Search found 813 matches
- Fri Jul 22, 2011 19:03
- Forum: Help
- Topic: MenuItem Fail with "new" Keyword
- Replies: 1
- Views: 2055
Re: MenuItem Fail with "new" Keyword
Because WindowManager::createWindow takes a TargetType and MenuItem::MenuItem takes a WindowType . These are not the same thing and these two methods are not equivalent. The WindowManager uses the TargetType to look up the FalagardType, which it uses to assign the appropriate Renderer and LookNFeel ...
- Fri Jul 22, 2011 16:27
- Forum: Modifications / Integrations / Customisations
- Topic: Crash when unregistering and reloading imagesets
- Replies: 10
- Views: 7243
Re: Crash when unregistering and reloading imagesets
Yeah, I can tell you for sure that Imageset::undefineAllImages is not sufficient as it only undefines the (image-name, area) pairs associated with the imageset; the underlying texture is still preserved, and the ImagesetManager still contains the (imageset-name, object-pointer) reference. The approa...
- Fri Jul 22, 2011 15:28
- Forum: Modifications / Integrations / Customisations
- Topic: modifying shape
- Replies: 3
- Views: 5156
Re: modifying shape
This is why you need to provide all information up front, so as not to waste anyone's time. You should have linked that image to begin with; the only thing you said was I wish to create some circular progress bar . Anyway, I do not think you can do this out of the box with CEGUI and/or the CEGUI Ani...
- Fri Jul 22, 2011 14:46
- Forum: Modifications / Integrations / Customisations
- Topic: modifying shape
- Replies: 3
- Views: 5156
Re: modifying shape
http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&t=3358#p15226 ... ⋅ Before you consider posting, search for similar topics that may already contain a solution. ... Please make sure you have read and understand the Forum Usage Guidelines linked above. In particular, please make sure t...
- Thu Jul 21, 2011 20:33
- Forum: Modifications / Integrations / Customisations
- Topic: Crash when unregistering and reloading imagesets
- Replies: 10
- Views: 7243
Re: Crash when unregistering and reloading imagesets
I see. I misunderstood your post; I should have read the title lol. Anyway, that does seem to be an odd crash. Can you post your CEGUI.log so we know what version, compiler, etc. you are using and perhaps there is some error message in the log? And could you also post some relevant chunks of code so...
- Thu Jul 21, 2011 18:24
- Forum: Modifications / Integrations / Customisations
- Topic: Crash when unregistering and reloading imagesets
- Replies: 10
- Views: 7243
Re: Crash when unregistering and reloading imagesets
It sounds like you just want to update the underlying texture being used by the Imageset? You can do so using CEGUI::Imageset::getTexture . Then you merely update the underlying texture (by copying over the texture data you want) and then all windows using that imageset will be automatically updated...
- Thu Jul 21, 2011 15:30
- Forum: Help
- Topic: Misterious crash under windows
- Replies: 2
- Views: 2302
Re: Misterious crash under windows
http://www.cegui.org.uk/phpBB2/viewtopic.php?f=6&t=3358 ... ⋅ Always post your CEGUI log (by default 'CEGUI.log' in the working directory). Even if you check the log and there are no obvious errors, posting the log can still be of use. ⋅ Post your system information, all err...
- Thu Jul 14, 2011 22:20
- Forum: Help
- Topic: lclick/rclick on a button
- Replies: 3
- Views: 2560
Re: lclick/rclick on a button
How can I tell inside the event handler if the widget received a left click or a mouse click? I need to implement different behaviours for each click in my buttons, but I havent found a clue about how to get that from EventArgs. ⋅ From a Forum Search: http://www.cegui.org.uk/phpBB2/viewto...
- Wed Jul 13, 2011 19:06
- Forum: Help
- Topic: [solved] pixmap font crash
- Replies: 1
- Views: 1429
Re: pixmap font crash
I do not think this can be answered without CE or Kulik actually getting into the code and testing this. You might try providing a minimal test-case (code, imagesets, layouts, etc.) for them to look at, but I believe they are both still very busy. Unfortunately, unless you hear from either of them, ...
- Wed Jul 13, 2011 19:00
- Forum: Help
- Topic: [SOLVED]ListBoxItem setText() problem
- Replies: 2
- Views: 1753
Re: ListBoxItem setText() problem
Did you try calling m_mclScore->handleUpdatedItemData() after your code finishes updating the item data?
- Wed Jul 13, 2011 18:47
- Forum: Modifications / Integrations / Customisations
- Topic: Clip a stretched image.
- Replies: 5
- Views: 5104
Re: Clip a stretched image.
It is difficult to answer your question since you provided so little information. No screen shots, no layout-xml, no code, no log / version info, no mention of the widgets you are using, etc. So until you provide more information the only thing I can really suggest is to look into the ClippedByParen...
- Wed Jul 13, 2011 18:41
- Forum: Modifications / Integrations / Customisations
- Topic: XORing textures...
- Replies: 1
- Views: 3060
Re: XORing textures...
There is definitely a way to do this. Typically people will use a RTT (Render To Texture) technique for things like this; and it sounds like you will also want to apply a Masking technique when painting the texture. CEGUI uses Imagesets for imagery, and Imagesets are wrappers for the underlying rend...
- Tue Jul 12, 2011 22:40
- Forum: Help
- Topic: Dependancies
- Replies: 2
- Views: 1574
Re: Dependancies
Hey, this might be a stupid question but does crazy eddies GUI depend on the ogre framework? No. I believe you can actually configure / compile CEGUI without any external dependencies although that would be mostly pointless; the point is you can configure the dependencies to your needs and/or imple...
- Tue Jul 12, 2011 17:22
- Forum: Help
- Topic: imageset loads differntly on different computers
- Replies: 9
- Views: 3395
Re: imageset loads differntly on different computers
Kulik wrote:I myself wouldn't rely on 4096, the most I would rely on is 2048 I think...
Seconded
![Wink ;)](./images/smilies/icon_wink.gif)
- Tue Jul 12, 2011 17:20
- Forum: Help
- Topic: 0.5 != 0.5000000000 ??? why ??
- Replies: 4
- Views: 3215
Re: 0.5 != 0.5000000000 ??? why ??
i create a tab button and tab control without any problem, but when i resize it i do two value 0.5 and 0.500, but imagine what happen: if i use 0.5 i get very small size, in other hand i use 0.500 i get big size. I am pretty sure he is not talking about comparing two floats, despite the title of th...