free (in bounds of LGPL of cource) GUI library, but, unfortunately, guys just moves into wrong direction, or, better to say, looks on a problem from a wrong side. Library is a child, but already very old and heavy child, time to change something....
by core
Tue Mar 14, 2006 01:39
Forum: Unofficial CEGUI-Related Tools
Topic: Custom skins with official CEGUI Layout editor
Replies: 9
Views: 9187

Well, i tried Martignasse trick, worked, but anyway i can't work with it cause interface distort because of different controls boundary widths. And some time later i find out that i can't edit any custom properties for even build in controls (for example max property for a slider). And can't insert ...
by core
Sat Mar 11, 2006 08:44
Forum: Unofficial CEGUI-Related Tools
Topic: Custom skins with official CEGUI Layout editor
Replies: 9
Views: 9187

Custom skins with official CEGUI Layout editor

Guys, i don't really understand how to use Falagard skins with editor, for example, build-in Vanilla skin. Any tutorial or maybe you already discuss it before (i searched but find nothing)?

Thanks.
by core
Wed Oct 26, 2005 18:55
Forum: Modifications / Integrations / Customisations
Topic: default button
Replies: 1
Views: 1695

default button

How to create default button on a FrameWindow? It's a common using mechanism, when, for example:
* i have Editbox and Button on a frame
* im entered some text
* im press enter and this presses the default button on a frame button.
by core
Wed Oct 26, 2005 18:06
Forum: Offtopic Discussion
Topic: CEGUI::String bug
Replies: 1
Views: 2318

CEGUI::String bug

in CEGUI 0.4.0 String& assign(size_type num, utf32 code_point) { if (num == npos) throw std::length_error("Code point count can not be 'npos'"); grow(num); setlen(num); utf32* p = ptr(); while(num--) *p = code_point; return *...

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