Code: Select all
template<> Gui* Ogre::Singleton<Gui>::ms_Singleton = 0;
Gui& Gui::getSingleton()
{
assert(ms_Singleton);
return(*ms_Singleton);
}
Gui* Gui::getSingletonPtr()
{
return ms_Singleton;
}
Gui::Gui()
{
CEGUI::OgreRenderer& mRenderer = CEGUI::OgreRenderer::bootstrapSystem();
CEGUI::System::create(mRenderer);
rp = static_cast<CEGUI::DefaultResourceProvider*>
(CEGUI::System::getSingleton().getResourceProvider());
rp->setResourceGroupDirectory("schemes", GUI_PATH);
rp->setResourceGroupDirectory("imagesets", GUI_PATH);
rp->setResourceGroupDirectory("fonts", GUI_PATH);
rp->setResourceGroupDirectory("layouts", GUI_PATH);
rp->setResourceGroupDirectory("looknfeels", GUI_PATH);
rp->setResourceGroupDirectory("lua_scripts", GUI_PATH);
CEGUI::SchemeManager::getSingleton().create("MySkin.scheme");
CEGUI::System::getSingleton().setDefaultMouseCursor("MySkin", "MouseArrow");
CEGUI::System::getSingleton().setDefaultTooltip("MyTooltip");
CEGUI::MouseCursor::getSingleton().setImage(
CEGUI::System::getSingleton().getDefaultMouseCursor());
}In the cpp I have:
Code: Select all
try
{
Gui* myGui = new Gui();
CEGUI::Window* sheet= CEGUI::WindowManager::getSingleton().loadWindowLayout("MyGame.layout");
CEGUI::System::getSingleton().setGUISheet(sheet);
}
catch (CEGUI::Exception& e)
{
}
