Search found 14 matches
- Sun Mar 26, 2006 10:57
- Forum: Modifications / Integrations / Customisations
- Topic: sharp small fonts- how?
- Replies: 21
- Views: 14788
- Sun Mar 19, 2006 01:03
- Forum: Modifications / Integrations / Customisations
- Topic: sharp small fonts- how?
- Replies: 21
- Views: 14788
Re: sharp small fonts- how?
(...) other techniques should the need arise, and also to turn it off entirely (there's an option in CEGUIConfig.h for this). Hello, this is an old topic, but I have the same problem of sharpness with the latest version of CeGUI, and I would like to know what are the preprocessor definitions which ...
- Fri Feb 24, 2006 13:40
- Forum: Offtopic Discussion
- Topic: convert CEGUI::String to a char array[] or char*
- Replies: 2
- Views: 4450
This method only works for CEGUI::String without accents.
It doesn't work with words containing accents, like "hôtel" in french.
You can see the details here with a small source code to test it : http://www.cegui.org.uk/phpBB2/viewtopic.php?t=1206
Regards,
Pacôme
It doesn't work with words containing accents, like "hôtel" in french.
You can see the details here with a small source code to test it : http://www.cegui.org.uk/phpBB2/viewtopic.php?t=1206
Regards,
Pacôme
- Fri Feb 24, 2006 13:34
- Forum: Modifications / Integrations / Customisations
- Topic: CEGUI::String
- Replies: 2
- Views: 2945
This method only works for CeGUI generated exceptions, but it doesn't work for general CEGUI::String to std::string conversion.
You can see the details here with a small source code to test it : http://www.cegui.org.uk/phpBB2/viewtopic.php?t=1206
Regards,
Pacôme
You can see the details here with a small source code to test it : http://www.cegui.org.uk/phpBB2/viewtopic.php?t=1206
Regards,
Pacôme
- Fri Feb 24, 2006 13:30
- Forum: Modifications / Integrations / Customisations
- Topic: CEGUI::String to std::string
- Replies: 11
- Views: 28117
- Tue Jan 10, 2006 10:16
- Forum: Modifications / Integrations / Customisations
- Topic: Problem in debug version, but not release
- Replies: 12
- Views: 13016
Re: Problem in debug version, but not release
Then, it means the solution is quite easy to get : overriding new/delete/malloc/free operators in order to let all memory management being done in the same heap. I had this problem long time ago, and it could be solved very easily. In EaseCore (which is opensource and downloadable at http://www.ease...
- Sun Jan 08, 2006 22:40
- Forum: Modifications / Integrations / Customisations
- Topic: Problem in debug version, but not release
- Replies: 12
- Views: 13016
Re: Problem in debug version, but not release
It doesn't depend on the version of Visual Studio : we've tested with VS2003 and VS2005, the result is the same. The results are: - EXE-Debug + DLL-Debug => OK - EXE-Release + DLL-Release => OK - EXE-Debug + DLL-Release => Crash on subscribeEvent. We can't access the call stack because CeGUI is in r...
- Sun Jan 08, 2006 17:33
- Forum: Modifications / Integrations / Customisations
- Topic: Problem in debug version, but not release
- Replies: 12
- Views: 13016
Re: Problem in debug version, but not release
I insist with this bug which is very penalizing for us. I explain a little bit more : we give CeGUI in our SDK (http://www.ease-production.com) and we only give release-binaries. And then, if ALL the users must CeGUI in release-mode because we don't give the debug version, it means CeGUI won't be ac...
- Sun Jan 08, 2006 17:31
- Forum: Modifications / Integrations / Customisations
- Topic: Problem in debug version, but not release
- Replies: 12
- Views: 13016
Re: Problem in debug version, but not release
I insist with this bug which is very penalizing for us. I explain a little bit more : we give CeGUI in our SDK (http://www.ease-production.com) and we only give release-binaries. And then, if ALL the users must CeGUI in release-mode because we don't give the debug version, it means CeGUI won't be ac...
- Sat Jan 07, 2006 10:09
- Forum: Modifications / Integrations / Customisations
- Topic: Problem in debug version, but not release
- Replies: 12
- Views: 13016
Re: Problem in debug version, but not release
Yes, I have the same problem : the "subscribeEvent" crashs when CeGUI is compiled in Release mode and the executable is compiled in debug mode. [EDIT] I use the last version of CeGUI, of course. [EDIT] And obviously, I disabled CEGUI_LOAD_MODULE_APPEND_SUFFIX_FOR_DEBUG in CeGUIconfig.h Do ...
- Sun Dec 18, 2005 23:55
- Forum: User Projects
- Topic: CeGUI and EaseWrapper
- Replies: 3
- Views: 6946
Re: CeGUI and EaseWrapper
For people who are interested in : a version of EaseWrapper with CeGUI support has been released.
It's available here : http://www.ease-production.com
Regards,
Pacôme
It's available here : http://www.ease-production.com
Regards,
Pacôme
- Fri Dec 16, 2005 21:14
- Forum: User Projects
- Topic: CeGUI and EaseWrapper
- Replies: 3
- Views: 6946
Re: CeGUI and EaseWrapper
Ok, that's exactly what I want to do :
- give the DLLs with the SDK (not a static link)
- give the licence file in order to let users know what they are about to use
- add some link on the main website
I will notice you when the package will be released.
Regards,
Pacôme
- give the DLLs with the SDK (not a static link)
- give the licence file in order to let users know what they are about to use
- add some link on the main website
I will notice you when the package will be released.
Regards,
Pacôme
- Thu Dec 15, 2005 22:01
- Forum: User Projects
- Topic: CeGUI and EaseWrapper
- Replies: 3
- Views: 6946
CeGUI and EaseWrapper
Hello, I want to integrate CeGUI with EaseWrapper. EaseWrapper is an abstract layer on DirectX9 and OpenGL (http://www.ease-production.com). It's totally free of use. Some parts are opensource (under gpl) and other parts are given "as is". I've done all the work : a VS2005 project has been...
- Fri Dec 09, 2005 21:33
- Forum: Offtopic Discussion
- Topic: How to inject win32 keys : source code
- Replies: 11
- Views: 13527
How to inject win32 keys : source code
Hi all, here is some code which could be useful for people who want to inject win32 keys to CeGUI. I saw that some people need it on the forum, then I share.. LRESULT CALLBACK WndProc(HWND wnd, UINT msgType, WPARAM wParam, LPARAM lParam) { switch( msgType ) { case WM_KEYUP:...