Using SILLY as an Texture Loader
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Using SILLY as an Texture Loader
I'm working on a university project using OpenGL and would like to save myself the time of writing image loading code by using SILLY to load texture data from image files. Would the best way to do so just be to use the headers, DLLs, and library files found in the Binary Dependency Downloads?
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Re: Using SILLY as an Texture Loader
I am confused. I wrote an opengl project when I was at university and it was very simple to do this. I do not think you need SILLY at all. I was able to google the required code and insert a .RAW image very easily (use a paint program to convert).
However, if you need to bind compressed images to textures, then I see why SILLY would be appealing. I think that using the headers, DLLs and Library files would probably be the best way.
However, if you need to bind compressed images to textures, then I see why SILLY would be appealing. I think that using the headers, DLLs and Library files would probably be the best way.
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