Version 0.7.3, DirectX11, Win7. CEGUI throws an
"CEGUI::RendererException in file ..\..\..\..\cegui\src\RendererModules\Direct3D11\CEGUIDirect3D11Renderer.cpp : Direct3D11Renderer : failed to create effect"
failure at the bootstrap function.
Any ideas? I would include the log but it's a bit useless in this situation. It doesn't even get updated seeing as this error occurs in the bootstrap function.
As far as I can tell, the D3D11 Device and device context I am passing it are valid.
DirectX11 + CEGUI
Moderators: CEGUI MVP, CEGUI Team
Re: DirectX11 + CEGUI
It seems that this is related to creating fixed pipeline emulation shader, line 298 in the mentioned cpp file. I would start digging there... It seems the shader gets compiled fine but the effect can't be created using it.
Try to give it a go with NVIDIA PerfHUD enabled. It will (hopefully) output the error.
Try to give it a go with NVIDIA PerfHUD enabled. It will (hopefully) output the error.
Re: DirectX11 + CEGUI
Found the solution!
Take a look at:
http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=5245&p=25181#p25181
Take a look at:
http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=5245&p=25181#p25181
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Re: DirectX11 + CEGUI
tmayr06 wrote:Found the solution!
Take a look at:
http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=5245&p=25181#p25181
Cheers m8!!! Luckily I already have the Effects library compiled!

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