hello
i would like to know if at the end there is some screenshot of a cegui window rendered through openGl es on iphone?
(if possible of course)
thanks
Search found 74 matches
- Wed Jun 09, 2010 16:07
- Forum: Help
- Topic: ceGUI for iPhone/iPod
- Replies: 38
- Views: 22072
- Thu May 13, 2010 12:01
- Forum: Help
- Topic: strange painting effect when resizing framewindow
- Replies: 12
- Views: 8270
Re: strange painting effect when resizing framewindow
creating the openglRenderer with the type "TT_NONE" solve the issue ....
i am concerned about perf though, i think you have pretty much info ur side, please ping me if u need more info i ll collect it)
i am concerned about perf though, i think you have pretty much info ur side, please ping me if u need more info i ll collect it)
- Thu May 13, 2010 11:51
- Forum: Help
- Topic: strange painting effect when resizing framewindow
- Replies: 12
- Views: 8270
Re: strange painting effect when resizing framewindow
ok i investigated this file and i can say that problem occurs when i resize my window more than 512x512. in this scenario cegui tried to initialise the PBuffer with ideal dimension 1024x1024 but when querying the actual Size (calling wglQueryPbufferARB) it gets only 512 512. Then you call d_CEGUITex...
- Thu May 13, 2010 10:43
- Forum: Help
- Topic: strange painting effect when resizing framewindow
- Replies: 12
- Views: 8270
Re: strange painting effect when resizing framewindow
i am not using the extrasetting to true,
i activated it doesnt change anything ...
i will look at this file but as i m no opengl expert i may not find a lot
wll let u know
i activated it doesnt change anything ...
i will look at this file but as i m no opengl expert i may not find a lot
wll let u know
- Wed May 12, 2010 14:20
- Forum: Help
- Topic: strange painting effect when resizing framewindow
- Replies: 12
- Views: 8270
Re: strange painting effect when resizing framewindow
it is not that easy to reproduce, you may have to create several windows and make them overlap, then resize them etc
if u cannot reproduce it i can have a look to this rendering function as i can reproduce it (if bug there is...)
if u cannot reproduce it i can have a look to this rendering function as i can reproduce it (if bug there is...)
- Tue May 11, 2010 09:45
- Forum: Help
- Topic: strange painting effect when resizing framewindow
- Replies: 12
- Views: 8270
Re: strange painting effect when resizing framewindow
computer says: no
seriously the working pc shows:
"TextureTarget support enabled via FBO extension" !!!
so maybe you found something ... pcs are not using same rendering, faulty pc is using WGL_ARB_pbuffer ....
seriously the working pc shows:
"TextureTarget support enabled via FBO extension" !!!
so maybe you found something ... pcs are not using same rendering, faulty pc is using WGL_ARB_pbuffer ....
- Mon May 10, 2010 14:14
- Forum: Help
- Topic: strange painting effect when resizing framewindow
- Replies: 12
- Views: 8270
Re: strange painting effect when resizing framewindow
Hello thanks for reply, the video cards are diferent on the pcs. on my working laptop video card is ATI RADEON XPRESS 200M (integrated) on my failing laptop video card is ATI MOBILITY RADEON 7500, both have their latest drivers, as if one is using RTT or FBO no idea how could i check this? i launche...
- Mon May 10, 2010 10:21
- Forum: Official Announcements, Works in Progress, and Future Directions
- Topic: Snapshot builds from the stable branch.
- Replies: 9
- Views: 22215
Re: Snapshot builds from the stable branch.
Where can we find the release note (or the list of changes) of a snapshot version ?
- Sun May 09, 2010 18:54
- Forum: Help
- Topic: strange painting effect when resizing framewindow
- Replies: 12
- Views: 8270
strange painting effect when resizing framewindow
Hello i have a killing me softly issue with the 7.1 cegui only. In one of my PC, when resizing my windows, there are painting artefacts : more or less if i resize diagonal wise (both horizontal and vertical at same time), after some dimension is reached i can see that it is like a portion of the win...
- Tue Mar 30, 2010 21:34
- Forum: Offtopic Discussion
- Topic: Making cegui more mobile - oriented.
- Replies: 38
- Views: 33717
Re: Making cegui more mobile - oriented.
yes u already answered this, and i think i already asked ... :oops: ok thats what i thought about the code, c c++ ansi more or less, which is good news, i guess that until someone try a real port we will not know precisely what time of work will be needed, but being standard c++ and having opengl es...
- Tue Mar 30, 2010 15:56
- Forum: Offtopic Discussion
- Topic: Making cegui more mobile - oriented.
- Replies: 38
- Views: 33717
Re: Making cegui more mobile - oriented.
actually i have some questions about this topic: technically: 1. could you at least provide some first evaluation of the amount of work needed to compile the CeGUI lib on Android NDK, i.e: 11. Not openGL part 12. OpenGL rewrite into OpenGL ES + other changes "mobile interactiv screen" rela...
- Fri Mar 12, 2010 09:45
- Forum: Offtopic Discussion
- Topic: Making cegui more mobile - oriented.
- Replies: 38
- Views: 33717
Re: Making cegui more mobile - oriented.
i know its hard task but if may people are interested then u can get funded and find help,
but well it was just to have some news
let us know if there are some changes on this,
cheers
but well it was just to have some news
let us know if there are some changes on this,
cheers
- Thu Mar 11, 2010 15:04
- Forum: Offtopic Discussion
- Topic: Making cegui more mobile - oriented.
- Replies: 38
- Views: 33717
Re: Making cegui more mobile - oriented.
since android just released the new ndk with openGl es support was wondering if you have a better view on this topic?
- Wed Feb 17, 2010 10:00
- Forum: Help
- Topic: scrolling in large popup menu
- Replies: 3
- Views: 3411
Re: scrolling in large popup menu
ok thanks.
in windows when the menu has too many items, there is a small arrow on top or down that appears (just when the library detect that part of the menu is outside the screen) and if u click on it the menu list is scrolled down or up.
in windows when the menu has too many items, there is a small arrow on top or down that appears (just when the library detect that part of the menu is outside the screen) and if u click on it the menu list is scrolled down or up.
- Tue Feb 16, 2010 14:39
- Forum: Help
- Topic: scrolling in large popup menu
- Replies: 3
- Views: 3411
scrolling in large popup menu
Hello i noticed that contrary to the mfc library, when you create a cegui contextual menu (popup menu) with lot of items inside, there is no button to allow user to scroll all items that are not displayed in the menu. I saw issue on 6.2, didnt check on 7.1. Is this something team thought about or is...