Search found 8 matches

by gtmacdonald@gmail.com
Sat Sep 27, 2008 21:48
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Ogre Renderer Texture Filtering Issue
Replies: 1
Views: 2482

Ogre Renderer Texture Filtering Issue

Hi Everyone, It looks like bilinear filtering is turned on for non-autoscaled imagesets in the ogre renderer. I'd like to switch to nearest neighbor filtering mode so I can position my images in an atlas and have them pixel perfect. I'm not sure how the Taharez skin is supposed to look, but it also ...
by gtmacdonald@gmail.com
Mon May 05, 2008 18:56
Forum: Modifications / Integrations / Customisations
Topic: Disappearing Windows & Performance Problems
Replies: 5
Views: 4911

Hi Eddie, Thanks for the info, that's definitely good to know. In case anyone's curious, I ended up rendering my overhead map using ogre with an orthographic camera and a separate scene manager, drawing the icons as textured quads. This wasn't as difficult as I expected. (Ogre's ManualObject class w...
by gtmacdonald@gmail.com
Tue Apr 29, 2008 10:20
Forum: Modifications / Integrations / Customisations
Topic: Disappearing Windows & Performance Problems
Replies: 5
Views: 4911

So what does this cache do exactly? Do changes to one window cascade across the window hierarchy? If that's the case then is it possible to accumulate updates and do them all at once? Most gui toolkits I've come across have this feature. WxWidgets's freeze/thaw methods come to mind.
by gtmacdonald@gmail.com
Mon Apr 28, 2008 19:11
Forum: Modifications / Integrations / Customisations
Topic: Disappearing Windows & Performance Problems
Replies: 5
Views: 4911

Thx for responding. :)

I'm trying to figure out the max number of moving units I could have in my overhead map. So the values are always changing. I'm wondering if this is an inappropriate use of cegui, and that maybe I'd be better off using ogre overlays directly.
by gtmacdonald@gmail.com
Mon Apr 28, 2008 06:52
Forum: Modifications / Integrations / Customisations
Topic: Disappearing Windows & Performance Problems
Replies: 5
Views: 4911

Disappearing Windows & Performance Problems

Hello, I've been experimenting with cegui widgets to create an overhead map to track possibly hundreds of continuously updating entities. In the process I ran into a couple of issues. I've created a new widget that's basically a radio button that displays a small icon. Then I parented a bunch of tho...
by gtmacdonald@gmail.com
Wed Mar 19, 2008 04:11
Forum: Offtopic Discussion
Topic: trouble building python binding in windows <SOLVED>
Replies: 2
Views: 4363

Removing CEGUIEXPORT in CEGUIRefCounted.h did the trick. I could kick myself for not seeing it sooner. :)
by gtmacdonald@gmail.com
Wed Mar 19, 2008 03:43
Forum: Offtopic Discussion
Topic: trouble building python binding in windows <SOLVED>
Replies: 2
Views: 4363

I don't think it's a template bug with visual studio anymore. A friend of mine took a look and discovered that the template member "operator *" was declared inside the class, inlined in fact. So more than likely it's that __declimport(dllimport) tag on the template RefCounted that's the pr...
by gtmacdonald@gmail.com
Tue Mar 18, 2008 18:15
Forum: Offtopic Discussion
Topic: trouble building python binding in windows <SOLVED>
Replies: 2
Views: 4363

trouble building python binding in windows <SOLVED>

I've been having difficulties building the python bindings using VS 8.0. I got the source from SVN and have attempted to compile and link the generated swig file along with the functors and other support code. Everything compiles fine, but when it comes to linking I run into an LNK2001 error (unreso...

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