Thanks you guys for all the help. I can't believe it was something so small! Damn what a waste of everyone's time!
Thanks CE for spotting the problem. (Btw should it be Crazy Paulie?)
I'll post again when I have completed the minimap class for those that follow.
Search found 10 matches
- Sat Jan 12, 2008 23:22
- Forum: Help
- Topic: Texture::loadFromMemory()
- Replies: 18
- Views: 8354
- Fri Jan 11, 2008 00:34
- Forum: Help
- Topic: Texture::loadFromMemory()
- Replies: 18
- Views: 8354
- Thu Jan 10, 2008 23:07
- Forum: Help
- Topic: Texture::loadFromMemory()
- Replies: 18
- Views: 8354
- Thu Jan 10, 2008 15:01
- Forum: Help
- Topic: Texture::loadFromMemory()
- Replies: 18
- Views: 8354
- Thu Jan 10, 2008 13:14
- Forum: Help
- Topic: Texture::loadFromMemory()
- Replies: 18
- Views: 8354
- Thu Jan 10, 2008 01:58
- Forum: Help
- Topic: Texture::loadFromMemory()
- Replies: 18
- Views: 8354
- Wed Jan 09, 2008 20:22
- Forum: Help
- Topic: Texture::loadFromMemory()
- Replies: 18
- Views: 8354
- Wed Jan 09, 2008 03:44
- Forum: Help
- Topic: Texture::loadFromMemory()
- Replies: 18
- Views: 8354
Texture::loadFromMemory()
Hey! Can somebody please explain how to create a pixel buffer to be passed to loadFromMemory()? I have a bitmap class (EasyBMP) which gives the RGB values for each pixel but I can't get the texture to render properly. Below is the code I'm currently hacking at: BMP Image; Image.ReadFromFile(&quo...
- Mon Jan 07, 2008 19:46
- Forum: Help
- Topic: Draw onto staticimage/window
- Replies: 3
- Views: 2625
- Mon Jan 07, 2008 16:34
- Forum: Help
- Topic: Draw onto staticimage/window
- Replies: 3
- Views: 2625
Draw onto staticimage/window
Hello! I have a staticimage/window that it created using the following: CEGUI::Texture *cetex = mguirenderer->createTexture("terrain_texture.jpg", "General"); CEGUI::Imageset* imageset = CEGUI::ImagesetManager::getSingleton().createImageset("minimapTexIma...