Search found 813 matches
- Thu Aug 25, 2011 22:46
- Forum: Help
- Topic: CEGUI::ALREADYEXISTSEXCEPTION????
- Replies: 3
- Views: 2624
Re: CEGUI::ALREADYEXISTSEXCEPTION????
I have never had this happen before...I haven't changed the cegui code for a long time...all of a sudden Magic is not real. :hammer: Do ya need to delete or deconstruct cegui when you close the program>? No. The operating system will automatically reclaim all memory. You only need to concern yourse...
Re: demos
The code for samples/demos is provided with the downloadable Source packages . Alternatively you can also find their source in Mercurial . There is a lot of sample code on wiki and on these forums. You can also find a lot of sample code by searching google ; most notably the OGRE-related material wi...
- Mon Aug 22, 2011 19:40
- Forum: Help
- Topic: Best way to manage alot of icons
- Replies: 7
- Views: 3989
Re: Best way to manage alot of icons
Jamarr: Imageset is now just a convenient file format to create a lot of images, instead of a strictly enforced concept inside the library. It has many really nice advantages, the whole thing got more dynamic and adaptable, you can now implement anything that is flat and somehow confined to a recta...
- Mon Aug 22, 2011 19:26
- Forum: Help
- Topic: 2 questions about progress bar
- Replies: 4
- Views: 3555
Re: 2 questions about progress bar
I do not see anything particularly wrong with your use of CEGUI. the progress bars jumps from full to empty when I call setProgress() If your .layout defines the current progress to be 0, then how/where is it being set to full? And when you attempt to set your progress in the code-snippet above, wha...
- Mon Aug 22, 2011 19:09
- Forum: Skins and Themes
- Topic: [newbie] Customizing a skin
- Replies: 2
- Views: 10418
Re: [newbie] Customizing a skin
Please post in the appropriate sub-forum next time. Thank you. it looks like that there are somewere also the "mask" of every component (i.e. the pointer), so i can change the pixel inside the old pointer, but i cannot change the "shape" of the pointer. In regards to this issue, ...
- Mon Aug 22, 2011 19:01
- Forum: Unofficial CEGUI-Related Tools
- Topic: CEImagesetEditor cannot load vanilla.tga
- Replies: 1
- Views: 8926
Re: CEImagesetEditor cannot load vanilla.tga
Please make sure you post in the appropriate sub-forum next time. Thank you.
- Mon Aug 22, 2011 18:57
- Forum: Help
- Topic: Fast method to scale text
- Replies: 1
- Views: 2141
Re: Fast method to scale text
It takes about 1 second to change ~ 50 fonts, freezing my application in the meantime. I am not familiar enough with the Font system, or the underlying FreeType2 library, to provide an in-depth answer here. I assume that CEGUI (or freetype) catches the character-glyphs as bitmaps/textures in order ...
- Mon Aug 22, 2011 18:43
- Forum: Help
- Topic: [SOLVED]Listbox won't allow selection of multiple items
- Replies: 8
- Views: 4721
Re: Listbox won't allow selection of multiple items
I just made that change, setting d_nextSelectionIndex to i+1 instead of just i, recompiled CEGUI and it does fix the issue of each selected item being returned twice. However, it seems it must be incremented elsewhere, because that caused it to occasionally return only n-1 of n selected items. Stra...
- Mon Aug 22, 2011 16:04
- Forum: Help
- Topic: Best way to manage alot of icons
- Replies: 7
- Views: 3989
Re: Best way to manage alot of icons
Kulik wrote:Also, CEGUI 0.8 gets rid of the Imageset class and we only have Images in it! So that should make it more comfortable in these cases.
I am curious to know the motivations behind that decision and what the implications are for v0.8 in regards to images
![Wink ;)](./images/smilies/icon_wink.gif)
- Fri Aug 19, 2011 19:05
- Forum: Help
- Topic: Best way to manage alot of icons
- Replies: 7
- Views: 3989
Re: Best way to manage alot of icons
I want to know what would be the best practise to load/load off (?) dynamicly alot of different icons. for example i have a game in which i have thousands of icons (for items, spell w/e) and i want to load them only if i need to. This does not really pertain to CEGUI. Anyway, why not just use an ic...
- Fri Aug 19, 2011 14:38
- Forum: Help
- Topic: [SOLVED]Listbox won't allow selection of multiple items
- Replies: 8
- Views: 4721
Re: Listbox won't allow selection of multiple items
I am still curious as to why the ItemListbox would return the same item twice when iterating through its selected list. Now that I can select multiple items, I see that each item that gets selected is returned exactly twice when querying/stepping through the selected list using getFirstSelectedItem...
- Thu Aug 18, 2011 16:53
- Forum: Offtopic Discussion
- Topic: http://en.wikipedia.org/wiki/CEGUI
- Replies: 1
- Views: 9783
http://en.wikipedia.org/wiki/CEGUI
I updated the CEGUI wikipedia page. It was semi outdated and did not really touch on any recent (within the last 1.5y or so) updates. It could still use a bit more work though. Perhaps exemplifying support for texture-targets (performance), shaders, browser (this ever officially added?), layout-cont...
- Wed Aug 17, 2011 15:55
- Forum: Help
- Topic: Custom-made graphics for GUI?
- Replies: 2
- Views: 1999
Re: Custom-made graphics for GUI?
I believe the majority of project using CEGUI use custom graphics. After all, most people do not want their project to look generic. Have you taken a look at some of the projects in the Project Announcements forum? CEGUI uses Imagesets , which are merely sets of pictures grouped into a single image-...
- Wed Aug 17, 2011 15:37
- Forum: Help
- Topic: [SOLVED]Listbox won't allow selection of multiple items
- Replies: 8
- Views: 4721
Re: Listbox won't allow selection of multiple items
A couple of things to check: did you subscribe any event handlers, and if so are they preventing multi-selection? are you injecting MouseUp events? are you sure you enabled multi-select on the correct listbox? And just for curiosity sake, is there any particular reason why you choose /Listbox over /...
- Mon Aug 15, 2011 15:43
- Forum: Help
- Topic: Why window texture colour is differnt from the image?
- Replies: 1
- Views: 8921
Re: Why window texture colour is differnt from the image?
1. I am not sure how you managed to post this in the General Discussion forum, given it is at the bottom of the index page, but this belongs in Beginners Help . Please try to post in the appropriate sub-forums. 2. Please make sure you surround all code segments with [code][/code] tags as it makes re...