A skin editor would really address one of the biggest gaps with CEGUI, the lack of good skins. The threshold to make the xml files today is more like trying to climb kilimanjaro than a walk in the park. This has certainly been an issue where many hasn't been able to see how good CEGUI is, cause of t...
The renderers of OGRE has nothing to do with CEGUI (DirectX, openGL). CEGUI needs a renderer that uses OGRE primitives, OGRE is shipped with one called OgreCEGUIRenderer. Default it is under samples/common/CEGUIRenderer under your OGRE source installation. Link that into your project. Hope this gets...
Great, this will be really tasteful when being used out there, this rendering to textures is it done to predefined textures that the Z order can be maintained with other 3d objects or is it still in it's own z plane on top of applications? Awesome if the rendering speed will improve on text. Looking...
Hi, Yeah i've tried doing an activate, but i don't get the wanted behaviour since activate works like this: /************************************************************************* Activate the Window giving it input focus and bringing it to the top of all non always-on-top Windows. **************...
Hi, When using CEGUI in my application, i would like to pass mouse key events not handled by any CEGUI window down to my app, where I pass this to my collision detection routine. My first solution was to check the return value from the inject methods, to see if CEGUI handled it. This solution inhibi...
We are running shoggoth (RC1) and CEGUI (SVN 1831) latest trunk and it works just fine. As far as i can see there is not many changes for since 0.6.1. Had to modify 2 files in cegui to get it to compile in vstudio cause an undefined type but that was about it (uint32_t).
Nice CE, That eeaddin sample was a bit tricky, when i did as follows I got it working. This is how i did it in VS2008. Create an empty win32 (.dll) project. I called it CEGUIDbg. Remove unicode setting for the project in properties. Add the preprocessor define CEGUI_STATIC. Add CEGUIString.h and CEG...