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CEGUI & Torque
Posted: Thu Oct 11, 2007 14:57
by fjeronimo
I was just wondering if anyone has tried or is planning to use CEGUI with Torque? And what are your thoughts on the difficulty of doing so?
Posted: Mon Oct 15, 2007 08:31
by scriptkid
Hi,
I don't think anyone has tried yet. The main reason shall be that Torgue is (or at least seems, i haven't worked with it) a complete game engine, including a GUI of its own. It probably won't be easy to replace a built-in feature with an external library.
Posted: Wed Oct 17, 2007 10:04
by fjeronimo
Thanks scripkid.
Yes, Torque does include a GUI of its own. I haven't worked with Torque for a few years now, but from what I recall Torque's GUI could use some serious improvements, besides not being user-friendly at all development-wise.
Since Torque is such a popular game engine, I was curious to see how CEGUI could fit in it. I was thinking that someone might have tried the integration in the past, but perhaps it's too much trouble in the first place.
Posted: Sun Oct 28, 2007 17:41
by Evak
torques GUI system is rather rubbish, your limited to a few standard widgets so everything tends to look kind of similar.
Posted: Sun Oct 28, 2007 20:34
by fjeronimo
Yes, as I last remember, they didn't focus much on the GUI portion of the engine. Perhaps something to consider in the future...
Posted: Thu Nov 01, 2007 16:41
by morg
I've some experience with Torque 1.5. TGE's GUI is not outstanding but it does the job very well.
We had to make deep modifications to TGE 1.5 for a Casual Game which is going to be shipped soon, so I had aquired some knowledge about Torque. Torque doesn't allow you to use C++'s STL, this is very annoying.
I have not had time enough to look into CEGUI source code, but if CEGUI uses STL it wont work with Torque so easily.