Search found 27 matches
- Mon Oct 04, 2010 16:21
- Forum: Modifications / Integrations / Customisations
- Topic: StaticImage don't show a memory loaded texture!!!
- Replies: 6
- Views: 5861
Re: StaticImage don't show a memory loaded texture!!!
Renderer won't update rendering target associated to StaticImage: here is a draw callback function called each rendering cycle: CEGUI::Texture& rTex = *g_pImgSet->getTexture(); static unsigned char* pOldData = 0; if( !pOldData) pOldData = new unsigned char[ g_sizeRTT.d_width * g_sizeRTT.d_height...
- Fri Aug 06, 2010 09:42
- Forum: Modifications / Integrations / Customisations
- Topic: loadWindowLayout weird crash on ~RenderingSurface()
- Replies: 20
- Views: 14287
Re: loadWindowLayout weird crash on ~RenderingSurface()
Just asking a .zip package with dependencies source code. I was offering myself for testing, but I need ALL your exact dependencies... I don't think it needs much "manpower".
- Thu Aug 05, 2010 09:19
- Forum: Modifications / Integrations / Customisations
- Topic: loadWindowLayout weird crash on ~RenderingSurface()
- Replies: 20
- Views: 14287
Re: loadWindowLayout weird crash on ~RenderingSurface()
Well problem was exactly the one ""the application failed to start" message boxes that the SxS system throws up", GetLastError reports a runtime compatibility mismatch. I've checked my microsoft updates, and looks like I don't have that update installed. By now I am trying to con...
- Tue Aug 03, 2010 09:49
- Forum: Modifications / Integrations / Customisations
- Topic: loadWindowLayout weird crash on ~RenderingSurface()
- Replies: 20
- Views: 14287
Re: loadWindowLayout weird crash on ~RenderingSurface()
MSDN article then... http://msdn.microsoft.com/en-us/library/abx4dbyh%28VS.80%29.aspx and as you can see in this article... http://social.msdn.microsoft.com/Forums/en-US/netfxsetup/thread/585f3df2-17a2-46a8-aead-913d3919943e ... and in other articles you can find online, different visual studio .net...
- Mon Aug 02, 2010 15:26
- Forum: Modifications / Integrations / Customisations
- Topic: loadWindowLayout weird crash on ~RenderingSurface()
- Replies: 20
- Views: 14287
Re: loadWindowLayout weird crash on ~RenderingSurface()
It is all about Microsoft .NET Framework 2.0 SP2 v2.0.50727 . I am quite sure about its existance indeed: http://msdn.microsoft.com/en-us/netframework/aa731542.aspx CEGUI libraries are built over .NET Framework 2.0 SP1. Here is the screenshot which confirms existance of .NET Framework SP2: http://ww...
- Tue Jul 27, 2010 08:43
- Forum: Modifications / Integrations / Customisations
- Topic: loadWindowLayout weird crash on ~RenderingSurface()
- Replies: 20
- Views: 14287
Re: loadWindowLayout weird crash on ~RenderingSurface()
I Really appreciate for your help!!! My project will require to use VC8 sp2, by now I will develop on vc9 not to waste time. I will keep an eye on this thread for further updates as soon as there will be some infos on SP2.
Thank you CE!
Thank you CE!
- Mon Jul 26, 2010 12:37
- Forum: Modifications / Integrations / Customisations
- Topic: loadWindowLayout weird crash on ~RenderingSurface()
- Replies: 20
- Views: 14287
Re: loadWindowLayout weird crash on ~RenderingSurface()
I have compiled samples provided and they crash on same issue. I summarize a few points. I've built some of the examples provided and still it crashes ( same error ). 1st) I am compiling CEGUI from source using Visual Studio .net 2005 SP2 since provided builds are only for SP1. 2nd) Therefore I have...
- Fri Jul 23, 2010 08:25
- Forum: Modifications / Integrations / Customisations
- Topic: loadWindowLayout weird crash on ~RenderingSurface()
- Replies: 20
- Views: 14287
Re: loadWindowLayout weird crash on ~RenderingSurface()
CEGUIWindow.cpp //----------------------------------------------------------------------------// void Window::setParent(Window* parent) { d_parent = parent; // if we do not have a surface, xfer any surfaces from our children to // whatever our target surface now is. if (!d_surface) transferChildSurf...
- Thu Jul 22, 2010 16:21
- Forum: Modifications / Integrations / Customisations
- Topic: loadWindowLayout weird crash on ~RenderingSurface()
- Replies: 20
- Views: 14287
Re: loadWindowLayout weird crash on ~RenderingSurface()
I am using official CEGUI-0.7.1( check CEGUI.log file for version ) downloaded from official CEGUI website.
Code is official...
Code is official...
- Thu Jul 22, 2010 15:02
- Forum: Modifications / Integrations / Customisations
- Topic: loadWindowLayout weird crash on ~RenderingSurface()
- Replies: 20
- Views: 14287
Re: loadWindowLayout weird crash on ~RenderingSurface()
It crashes deleting "delete d_windows[i];" looks like object has not been initialized: Unhandled exception at 0x00729a18 (CEGUIBase_d.dll) in CORE.exe: 0xC0000005: Access violation reading location 0xfeeefeee. i wrote the kind of exception in the previous code ( as a comment ). What other ...
- Thu Jul 22, 2010 10:26
- Forum: Modifications / Integrations / Customisations
- Topic: loadWindowLayout weird crash on ~RenderingSurface()
- Replies: 20
- Views: 14287
loadWindowLayout weird crash on ~RenderingSurface()
CEGUI.log : 22/07/2010 12:17:52 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 22/07/2010 12:17:52 (Std) + Crazy Eddie's GUI System - Event log + 22/07/2010 12:17:52 (Std) + (http://www.cegui.org.uk/) + 22/07/2010 12:17:52 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-...
- Wed Jul 14, 2010 11:43
- Forum: Modifications / Integrations / Customisations
- Topic: StaticImage don't show a memory loaded texture!!!
- Replies: 6
- Views: 5861
Re: StaticImage don't show a memory loaded texture!!!
Looks like it works! thank u so much ![Wink ;)](./images/smilies/icon_wink.gif)
![Wink ;)](./images/smilies/icon_wink.gif)
- Tue Jul 13, 2010 14:07
- Forum: Modifications / Integrations / Customisations
- Topic: StaticImage don't show a memory loaded texture!!!
- Replies: 6
- Views: 5861
Re: StaticImage don't show a memory loaded texture!!!
I see. that was pretty easy thank you very much! :) I was tired and it was a bad mistake thank u so much! I have just one more question: following the code: int DrawGLScene(GLvoid) // Here's Where We Do All The Drawing { bool retVal = wglMakeCurrent(ExtraContenent, GLExtraRenderContext); GdiFlush();...
- Mon Jul 12, 2010 16:26
- Forum: Modifications / Integrations / Customisations
- Topic: StaticImage don't show a memory loaded texture!!!
- Replies: 6
- Views: 5861
StaticImage don't show a memory loaded texture!!!
CEGUI::Window* root = CEGUI::WindowManager::getSingleton().createWindow("DefaultWindow","root"); CEGUI::System::getSingleton().setGUISheet(root); fw = (CEGUI::FrameWindow*) CEGUI::WindowManager::getSingleton().createWindow("Vanilla/StaticImage","HelloWorlWindow&qu...
- Thu Jul 08, 2010 10:47
- Forum: Modifications / Integrations / Customisations
- Topic: How to attach a texture loaded in memory to a Frame Window?
- Replies: 1
- Views: 3018
How to attach a texture loaded in memory to a Frame Window?
Hei, I have the following problem: I have two rendering contexts in OpenGL, one is active the second one is not. I am trying to do some kind of render to texture: render in a separate context a scene, extract its raster image and "glue" it realtime ( for each frame ) to a CEGUI window. Rig...