Search found 74 matches

by Tiresias
Wed Jun 09, 2010 16:07
Forum: Help
Topic: ceGUI for iPhone/iPod
Replies: 38
Views: 22072

Re: ceGUI for iPhone/iPod

hello
i would like to know if at the end there is some screenshot of a cegui window rendered through openGl es on iphone?
(if possible of course)
thanks
by Tiresias
Thu May 13, 2010 12:01
Forum: Help
Topic: strange painting effect when resizing framewindow
Replies: 12
Views: 8270

Re: strange painting effect when resizing framewindow

creating the openglRenderer with the type "TT_NONE" solve the issue ....

i am concerned about perf though, i think you have pretty much info ur side, please ping me if u need more info i ll collect it)

:pint:
by Tiresias
Thu May 13, 2010 11:51
Forum: Help
Topic: strange painting effect when resizing framewindow
Replies: 12
Views: 8270

Re: strange painting effect when resizing framewindow

ok i investigated this file and i can say that problem occurs when i resize my window more than 512x512. in this scenario cegui tried to initialise the PBuffer with ideal dimension 1024x1024 but when querying the actual Size (calling wglQueryPbufferARB) it gets only 512 512. Then you call d_CEGUITex...
by Tiresias
Thu May 13, 2010 10:43
Forum: Help
Topic: strange painting effect when resizing framewindow
Replies: 12
Views: 8270

Re: strange painting effect when resizing framewindow

i am not using the extrasetting to true,
i activated it doesnt change anything ...
i will look at this file but as i m no opengl expert i may not find a lot :?
wll let u know
by Tiresias
Wed May 12, 2010 14:20
Forum: Help
Topic: strange painting effect when resizing framewindow
Replies: 12
Views: 8270

Re: strange painting effect when resizing framewindow

it is not that easy to reproduce, you may have to create several windows and make them overlap, then resize them etc
if u cannot reproduce it i can have a look to this rendering function as i can reproduce it (if bug there is...)
by Tiresias
Tue May 11, 2010 09:45
Forum: Help
Topic: strange painting effect when resizing framewindow
Replies: 12
Views: 8270

Re: strange painting effect when resizing framewindow

computer says: no :lol:

seriously the working pc shows:

"TextureTarget support enabled via FBO extension" !!!

so maybe you found something ... pcs are not using same rendering, faulty pc is using WGL_ARB_pbuffer ....
by Tiresias
Mon May 10, 2010 14:14
Forum: Help
Topic: strange painting effect when resizing framewindow
Replies: 12
Views: 8270

Re: strange painting effect when resizing framewindow

Hello thanks for reply, the video cards are diferent on the pcs. on my working laptop video card is ATI RADEON XPRESS 200M (integrated) on my failing laptop video card is ATI MOBILITY RADEON 7500, both have their latest drivers, as if one is using RTT or FBO no idea how could i check this? i launche...
by Tiresias
Mon May 10, 2010 10:21
Forum: Official Announcements, Works in Progress, and Future Directions
Topic: Snapshot builds from the stable branch.
Replies: 9
Views: 22215

Re: Snapshot builds from the stable branch.

Where can we find the release note (or the list of changes) of a snapshot version ?
by Tiresias
Sun May 09, 2010 18:54
Forum: Help
Topic: strange painting effect when resizing framewindow
Replies: 12
Views: 8270

strange painting effect when resizing framewindow

Hello i have a killing me softly issue with the 7.1 cegui only. In one of my PC, when resizing my windows, there are painting artefacts : more or less if i resize diagonal wise (both horizontal and vertical at same time), after some dimension is reached i can see that it is like a portion of the win...
by Tiresias
Tue Mar 30, 2010 21:34
Forum: Offtopic Discussion
Topic: Making cegui more mobile - oriented.
Replies: 38
Views: 33717

Re: Making cegui more mobile - oriented.

yes u already answered this, and i think i already asked ... :oops: ok thats what i thought about the code, c c++ ansi more or less, which is good news, i guess that until someone try a real port we will not know precisely what time of work will be needed, but being standard c++ and having opengl es...
by Tiresias
Tue Mar 30, 2010 15:56
Forum: Offtopic Discussion
Topic: Making cegui more mobile - oriented.
Replies: 38
Views: 33717

Re: Making cegui more mobile - oriented.

actually i have some questions about this topic: technically: 1. could you at least provide some first evaluation of the amount of work needed to compile the CeGUI lib on Android NDK, i.e: 11. Not openGL part 12. OpenGL rewrite into OpenGL ES + other changes "mobile interactiv screen" rela...
by Tiresias
Fri Mar 12, 2010 09:45
Forum: Offtopic Discussion
Topic: Making cegui more mobile - oriented.
Replies: 38
Views: 33717

Re: Making cegui more mobile - oriented.

i know its hard task but if may people are interested then u can get funded and find help,
but well it was just to have some news :)
let us know if there are some changes on this,
cheers
by Tiresias
Thu Mar 11, 2010 15:04
Forum: Offtopic Discussion
Topic: Making cegui more mobile - oriented.
Replies: 38
Views: 33717

Re: Making cegui more mobile - oriented.

since android just released the new ndk with openGl es support was wondering if you have a better view on this topic?
by Tiresias
Wed Feb 17, 2010 10:00
Forum: Help
Topic: scrolling in large popup menu
Replies: 3
Views: 3411

Re: scrolling in large popup menu

ok thanks.

in windows when the menu has too many items, there is a small arrow on top or down that appears (just when the library detect that part of the menu is outside the screen) and if u click on it the menu list is scrolled down or up.
by Tiresias
Tue Feb 16, 2010 14:39
Forum: Help
Topic: scrolling in large popup menu
Replies: 3
Views: 3411

scrolling in large popup menu

Hello i noticed that contrary to the mfc library, when you create a cegui contextual menu (popup menu) with lot of items inside, there is no button to allow user to scroll all items that are not displayed in the menu. I saw issue on 6.2, didnt check on 7.1. Is this something team thought about or is...

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