Console support

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kitt3n
Just popping in
Just popping in
Posts: 17
Joined: Wed Jan 12, 2005 12:06

Console support

Postby kitt3n » Wed Mar 02, 2005 14:18

I didn't see anything related to this on the roadmap
and the forum-search also didn't turn up anything...

Is it possible to compile the mk2-lib on ps2/xbox and
such, or in general, is consule-support planned?

...or maybe someone is already using it on a console
and would like to share how difficult it was to get
it to work...?

Regards,
Roger

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CrazyEddie
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Re: Console support

Postby CrazyEddie » Wed Mar 02, 2005 18:57

I've not given a lot of thought to this as I have no way of testing such things myself. I'll make comment on two points, one good, one bad...

The base system should compile without any issues since it's generally standard C++, so any system with a C++ compiler should be able to build the main parts of the system. The only other thing needed is a compatible renderer.

The bad point is that currently the system has quite a high memory usage, so this may prohibit its use where memory is tight. I intend to address this issue "eventually", which means not for long time yet.

CE.


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