Code: Select all
18/08/2013 15:19:23 (Std) ---- Version: 0.8.2 (Build: Jul 13 2013 GNU/Linux g++ 4.7.2 64 bit) ----
18/08/2013 15:19:23 (Std) ---- Renderer module is: CEGUI::OpenGLRenderer - Official OpenGL based 2nd generation renderer module. TextureTarget support enabled via FBO extension. ----
18/08/2013 15:19:23 (Std) ---- XML Parser module is: CEGUI::RapidXMLParser - Official RapidXML based parser module for CEGUI ----
18/08/2013 15:19:23 (Std) ---- Image Codec module is: SILLYImageCodec - Official SILLY based image codec ----
18/08/2013 15:19:23 (Std) ---- Scripting module is: None ----
1) Main issue is: I feel like CEGUI is running in debug. I know I'm set in CMAKE to Release. All the .so files look like release files. But I am getting 40-60fps instead of the >1000 I was getting with 0.7.4 in release. I remember seeing speeds like this long ago when I was debug. I'm not a fan of CMAKE so i don't use it much so maybe I am missing something simple. Any ideas?
2) Porting looknfeels to 0.8 isn't fun. I couldn't find a wiki article defining the 0.8/1.0 looknfeel and would love to have one as that would have solved most of my pains.
3) I haven't used the clone function before. I had a custom one I wrote and used before (since the project started before the current one existed), but decided to move to the standard CEGUI clone. Comparatively it runs really really slow. I'm thinking this is related to my main issue above. (I haven't ported my clone function over, but maybe I should for comparisons to see if it is the function itself or the deeper issue I have with everything being slow.)
Thats all my griping for today. Thanks for listening and all the hard work.
@Kulik - CEED is really coming along. I'm really happy with snapshot 11. It's stability was what pushed us to make the jump to 0.8. So keep it up