Search found 9 matches
- Sun Aug 27, 2006 22:41
- Forum: Help
- Topic: Dynamic window
- Replies: 2
- Views: 3831
- Sun Aug 27, 2006 22:05
- Forum: Help
- Topic: Making a window full screen (fully)
- Replies: 0
- Views: 2565
Making a window full screen (fully)
I'm building a full screen menu page for a front end, using the Taharez style. I'm using the layout editor. The base of the page is a normal 'window' which tiles a texture across the screen. I have the title bar, and window border all turned off, to just get a plain rectangular window. The window do...
- Mon May 22, 2006 02:24
- Forum: Help
- Topic: Alternative to setGUISheet?
- Replies: 3
- Views: 5130
Great,
This was the bit I was missing.
So I now still use setGUISheet for changing the main page, but will just add/remove the temporary message boxes as child windows...
Thanks!
Code: Select all
mGUISystem->addChildWindow(mWinDialog)This was the bit I was missing.
So I now still use setGUISheet for changing the main page, but will just add/remove the temporary message boxes as child windows...
Thanks!
- Sun May 21, 2006 20:09
- Forum: Help
- Topic: child window problem
- Replies: 1
- Views: 2980
Could you please post the code for the loading of the second window and connecting to the first. I'm having troubles in similar areas and would like to see what you're doing... [edit] I've now fixed my problem. I'm seeing the same behaviour - the parent window doesn't receive any events. For me, tha...
- Sun May 21, 2006 19:59
- Forum: Help
- Topic: Cannot display the texture.
- Replies: 3
- Views: 4076
A few thoughts: Perhaps the file isn't to the power two and square, which could create problems with older graphics cards... (I'm not sure if CEGUI handles that for you). Check the file is present in the right place on the other machines. Step through the code in a debugger to see if it's failing to...
- Sun May 21, 2006 19:55
- Forum: Help
- Topic: Alternative to setGUISheet?
- Replies: 3
- Views: 5130
Alternative to setGUISheet?
So far, I've managed to get a few main UI screens working. I can click buttons and go forward and backward between them. I now want to be able to show modal message boxes over the top, for instance an 'Are you sure? Yes/No' window. I'd like the main menu screen to still be visible in the background,...
- Thu May 04, 2006 04:55
- Forum: Help
- Topic: DirectX DLL Version Problem
- Replies: 8
- Views: 8718
Thanks for the suggestions everyone. Downloading the source and compiling myself fixed it. Now it uses my version. As Crusty said, distributing our exe's would cause the problem to happen for people trying to run them. The following thread has info on a reduced size DX installer which is meant to do...
- Thu May 04, 2006 04:40
- Forum: Help
- Topic: OgreCEGUIRenderer.h needing the Ogre dependencies folder.
- Replies: 0
- Views: 5277
OgreCEGUIRenderer.h needing the Ogre dependencies folder.
I'm trying to compile Ogre from source and CEGUI from source, and have finally got it to compile and run. I have concerns about how OgreCEGUIRenderer though. It doesn't come with CEGUI, and instead come with the Ogre sample code. This seems reasonable enough. However, OgreCEGUIRenderer.h includes fi...
- Sun Apr 30, 2006 17:40
- Forum: Help
- Topic: DirectX DLL Version Problem
- Replies: 8
- Views: 8718
DirectX DLL Version Problem
The "CEGUI_Samples" compile, but when I try and run, I get: "This application has failed to start because d3dx9d_27.dll was not found..." From an Ogre thread ( http://www.cegui.org.uk/phpBB2/viewtopic.php?t=1479 ) I found that different versions of DX can be downloaded from Micro...