Search found 10 matches
- Fri Mar 03, 2006 15:36
- Forum: Help
- Topic: Many failed trial to use Thais Language in CEGUI
- Replies: 2
- Views: 4488
IMO, you have to do the following: 1) Take a font that includes Thai characters (I don't think that Tahoma has them). Take something like Lucida Unicode or Arial Unicode if you're not sure (but these fonts are HUGE). 2) You have to set your codepoint range accordingly. If you use LastCodePoint=255, ...
- Sat Feb 25, 2006 15:35
- Forum: Offtopic Discussion
- Topic: CEGUI for C#
- Replies: 4
- Views: 6540
I'll have a look at the OgreDotNet project and perhaps ask them how they did it and what their progress is. However, another question would be: How many people here want to use CEGUI with C#? EDIT: I looked at the ODN project. They use SWIG to generate a wrapper and CEGUI is wrapped with Ogre becaus...
- Sat Feb 25, 2006 14:21
- Forum: Offtopic Discussion
- Topic: CEGUI for C#
- Replies: 4
- Views: 6540
- Sat Feb 25, 2006 04:23
- Forum: Help
- Topic: Event binding woes
- Replies: 7
- Views: 8216
Xerces-C is a more advanced XML parser. TinyXML can only validate XML itself (so that you don't have syntax errors iny our document like missing closing tags or invalid characters). Xerces-C can validate against a DTD or an XML scheme, so it can also check if documents match with their definitions. ...
- Sat Feb 25, 2006 02:44
- Forum: Modifications / Integrations / Customisations
- Topic: drawself definition StaticImage
- Replies: 5
- Views: 4440
1) Download the Ogre SDK 1.0.7 (Optional: Delete all CEGUI files (.h, .lib, .dll) in the SDK so you can't get filename conflicts) 2) Download the CEGUI 0.4.1 code 3) Compile CEGUI and the Ogre renderer 4) Use it! :) I think that should work fine. In fact, it does for me (ok, I am using Ogre 1.0.6 bu...
- Fri Feb 24, 2006 19:33
- Forum: Help
- Topic: Event binding woes
- Replies: 7
- Views: 8216
If you think that something is wrong with your DLL, just recompile CEGUI. I know it sounds kinda silly, but have you upgraded to CEGUI 0.4.1 and still use your old (0.4) CEGUI DLLs? If your DLL is fine, then I have currently no idea or I am missing something quite obvious... I looked into my CEGUI i...
- Fri Feb 24, 2006 16:05
- Forum: Help
- Topic: Event binding woes
- Replies: 7
- Views: 8216
- Fri Feb 24, 2006 15:06
- Forum: Modifications / Integrations / Customisations
- Topic: CEGUI::String to std::string
- Replies: 11
- Views: 27786
I second jacmoe. I made a design decision that I don't use more than one String class in my code. As I make my GUIs with CEGUI and every little bit of text the user will see is a CEGUI::String, I use it everywhere. As for your problem, just use std::wstring. HTH. But I also have a problem. If I defi...
- Fri Feb 24, 2006 02:15
- Forum: User Projects
- Topic: C# Port
- Replies: 48
- Views: 43347
- Sat Nov 26, 2005 16:18
- Forum: Modifications / Integrations / Customisations
- Topic: Entry point not found...?
- Replies: 3
- Views: 2769
Entry point not found...?
I have upgraded my game project from CEGUI 0.3.0 to 0.4.0. :D Compiling CEGUI itself and linking to it works fine. But when I try to start my application using the new DLLs, a message box appears: Entry point of function "??HCEGUI@@YA?AVString@0@V10@ABV10@@Z" in CEGUIBase.dll not found! :s...