Well that makes sense
Cool!
Search found 74 matches
- Fri Sep 24, 2010 01:39
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Demo 7 Resize Bug
- Replies: 4
- Views: 5092
- Thu Sep 23, 2010 04:46
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Demo 7 Resize Bug
- Replies: 4
- Views: 5092
Demo 7 Resize Bug
Hey. I was looking into CEGUI and upgrading to the new version, and found a bug.
You can repo this simply with Demo 7.
Grab the left edge of a window and resize it. You should find that it deforms the window, when it shouldn't. Also note that this only occurs on the left edge.
You can repo this simply with Demo 7.
Grab the left edge of a window and resize it. You should find that it deforms the window, when it shouldn't. Also note that this only occurs on the left edge.
- Mon Aug 31, 2009 06:09
- Forum: Official Announcements, Works in Progress, and Future Directions
- Topic: Video Tutorials
- Replies: 31
- Views: 60232
Re: Video Tutorials
the reason i think video tutorials would be bad is because you would only be able to search by title, which would also make it less likely you could find what you were after via search engines etc.
- Thu Jul 30, 2009 02:29
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Bug in Tree::getNextSelectedItemFromList
- Replies: 2
- Views: 4149
Bug in Tree::getNextSelectedItemFromList
Hey all. Now I know that generally there is nothing but hate for the current tree widget implementation, but none the less i have found a bug in it and fixed it. The function Tree::getNextSelectedItemFromList wouldn't actually find the next selected item if the current selected item was on a differe...
- Thu Jul 30, 2009 02:11
- Forum: Help
- Topic: handling events in c++
- Replies: 9
- Views: 6030
Re: handling events in c++
you said the log had nothing in it, now it does and you ignored my other question on what configuration you are using to debug.
- Thu Jul 02, 2009 00:03
- Forum: Help
- Topic: handling events in c++
- Replies: 9
- Views: 6030
Re: handling events in c++
You said there was nothing in your log, did you disable logging? If not id say your error is happening before CEGUI is initialised.
Which begs the question: If CEGUI isn't initialised, why are you trying to subscribe a callback function?
Also out of curiosity, are you debugging in debug, or release?
Which begs the question: If CEGUI isn't initialised, why are you trying to subscribe a callback function?
Also out of curiosity, are you debugging in debug, or release?
- Tue Jun 09, 2009 00:15
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Frame component issue in falagard
- Replies: 1
- Views: 2629
Re: Frame component issue in falagard
You title "Frame Component Issue in Falagard" gives me nothing, and then you don't even state in plain text what the issue is, you just paste XML and code. Attention!!! ? "make bad allocation blow code." ? i'm going to need some better information, like what are you trying to do?...
- Tue Jun 09, 2009 00:00
- Forum: Help
- Topic: Very basic help needed with XML files
- Replies: 5
- Views: 3668
Re: Very basic help needed with XML files
I would recommend two pages.
http://www.cegui.org.uk/wiki/index.php/ ... indowsLook)#MultiColumnList
and
http://www.cegui.org.uk/FalDocs/
HTH
ER.
http://www.cegui.org.uk/wiki/index.php/ ... indowsLook)#MultiColumnList
and
http://www.cegui.org.uk/FalDocs/
HTH
ER.
- Thu Jun 04, 2009 00:03
- Forum: CEGUI Library Development Discussion
- Topic: The Development of CEGUI 0.7.x
- Replies: 78
- Views: 112974
Re: The Development of CEGUI 0.7.x
Really cool tech. I'm starting to get the feeling that porting my code to 0.7.x is going to be a lot more involved than i initially thought:S.
Great job dude!
Great job dude!
- Thu Jun 04, 2009 00:00
- Forum: Modifications / Integrations / Customisations
- Topic: is it possible to add shader effects on widgets?
- Replies: 9
- Views: 8214
Re: is it possible to add shader effects on widgets?
Great work man.
- Tue Jun 02, 2009 01:28
- Forum: Unofficial CEGUI-Related Tools
- Topic: Font Studio bitmap font generator supports CEGUI
- Replies: 8
- Views: 33088
Re: Font Studio bitmap font generator supports CEGUI
Really cool dude! I didn't even know we could do that with font files :S.
And here i've been using monochromatic fonts like a sucker!
Thanks for the sweet tool!
And here i've been using monochromatic fonts like a sucker!
Thanks for the sweet tool!
- Thu May 28, 2009 01:00
- Forum: Modifications / Integrations / Customisations
- Topic: Can I embed the IE window into the CEGUI Window??
- Replies: 5
- Views: 6745
Re: Can I embed the IE window into the CEGUI Window??
you might want to have a look on the ogre forums for "awesomium" it lets you browse the net on a plane in a 3d world.
- Mon May 18, 2009 00:35
- Forum: Help
- Topic: [solved]Compiling error in CEGUIString.h
- Replies: 20
- Views: 13580
Re: Compiling error in CEGUIString.h
1>herbert_game.cpp 1>c:\ogresdk\include\cegui\ceguistring.h(644) : error C2059: syntax error : 'constant' 1>c:\ogresdk\include\cegui\ceguistring.h(645) : error C2334: unexpected token(s) preceding '{'; skipping When I get strange errors in files that should be fine I blame the file before it. herbe...
- Fri May 15, 2009 01:00
- Forum: Help
- Topic: Carriage return in a string defined with an XML layout
- Replies: 3
- Views: 3018
Re: Carriage return in a string defined with an XML layout
Press "enter" (or "return") on your F***ing keyboard.
LOL! Yes "Enter" does add a new line. In plain text files '\' does not indicate an escape sequence, it is the ASCII character 92 or '\'.
- Fri May 15, 2009 00:51
- Forum: Help
- Topic: [Solved] ghost window on back layer: need Pass Through
- Replies: 3
- Views: 3277
Re: ghost window on root because free DefaultWindow on front
Im not sure I understand, but i'll try to help :). If you want the backgroud to not be visible set the BackgroundEnabled property. If you do that you also may want to set the FrameEnabled property aswell. However it seems to me that you want mouse clicks to get through to the debug window? If so you...