Search found 14 matches

by Pacome
Sun Mar 26, 2006 10:57
Forum: Modifications / Integrations / Customisations
Topic: sharp small fonts- how?
Replies: 21
Views: 14788

Any news about this ?
by Pacome
Sun Mar 19, 2006 01:03
Forum: Modifications / Integrations / Customisations
Topic: sharp small fonts- how?
Replies: 21
Views: 14788

Re: sharp small fonts- how?

(...) other techniques should the need arise, and also to turn it off entirely (there's an option in CEGUIConfig.h for this). Hello, this is an old topic, but I have the same problem of sharpness with the latest version of CeGUI, and I would like to know what are the preprocessor definitions which ...
by Pacome
Fri Feb 24, 2006 13:40
Forum: Offtopic Discussion
Topic: convert CEGUI::String to a char array[] or char*
Replies: 2
Views: 4450

This method only works for CEGUI::String without accents.
It doesn't work with words containing accents, like "hôtel" in french.

You can see the details here with a small source code to test it : http://www.cegui.org.uk/phpBB2/viewtopic.php?t=1206

Regards,

Pacôme
by Pacome
Fri Feb 24, 2006 13:34
Forum: Modifications / Integrations / Customisations
Topic: CEGUI::String
Replies: 2
Views: 2945

This method only works for CeGUI generated exceptions, but it doesn't work for general CEGUI::String to std::string conversion.

You can see the details here with a small source code to test it : http://www.cegui.org.uk/phpBB2/viewtopic.php?t=1206

Regards,

Pacôme
by Pacome
Fri Feb 24, 2006 13:30
Forum: Modifications / Integrations / Customisations
Topic: CEGUI::String to std::string
Replies: 11
Views: 28117

I've tested all the methods you gave, but they only works for characters without accent. You can just try the following code which test the behaviour of String: // First, we test the CeGUI::String conversion to char* CEGUI::String testCEGUI = "éàùè"; // The CeGUI string contains "éàùè...
by Pacome
Tue Jan 10, 2006 10:16
Forum: Modifications / Integrations / Customisations
Topic: Problem in debug version, but not release
Replies: 12
Views: 13016

Re: Problem in debug version, but not release

Then, it means the solution is quite easy to get : overriding new/delete/malloc/free operators in order to let all memory management being done in the same heap. I had this problem long time ago, and it could be solved very easily. In EaseCore (which is opensource and downloadable at http://www.ease...
by Pacome
Sun Jan 08, 2006 22:40
Forum: Modifications / Integrations / Customisations
Topic: Problem in debug version, but not release
Replies: 12
Views: 13016

Re: Problem in debug version, but not release

It doesn't depend on the version of Visual Studio : we've tested with VS2003 and VS2005, the result is the same. The results are: - EXE-Debug + DLL-Debug => OK - EXE-Release + DLL-Release => OK - EXE-Debug + DLL-Release => Crash on subscribeEvent. We can't access the call stack because CeGUI is in r...
by Pacome
Sun Jan 08, 2006 17:33
Forum: Modifications / Integrations / Customisations
Topic: Problem in debug version, but not release
Replies: 12
Views: 13016

Re: Problem in debug version, but not release

I insist with this bug which is very penalizing for us. I explain a little bit more : we give CeGUI in our SDK (http://www.ease-production.com) and we only give release-binaries. And then, if ALL the users must CeGUI in release-mode because we don't give the debug version, it means CeGUI won't be ac...
by Pacome
Sun Jan 08, 2006 17:31
Forum: Modifications / Integrations / Customisations
Topic: Problem in debug version, but not release
Replies: 12
Views: 13016

Re: Problem in debug version, but not release

I insist with this bug which is very penalizing for us. I explain a little bit more : we give CeGUI in our SDK (http://www.ease-production.com) and we only give release-binaries. And then, if ALL the users must CeGUI in release-mode because we don't give the debug version, it means CeGUI won't be ac...
by Pacome
Sat Jan 07, 2006 10:09
Forum: Modifications / Integrations / Customisations
Topic: Problem in debug version, but not release
Replies: 12
Views: 13016

Re: Problem in debug version, but not release

Yes, I have the same problem : the "subscribeEvent" crashs when CeGUI is compiled in Release mode and the executable is compiled in debug mode. [EDIT] I use the last version of CeGUI, of course. [EDIT] And obviously, I disabled CEGUI_LOAD_MODULE_APPEND_SUFFIX_FOR_DEBUG in CeGUIconfig.h Do ...
by Pacome
Sun Dec 18, 2005 23:55
Forum: User Projects
Topic: CeGUI and EaseWrapper
Replies: 3
Views: 6946

Re: CeGUI and EaseWrapper

For people who are interested in : a version of EaseWrapper with CeGUI support has been released.

It's available here : http://www.ease-production.com

Regards,

Pacôme
by Pacome
Fri Dec 16, 2005 21:14
Forum: User Projects
Topic: CeGUI and EaseWrapper
Replies: 3
Views: 6946

Re: CeGUI and EaseWrapper

Ok, that's exactly what I want to do :
- give the DLLs with the SDK (not a static link)
- give the licence file in order to let users know what they are about to use
- add some link on the main website
I will notice you when the package will be released.

Regards,

Pacôme
by Pacome
Thu Dec 15, 2005 22:01
Forum: User Projects
Topic: CeGUI and EaseWrapper
Replies: 3
Views: 6946

CeGUI and EaseWrapper

Hello, I want to integrate CeGUI with EaseWrapper. EaseWrapper is an abstract layer on DirectX9 and OpenGL (http://www.ease-production.com). It's totally free of use. Some parts are opensource (under gpl) and other parts are given "as is". I've done all the work : a VS2005 project has been...
by Pacome
Fri Dec 09, 2005 21:33
Forum: Offtopic Discussion
Topic: How to inject win32 keys : source code
Replies: 11
Views: 13527

How to inject win32 keys : source code

Hi all, here is some code which could be useful for people who want to inject win32 keys to CeGUI. I saw that some people need it on the forum, then I share.. LRESULT CALLBACK WndProc(HWND wnd, UINT msgType, WPARAM wParam, LPARAM lParam) { switch( msgType ) { case WM_KEYUP:...

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