scriptkid wrote:As far as the flickering goes
Here's a bit of additional information that may be relevant to the flickering issue.
Even using a single viewport, I've noticed some flakiness with the following:
1. FRAPS
The fraps number overlay is sometimes displayed, sometimes not. The FRAPS overlay visibility seems to change as different windows are activated or deactivated. This was not a problem previous to 0.7.x
2. Ogre Overlays
I use ogre overlays for a small number of things in my game, including playing video, and for an in-game console. (I like having the console non-CEGUI based so that I can access in-game testing commands even when I've disabled CEGUI for performance testing purposes).
These ogre overlays exhibit the exact same problem as the FRAPS overlay, which is sometimes they are drawn correctly, other times they are completely invisible. Similarly, these overlays seem to pop in and out as I toggle the visibility on CEGUI windows.
Neither of these are critical issues, although a CEGUI/FRAPS incompatibility would be noticed by both devs and end users.
Once CE is back, I'd be happy to provide any more information that might help diagnose this issue.