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* -------- START OF ESSENTIAL SECTION TO BE POSTED ON THE FORUM -------- *
14/07/2013 16:23:27 (Std) ********************************************************************************
14/07/2013 16:23:27 (Std) ---- Version 0.7.8 (Build: Mar 17 2013 Microsoft Windows MSVC++ 9.0 32 bit) ----
14/07/2013 16:23:27 (Std) ---- Renderer module is: CEGUI::Direct3D9Renderer - Official Direct3D 9 based 2nd generation renderer module. ----
14/07/2013 16:23:27 (Std) ---- XML Parser module is: CEGUI::ExpatParser - Official expat based parser module for CEGUI ----
14/07/2013 16:23:27 (Std) ---- Image Codec module is: SILLYImageCodec - Official SILLY based image codec ----
14/07/2013 16:23:27 (Std) ---- Scripting module is: None ----
14/07/2013 16:23:27 (Std) ********************************************************************************
14/07/2013 16:23:27 (Std) * -------- END OF ESSENTIAL SECTION TO BE POSTED ON THE FORUM -------- *
Firstly I would like to thank CEGUI devs for continued support for their users and work on this great library . I guess I have a simple question but can't solve it by myself... I would like to convert CEGUI::Texture to my native DirectX texture format - LPDIRECT3DTEXTURE9. How could I do this? This is how I get the CEGUI::Texture which interests me:
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CEGUI::ImagesetManager::getSingleton().get("My Imageset Name")->getTexture();