Search found 26 matches

by olgarry
Wed May 10, 2006 19:44
Forum: Modifications / Integrations / Customisations
Topic: Performance problem
Replies: 11
Views: 8782

I'm afraid i haven't time to look for this issue :oops: . For our project isHit works and i can't spend time for this. I hope you ll find a solution and i thanx you for look at that.

After this project i ll have more time for help to CEGUI :)
by olgarry
Wed Apr 26, 2006 08:23
Forum: Modifications / Integrations / Customisations
Topic: Performance problem
Replies: 11
Views: 8782

Thanx. For now it works great for my project. But as you say i'm sure that it's not the best solution. When i have time i'll test your suggestion with System::getWindowContainingMouse. If i find other optimisations i'll suggest them on the forum. Thanx a lot to all CEGUI Team for their works and all...
by olgarry
Thu Apr 20, 2006 10:16
Forum: Modifications / Integrations / Customisations
Topic: Performance problem
Replies: 11
Views: 8782

Hello, After hours of research i found that my problems was the class buttonbase. In the UpdateInternalState function, the method getChildAtPosition() is launch on the Root Sheet. And it s launched each time the mouse move. This is one part of the lag i have when i pass the cursor on some button of ...
by olgarry
Wed Apr 19, 2006 07:57
Forum: Modifications / Integrations / Customisations
Topic: Performance problem
Replies: 11
Views: 8782

Don't take care of my last post.

I don't know what i did but it doesn't work either with OpenGL or DirectX.

I don't know why it's so slow when i pass cursor on some radio buttons.

Help would be welcome :/
by olgarry
Sat Apr 15, 2006 10:06
Forum: Modifications / Integrations / Customisations
Topic: Performance problem
Replies: 11
Views: 8782

Hello, I've finished some more complex windows and test them in release mode. The drop to 4 or 2 at only one moment :(. When i select OpenGL in the OGRE setup and when the more complex window is open and the cursor move over some radiobutton (so it display their hover normal or hover selected image)...
by olgarry
Thu Apr 13, 2006 09:40
Forum: Modifications / Integrations / Customisations
Topic: Performance problem
Replies: 11
Views: 8782

Ok,

I was alarming because when i compile in Debug mode, i have 1 or 2 fps some time.
But i think you are right.
So i ll continue to develop and repost when i ll have very low fps on release
by olgarry
Wed Apr 12, 2006 10:17
Forum: Modifications / Integrations / Customisations
Topic: Performance problem
Replies: 11
Views: 8782

Performance problem

Hello, I'm using CEGUI 0.4.1 and OGRE 1.0.7 for my game I use the release version for both. My computer : CPU : AMD Athlon 64 bit 3500+ (2GHz) RAM : 1 Go Graphic Cards : ATI Radeon X850XT (last drivers) OS : Windows XP Pro SP2 And i have a problem whit the GUI of my game. I use lots of elements in a...
by olgarry
Sat Mar 04, 2006 11:18
Forum: Help
Topic: Log file errors but working application
Replies: 1
Views: 3219

Log file errors but working application

Hello, I've made an application with CEGUI and lots of windows loaded with XML files. It's run but i got a lots of errors in the CEGUI log file like this : 04/03/2006 11:59:20 (Error) Exception: Window::getChild - The Window with ID: '1' is not attached to Window 'FlotteInterface/FlotteListe...
by olgarry
Sat Feb 25, 2006 13:58
Forum: Unofficial CEGUI-Related Tools
Topic: bug < or >
Replies: 5
Views: 5731

i used CEGUI mk2 0.3.x and this bug didn't exist in it. But now i've just updated CEGUI to mk2 0.4.1 and effectively CEGUI itself can't load XML files where there is '<' or '>' in text values.
by olgarry
Fri Feb 24, 2006 23:13
Forum: Modifications / Integrations / Customisations
Topic: drawself definition StaticImage
Replies: 5
Views: 4488

Erf , apparently OGRE3D provide CEGUI mk2 0.3.x .That's why some of my CEGUI include files don't match with CEGUI documentation. I'm using OGRE3D 1.0.6. I'd like using OGRE3D 1.0.7 with CEGUI mk2 0.4.1. But don't really understand what to do. What i need to recompile exactly ? Only OGRE3D or both OG...
by olgarry
Fri Feb 24, 2006 19:46
Forum: Modifications / Integrations / Customisations
Topic: drawself definition StaticImage
Replies: 5
Views: 4488

I'm using CEGUI given with OGRE 1.0.6. Should i have to update my version of CEGUI ?
by olgarry
Fri Feb 24, 2006 11:16
Forum: Modifications / Integrations / Customisations
Topic: drawself definition StaticImage
Replies: 5
Views: 4488

drawself definition StaticImage

Hello,

Can anyone tell me where i can find the source of the function "drawself" for StaticImage component ?
I downloaded the sources but i've just found the function "populateRenderCache" (seems to be old version of "drawself").
by olgarry
Wed Feb 08, 2006 19:37
Forum: Modifications / Integrations / Customisations
Topic: EditBox -> ValidationString
Replies: 1
Views: 2018

EditBox -> ValidationString

Hello,

Can someone tell me how works the ValidationString of an EditBox.
What characters in this ValidationString validate what text?

Thanx
by olgarry
Mon Feb 06, 2006 19:35
Forum: Modifications / Integrations / Customisations
Topic: Help new skin
Replies: 1
Views: 1810

Help new skin

hello, I'm trying to make a new button skin and i don't understand the tutorial about lookNfeel, etc .... I've made a new texture file (.tga), a new .imageset file. I've loaded the imageset in the .sheme file and add the new button in the windowset section. But it doesn't work. It launch an UnknowOb...
by olgarry
Sun Feb 05, 2006 22:17
Forum: Modifications / Integrations / Customisations
Topic: Right button select + String erase
Replies: 2
Views: 1964

Re: Right button select + String erase

ok :)

Thanx for your help

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