Search found 12 matches

by WhiteKnight
Mon Jan 23, 2006 17:09
Forum: CEGUI Library Development Discussion
Topic: Compile error when defining DEBUG
Replies: 1
Views: 3833

Compile error when defining DEBUG

When I define DEBUG, src\pcre\pcre.c line 543 includes printint.c which is not included in the src\pcre directory. This can be fixed by downloading pcre 5.0 and copying printint.c to src\pcre and then adding the following two includes at the top of printint.c: #include "ucp.h" #include &qu...
by WhiteKnight
Tue Jan 10, 2006 18:10
Forum: Modifications / Integrations / Customisations
Topic: Compiling with CodeBlocks + mingw
Replies: 37
Views: 36596

Re: Compling with CodeBlocks + mingw

I just got the dependencies from their original sites. I think the only dependencies are freetype and (if you want) xerces.
by WhiteKnight
Mon Jan 09, 2006 19:44
Forum: Modifications / Integrations / Customisations
Topic: Compiling with CodeBlocks + mingw
Replies: 37
Views: 36596

Re: Compling with CodeBlocks + mingw

I see you never edited CEGUILua.h.

I've added a patch here. Let me know if you want me to change something.

Thanks.
by WhiteKnight
Mon Jan 09, 2006 16:32
Forum: Modifications / Integrations / Customisations
Topic: Compiling with CodeBlocks + mingw
Replies: 37
Views: 36596

Re: Compling with CodeBlocks + mingw

steven, you might want to change this in your readme file: OpenGl : - set CEGUI_SAMPLES_USE_OPENGL and link to OgreMain and OgreMain_d OGRE : - set CEGUI_SAMPLES_USE_OGRE and link to glu32, opengl32 Also is the following change necessay, openglrenderer.h line 47: //#if defined(_WIN32)// All ...
by WhiteKnight
Mon Jan 09, 2006 16:12
Forum: Modifications / Integrations / Customisations
Topic: Compiling with CodeBlocks + mingw
Replies: 37
Views: 36596

Re: Compling with CodeBlocks + mingw

There wiki's here . I think I'll just add the Code::Block's solution for now and then open it up for anybody to edit. You are more than welcome to edit then. I'm going to add a patch to sourceforge to make it easier to write the wiki and because it seems like the changes shouldn't effect anyone else...
by WhiteKnight
Sat Jan 07, 2006 21:23
Forum: Modifications / Integrations / Customisations
Topic: Compiling with CodeBlocks + mingw
Replies: 37
Views: 36596

Re: Compling with CodeBlocks + mingw

Thanks for the MemoryManager tip, but I did already know about that and I will try it out later. I've mainly been focusing on trying to get cegui compiling on MSYS now that I know it can compile in MinGW, as I'm writing a Wiki for compiling OGRE dependencies with MSYS and MinGW. Unfortunately I'm st...
by WhiteKnight
Sat Jan 07, 2006 08:25
Forum: Offtopic Discussion
Topic: Why are there 2 sourceforge sites for this project?
Replies: 2
Views: 4069

Why are there 2 sourceforge sites for this project?

I see that sourceforge has Crazy Eddies GUI System, which this site links to, and then there is also cegui#. I almost posted a patch at cegui# last night and I see that three patches have already been posted there.
by WhiteKnight
Sat Jan 07, 2006 08:01
Forum: Modifications / Integrations / Customisations
Topic: Compiling with CodeBlocks + mingw
Replies: 37
Views: 36596

Re: Compling with CodeBlocks + mingw

BTW the DirectX and OpenGL renderers work fine.
by WhiteKnight
Sat Jan 07, 2006 00:00
Forum: Modifications / Integrations / Customisations
Topic: Compiling with CodeBlocks + mingw
Replies: 37
Views: 36596

Re: Compling with CodeBlocks + mingw

I've been following the changes dermont used for cegui 0.4 and so the compiler didn't see dllexport :oops:. I almost submitted a patch with those changes, but then decided to investigate into why those changes where made and came to the same conclusion you must have come to. If only I'd looked at yo...
by WhiteKnight
Thu Jan 05, 2006 17:24
Forum: Modifications / Integrations / Customisations
Topic: Compiling with CodeBlocks + mingw
Replies: 37
Views: 36596

Re: Compling with CodeBlocks + mingw

steven, I see in your readme file you say: "MINGW, __MINGW__ = compiler mingw", but then in your changes to files you use __MINGW32__. It seems that __MINGW32__ is defined by the compiler and therefore is the correct one to use. Also you've changed throw std::exception to throw String, but...
by WhiteKnight
Fri Dec 30, 2005 10:21
Forum: Modifications / Integrations / Customisations
Topic: Compiling with CodeBlocks + mingw
Replies: 37
Views: 36596

Re: Compling with CodeBlocks + mingw

Its nice to see someone working on Code::Blocks and mingw :). How come nobody submits a patch though? I'm keen to submit one if nobody beats me to it. There are some problems with your project files. Firstly you use copy for the post build steps, but by default Code::Block project should use cp. Sec...
by WhiteKnight
Sat Nov 19, 2005 13:05
Forum: Modifications / Integrations / Customisations
Topic: Automake / conf problem
Replies: 9
Views: 6913

Re: Automake / conf problem

./configure: line 19024: syntax error near unexpected token 'freetype2' ./configure: line 19024: `PKG_CHECK_MODULES(freetype2, freetype2 >= 0.15.0)' I got the same error. Mine was the result of /share/aclocal/pkg.m4 not being found. I'm using MSYS, so I solved it by copying pkg.m4 to /mingw/share/a...

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