Search found 28 matches
- Wed Jan 18, 2012 02:49
- Forum: User Projects
- Topic: I Shall Remain - Action RPG Zombie survival game
- Replies: 4
- Views: 26682
Re: I Shall Remain - Action RPG Zombie survival game
Thanks, CEGUI is awesome!
- Tue Jan 17, 2012 10:44
- Forum: User Projects
- Topic: I Shall Remain - Action RPG Zombie survival game
- Replies: 4
- Views: 26682
Re: I Shall Remain - Action RPG Zombie survival game
The I Shall Remain Game Prologue has been released on Desura and is free to play. Interested people can download it from http://www.indiedb.com/games/i-shall-remain/downloads/i-shall-remain-prologue or directly play it on http://www.desura.com/games/i-shall-remain . The oficial forum of the game is ...
- Wed Oct 05, 2011 01:01
- Forum: User Projects
- Topic: I Shall Remain - Action RPG Zombie survival game
- Replies: 4
- Views: 26682
I Shall Remain - Action RPG Zombie survival game
Hello everybody, Here there is our project, an Action RPG Zombie game which uses CEGUI amongst other libraries. Here there is the link to the game site: http://www.ishallremain.com We need a bit of help, If anyone wants to there is a link which allows you to do just that: http://www.kickstarter.com/...
- Wed Mar 10, 2010 15:20
- Forum: User Projects
- Topic: Introducing myself and the projects ive used CEGUI for
- Replies: 2
- Views: 11857
Re: Introducing myself and the projects ive used CEGUI for
Thanks CE, thanks for your great work!
- Tue Mar 09, 2010 21:14
- Forum: User Projects
- Topic: Introducing myself and the projects ive used CEGUI for
- Replies: 2
- Views: 11857
Introducing myself and the projects ive used CEGUI for
Hello, my name is Eugen Udrea and i'm 33 years old. Ive been using CEGUI for quite a few years now in most of the games and demos i worked on.
Here there are details about me and the products CEGUI has been used for
http://eugenudrea.wordpress.com/
Here there are details about me and the products CEGUI has been used for
http://eugenudrea.wordpress.com/
- Sat Nov 28, 2009 16:53
- Forum: Help
- Topic: Rendering GUI in multiple viewports - OGRE
- Replies: 19
- Views: 13784
Re: Rendering GUI in multiple viewports - OGRE
i encountered the FRAPS behavior as well, i sometimes even have the FPS counter shown only partly at a margin of a CEGUI window. Im using as well some Ogre Overlays at the same time with CEGUI controls. They dont flicker however, only CEGUI controls flicker. The thing is this is only happening in th...
- Thu Nov 26, 2009 22:03
- Forum: Help
- Topic: Rendering GUI in multiple viewports - OGRE
- Replies: 19
- Views: 13784
Re: Rendering GUI in multiple viewports - OGRE
Thanks for the anwsers, ill look more into it in the next weeks!
- Sun Nov 22, 2009 21:42
- Forum: Help
- Topic: Rendering GUI in multiple viewports - OGRE
- Replies: 19
- Views: 13784
Re: Rendering GUI in multiple viewports - OGRE
No doesnt seem to be the case, the only thing is the flickering. The GUI works as expected othewise, i can act on the buttons, gui events are sent, evertything seems to work ok. Now that i think of, could i have cause the flickering myself?!
- Fri Nov 20, 2009 15:17
- Forum: Help
- Topic: Rendering GUI in multiple viewports - OGRE
- Replies: 19
- Views: 13784
Re: Rendering GUI in multiple viewports - OGRE
What do you mean? The gui elements i have are created in CEGUI, the current version of CEGUI doesnt know about multiple viewports when rendering, i dont understand exactly the meaning of your question.
- Thu Nov 19, 2009 13:05
- Forum: Help
- Topic: Rendering GUI in multiple viewports - OGRE
- Replies: 19
- Views: 13784
Re: Rendering GUI in multiple viewports - OGRE
Only flickers with multiple viewport system, works ok with one viewport
- Wed Nov 18, 2009 12:03
- Forum: Help
- Topic: Rendering GUI in multiple viewports - OGRE
- Replies: 19
- Views: 13784
Re: Rendering in multiple viewports - OGRE
0.6 worked out of the box; it used the Overlay render queue and used a different rendering method, now CEGUI 0.7 hooks up into the main rendering queue of Ogre and just renders once regardless the number of viewports. The behavior i have with 0.7its just flickers continuously.
- Mon Nov 02, 2009 04:34
- Forum: Help
- Topic: [SOLVED] CEGUI 0.7, Ogre 1.6.4 Exception
- Replies: 5
- Views: 5514
Re: [SOLVED] CEGUI 0.7, Ogre 1.6.4 Exception
I Have the same problem, however i only get it when the rendering window is not focused on screen. In my system the render target might get to initialize before CEGUI sets the culling level but only if the window is focused onscreen i think what happens is that the current mActiveViewport in ogre re...
- Fri Oct 30, 2009 17:40
- Forum: Help
- Topic: CEGUI 7.1 - changed ogre rendering process clarifications!
- Replies: 1
- Views: 2034
CEGUI 7.1 - changed ogre rendering process clarifications!
Hello, First of all, thanks alot for the new updates into the CEGUI version, they look great! However i have a problem with CEGUI updating on an Ogre application with multiple viewports. Ive seen now the rendering hookup into Ogre changed a bit meaning is not using a separate render queue but hooks ...
- Thu Mar 05, 2009 21:05
- Forum: Offtopic Discussion
- Topic: Cant hide default push button imagery
- Replies: 1
- Views: 3364
Cant hide default push button imagery
Hello, i have a simple question which i believe has a simple answer. Im looking into chaning the apparence of a button, im setting all the image states with some other images and is working ok, only that the default imagery is not dissapearing. I know there was a method which told not to show the de...
- Thu Nov 13, 2008 02:02
- Forum: Offtopic Discussion
- Topic: Horizontal slider?
- Replies: 6
- Views: 7296
Now i think i understand better, CEGUI has base target types defined (like push button for example) and we can use these to implement our own push button types as we please as long as it stays in the limits of a push button. So i can create for example a push button of my own, defining the look and ...