why the actived window is covered by other windows

For help with general CEGUI usage:
- Questions about the usage of CEGUI and its features, if not explained in the documentation.
- Problems with the CMAKE configuration or problems occuring during the build process/compilation.
- Errors or unexpected behaviour.

Moderators: CEGUI MVP, CEGUI Team

silentyears
Not too shy to talk
Not too shy to talk
Posts: 31
Joined: Wed Sep 11, 2013 11:17

why the actived window is covered by other windows

Postby silentyears » Wed Nov 20, 2013 09:56

as subject,when i click on window A and drag it to the area where window B locates ,it's so strange that A is covered by B and A is actived meanwhile!
anybody knows any possibility?please tell me, thanks very much!

User avatar
Kulik
CEGUI Team
Posts: 1382
Joined: Mon Jul 26, 2010 18:47
Location: Czech Republic
Contact:

Re: why the actived window is covered by other windows

Postby Kulik » Wed Nov 20, 2013 11:08

I refuse to help you unless you finally read our guidelines and act by them! This is getting ridiculous, you have 29 posts, all of them of really really low quality.

btw: You already asked about this if I recall correctly. So just go over your past posts and you will find the answer.

When asking for help: Always post your CEGUI.log and the text of any error or exception messages. Thank you!

silentyears
Not too shy to talk
Not too shy to talk
Posts: 31
Joined: Wed Sep 11, 2013 11:17

Re: why the actived window is covered by other windows

Postby silentyears » Wed Nov 20, 2013 13:44

Kulik wrote:I refuse to help you unless you finally read our guidelines and act by them! This is getting ridiculous, you have 29 posts, all of them of really really low quality.

btw: You already asked about this if I recall correctly. So just go over your past posts and you will find the answer.

When asking for help: Always post your CEGUI.log and the text of any error or exception messages. Thank you!


Thank you all the same!
I admit all posts are low quality, but it's difficult for me to update log and code, thanks for understanding , so i can only describe the question as possible as i can . I review the answer you tell me and it give me tip. And i find the result now, use "glenable(GL_LEQUAL)" before render.
thanks!!!


Return to “Help”

Who is online

Users browsing this forum: No registered users and 8 guests