I'm afraid i haven't time to look for this issue . For our project isHit works and i can't spend time for this. I hope you ll find a solution and i thanx you for look at that.
After this project i ll have more time for help to CEGUI
Search found 26 matches
- Wed May 10, 2006 19:44
- Forum: Modifications / Integrations / Customisations
- Topic: Performance problem
- Replies: 11
- Views: 8782
- Wed Apr 26, 2006 08:23
- Forum: Modifications / Integrations / Customisations
- Topic: Performance problem
- Replies: 11
- Views: 8782
Thanx. For now it works great for my project. But as you say i'm sure that it's not the best solution. When i have time i'll test your suggestion with System::getWindowContainingMouse. If i find other optimisations i'll suggest them on the forum. Thanx a lot to all CEGUI Team for their works and all...
- Thu Apr 20, 2006 10:16
- Forum: Modifications / Integrations / Customisations
- Topic: Performance problem
- Replies: 11
- Views: 8782
Hello, After hours of research i found that my problems was the class buttonbase. In the UpdateInternalState function, the method getChildAtPosition() is launch on the Root Sheet. And it s launched each time the mouse move. This is one part of the lag i have when i pass the cursor on some button of ...
- Wed Apr 19, 2006 07:57
- Forum: Modifications / Integrations / Customisations
- Topic: Performance problem
- Replies: 11
- Views: 8782
- Sat Apr 15, 2006 10:06
- Forum: Modifications / Integrations / Customisations
- Topic: Performance problem
- Replies: 11
- Views: 8782
Hello, I've finished some more complex windows and test them in release mode. The drop to 4 or 2 at only one moment :(. When i select OpenGL in the OGRE setup and when the more complex window is open and the cursor move over some radiobutton (so it display their hover normal or hover selected image)...
- Thu Apr 13, 2006 09:40
- Forum: Modifications / Integrations / Customisations
- Topic: Performance problem
- Replies: 11
- Views: 8782
- Wed Apr 12, 2006 10:17
- Forum: Modifications / Integrations / Customisations
- Topic: Performance problem
- Replies: 11
- Views: 8782
Performance problem
Hello, I'm using CEGUI 0.4.1 and OGRE 1.0.7 for my game I use the release version for both. My computer : CPU : AMD Athlon 64 bit 3500+ (2GHz) RAM : 1 Go Graphic Cards : ATI Radeon X850XT (last drivers) OS : Windows XP Pro SP2 And i have a problem whit the GUI of my game. I use lots of elements in a...
- Sat Mar 04, 2006 11:18
- Forum: Help
- Topic: Log file errors but working application
- Replies: 1
- Views: 3219
Log file errors but working application
Hello, I've made an application with CEGUI and lots of windows loaded with XML files. It's run but i got a lots of errors in the CEGUI log file like this : 04/03/2006 11:59:20 (Error) Exception: Window::getChild - The Window with ID: '1' is not attached to Window 'FlotteInterface/FlotteListe...
- Sat Feb 25, 2006 13:58
- Forum: Unofficial CEGUI-Related Tools
- Topic: bug < or >
- Replies: 5
- Views: 5731
- Fri Feb 24, 2006 23:13
- Forum: Modifications / Integrations / Customisations
- Topic: drawself definition StaticImage
- Replies: 5
- Views: 4488
Erf , apparently OGRE3D provide CEGUI mk2 0.3.x .That's why some of my CEGUI include files don't match with CEGUI documentation. I'm using OGRE3D 1.0.6. I'd like using OGRE3D 1.0.7 with CEGUI mk2 0.4.1. But don't really understand what to do. What i need to recompile exactly ? Only OGRE3D or both OG...
- Fri Feb 24, 2006 19:46
- Forum: Modifications / Integrations / Customisations
- Topic: drawself definition StaticImage
- Replies: 5
- Views: 4488
- Fri Feb 24, 2006 11:16
- Forum: Modifications / Integrations / Customisations
- Topic: drawself definition StaticImage
- Replies: 5
- Views: 4488
drawself definition StaticImage
Hello,
Can anyone tell me where i can find the source of the function "drawself" for StaticImage component ?
I downloaded the sources but i've just found the function "populateRenderCache" (seems to be old version of "drawself").
Can anyone tell me where i can find the source of the function "drawself" for StaticImage component ?
I downloaded the sources but i've just found the function "populateRenderCache" (seems to be old version of "drawself").
- Wed Feb 08, 2006 19:37
- Forum: Modifications / Integrations / Customisations
- Topic: EditBox -> ValidationString
- Replies: 1
- Views: 2018
EditBox -> ValidationString
Hello,
Can someone tell me how works the ValidationString of an EditBox.
What characters in this ValidationString validate what text?
Thanx
Can someone tell me how works the ValidationString of an EditBox.
What characters in this ValidationString validate what text?
Thanx
- Mon Feb 06, 2006 19:35
- Forum: Modifications / Integrations / Customisations
- Topic: Help new skin
- Replies: 1
- Views: 1810
Help new skin
hello, I'm trying to make a new button skin and i don't understand the tutorial about lookNfeel, etc .... I've made a new texture file (.tga), a new .imageset file. I've loaded the imageset in the .sheme file and add the new button in the windowset section. But it doesn't work. It launch an UnknowOb...
- Sun Feb 05, 2006 22:17
- Forum: Modifications / Integrations / Customisations
- Topic: Right button select + String erase
- Replies: 2
- Views: 1964
Re: Right button select + String erase
ok
Thanx for your help
Thanx for your help