Search found 28 matches

by dewyatt
Mon Sep 08, 2008 13:11
Forum: Bug Reports, Suggestions, Feature Requests
Topic: setGUISheet(NULL), windows still rendered
Replies: 2
Views: 3468

I figured it was some sort of optimization like that.
Thanks for clearing that up. :)
by dewyatt
Sun Sep 07, 2008 19:15
Forum: Bug Reports, Suggestions, Feature Requests
Topic: setGUISheet(NULL), windows still rendered
Replies: 2
Views: 3468

setGUISheet(NULL), windows still rendered

After calling CEGUISystem::setGUISheet(NULL), windows are still rendered. Usually if I move the mouse, the window will disappear as it should. I'm using CEGUI 0.6.1 w/OpenGLGUIRenderer (in SFML). For now, I work around this by doing something like this: CEGUISystem->setGUISheet(NULL); RootWi...
by dewyatt
Sun Sep 07, 2008 19:07
Forum: Offtopic Discussion
Topic: Carat blinking
Replies: 5
Views: 7613

by dewyatt
Wed Sep 03, 2008 09:11
Forum: Offtopic Discussion
Topic: ItemListbox double click
Replies: 2
Views: 4573

Thanks. I've read through the documentation and tutorials. ItemListbox has a longer hierarchy than most and the documentation won't show the full hierarchy on its class page. So I somehow didn't realize it did, ultimately, derive from Window (should have known but I guess I wasn't thinking). Thanks ...
by dewyatt
Tue Sep 02, 2008 01:10
Forum: Offtopic Discussion
Topic: Carat blinking
Replies: 5
Views: 7613

Aw, more work than I thought.
I'll probably just live without it. :)
by dewyatt
Mon Sep 01, 2008 14:44
Forum: Offtopic Discussion
Topic: ItemListbox double click
Replies: 2
Views: 4573

ItemListbox double click

I would like to respond to double click events in an ItemListbox.
Does such an event exist?

Also, how would I allow editing in an ItemListbox?
I don't think this is directly supported, but how would I add it?
by dewyatt
Mon Sep 01, 2008 14:24
Forum: Offtopic Discussion
Topic: Carat blinking
Replies: 5
Views: 7613

Carat blinking

This has been asked before, but there was no answer.
Is it possible to make the carat of an editbox blink?
If this can't be done right now, I know it wouldn't be hard to add it (since CEGUI receives time pulses).
by dewyatt
Mon Sep 01, 2008 14:23
Forum: Skins and Themes
Topic: Text colour for ComboDropList/StaticText (TaharezLook based)
Replies: 2
Views: 14077

Thanks, I got it looking rather nice now.
by dewyatt
Sun Aug 31, 2008 19:14
Forum: Skins and Themes
Topic: Text colour for ComboDropList/StaticText (TaharezLook based)
Replies: 2
Views: 14077

Text colour for ComboDropList/StaticText (TaharezLook based)

I'm making a skin (from TaharezLook) and I'm pretty happy with it so far. But I can't find any place to set the text colour for the ComboDropList or StaticText controls. I guess I'm missing something. The text is white and I need it to be black. I searched and all I really found was: http://www.cegu...
by dewyatt
Fri Aug 29, 2008 00:15
Forum: Help
Topic: ItemListBox ensureItemIsVisible
Replies: 6
Views: 5955

I have since switched to a Combobox since I had no luck on this. And it is indeed useful, that's why the old listbox had that function I'm sure. Maybe explaining why I needed this will give some incentive to add this functionality. I had an ItemListbox of video resolutions (sorted manually). Natural...
by dewyatt
Wed Aug 27, 2008 00:49
Forum: Help
Topic: ItemListBox ensureItemIsVisible
Replies: 6
Views: 5955

I don't think that's what I need.
I'm trying to ensure that an ItemEntry is visible within an ItemListBox.
I don't think ItemEntry's have a setVisible.
by dewyatt
Tue Aug 26, 2008 12:47
Forum: Help
Topic: ItemListBox ensureItemIsVisible
Replies: 6
Views: 5955

ItemListBox ensureItemIsVisible

So, ItemListBox is the 'new' listbox, correct?
I'm using it and I need the functionality of ensureItemIsVisible but I see no such function in ItemListBox.
Am I missing something?
by dewyatt
Thu Aug 07, 2008 14:34
Forum: Help
Topic: Input injection eating input
Replies: 3
Views: 4122

Darn! I thought that would be it, but I don't think so. Test code: //switch (EventType) //case MouseButtonDown: printf("GUI::MouseButtonDown\n"); if (NULL != mSystem->getGUISheet()) { printf("GUISheet exists\n"); if (mSystem->getGU...
by dewyatt
Thu Aug 07, 2008 00:55
Forum: Help
Topic: Input injection eating input
Replies: 3
Views: 4122

Input injection eating input

I'm having a problem with injectMouseButtonDown(). It's returning true (so CEGUI is handling it) when it shouldn't be. There are no windows visible, all modal states are false. Yet it returns true (and thus I don't pass the event on to the game). It only happens the first time during app run, never ...
by dewyatt
Wed Aug 06, 2008 14:56
Forum: Help
Topic: Modal focus
Replies: 2
Views: 2310

Okay, I understand.

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