Search found 15 matches

by Sneftel
Fri May 26, 2006 18:50
Forum: CEGUI Library Development Discussion
Topic: 0.5.0
Replies: 36
Views: 37573

spannerman wrote:Thanks Sneftel, I'd appreciate it if I could give it a spin with your dependancies to see if it solves my problems.


Sure thing. http://www.cs.ucla.edu/~bsunshin/dependencies.zip
by Sneftel
Sun May 21, 2006 03:33
Forum: Modifications / Integrations / Customisations
Topic: Scaling Problem with WindowsLook.tga
Replies: 6
Views: 4568

I apologize for the imprecision; I meant hardcoded into the looknfeel file as opposed to the imageset.
by Sneftel
Sat May 20, 2006 02:40
Forum: Modifications / Integrations / Customisations
Topic: Scaling Problem with WindowsLook.tga
Replies: 6
Views: 4568

I'm a little confused. You just made your imageset four times as large. Every element is four times the size it was before. Isn't the increased size....expected? BTW: The looknfeel file for WindowsLook, IIRC, has some hardcoded absolute dimensions. You'll need to manually track those down and change...
by Sneftel
Fri May 19, 2006 04:02
Forum: CEGUI Library Development Discussion
Topic: 0.5.0
Replies: 36
Views: 37573

In my experience, libraries work just fine between 8pro and 8express. It's the same runtime, after all. If there are issues, though, I'd be happy to release the deps package I've made for my own use with 8pro.
by Sneftel
Tue May 16, 2006 19:19
Forum: Modifications / Integrations / Customisations
Topic: Performance problem
Replies: 11
Views: 8751

It seems that a simple solution would be to cache the getChildAtPosition result at the mouse pointer. The common case is the mouse moving around in the same window, and for windows which care about hovering to be unoccluded, so it could be optimized for that: When the mouse pointer is over an unoccl...
by Sneftel
Wed May 03, 2006 06:30
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Width+RightEdge?
Replies: 1
Views: 3578

Width+RightEdge?

It strikes me that many tasks in a looknfeel file which right now involve onerous chains of DimOperators could be simplified if the dimension system were augmented to allow users to specify dimensions in the form of Width&RightEdge and Height&BottomEdge, rather than forcing them to explicitl...
by Sneftel
Tue May 02, 2006 16:56
Forum: Help
Topic: Tiling window edges in Falagard?
Replies: 5
Views: 4703

I think the disconnect here, is that FrameWindow and FrameComponent are only incidentally similar. FrameWindow is a widget which acts like a resizable window and which has a titlebar, a close box, and resize handles. FrameComponent is a rendering component which renders its area as corners, stretche...
by Sneftel
Mon May 01, 2006 04:18
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Better tiling (patch included!)
Replies: 0
Views: 2705

Better tiling (patch included!)

Not quite a feature request... more a feature offer, since I've already implemented it in my own code. This is a patch which allows you to specify how your framecomponent/imagerycomponent's tiling behaves. Previously, a horizontal tiling would always expand rightwards, and a vertical tiling would ex...
by Sneftel
Thu Apr 27, 2006 17:53
Forum: Modifications / Integrations / Customisations
Topic: Z value of mouse cursor is 1?
Replies: 1
Views: 1796

Any ideas? Should I submit it as a bug?
by Sneftel
Wed Apr 26, 2006 05:20
Forum: Modifications / Integrations / Customisations
Topic: Z value of mouse cursor is 1?
Replies: 1
Views: 1796

Z value of mouse cursor is 1?

The Z values passed to addQuad, as far as I can tell, are geared towards a LessEqual comparison func. However, the mouse cursor is passed with a z value of 1.0. This causes it to be drawn behind all windows. Currently, I'm fixing this with a hack, setting z to 0 when !isQueueingEnabled(). Is there s...
by Sneftel
Tue Apr 11, 2006 23:08
Forum: User Projects
Topic: CEGUI Renderer plugin for the Nebula Device Game Engine
Replies: 2
Views: 5607

Heh, not quite. For one thing, until CEGUI goes MIT-licensed it'll be incompatible with Nebula's license and thus only really suitable as a contrib module. Also, since the Nebula tools use Nebula's native GUI, they'd have to be rewritten. Long term.... who knows. I sure prefer it over Nebula native.
by Sneftel
Tue Apr 11, 2006 00:26
Forum: User Projects
Topic: CEGUI Renderer plugin for the Nebula Device Game Engine
Replies: 2
Views: 5607

CEGUI Renderer plugin for the Nebula Device Game Engine

Recently I've been making a binding between CEGUI and the Nebula Device Game Engine . The binding hooks CEGUI to the API-independent Nebula graphics engine as well as its resource system. Integrating the logging system and the scripting system is in progress. The nCEGUI binding replaces Nebula's bui...
by Sneftel
Mon Apr 10, 2006 23:09
Forum: CEGUI Library Development Discussion
Topic: 0.5.0
Replies: 36
Views: 37573

I have to say, I'm rather surprised to hear there aren't plans to offer binaries nor binary dependencies. I just finished compiling CEGUI from scratch, and it is not a process I would wish on an enemy, let alone everybody who wants to try out CEGUI. Here's the abbreviated list of steps: * Download P...
by Sneftel
Mon Apr 10, 2006 18:51
Forum: CEGUI Library Development Discussion
Topic: 0.5.0
Replies: 36
Views: 37573

Unfortunately, I can't even compile SVN head right now. The dependencies package for 0.4.1 is insufficient to compile, and the updated dependencies package mentioned here doesn't work properly with VC++ 2005 (it references VC7 libraries).
by Sneftel
Mon Apr 10, 2006 16:27
Forum: CEGUI Library Development Discussion
Topic: 0.5.0
Replies: 36
Views: 37573

Couple questions...

Is the 0.5.0 release scheduled for "any day now" or "any week now"?

Also, I noted a move to the MIT license in a couple of posts; will that be coming with 0.5.0, or later?

Thanks!

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