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Problem at CEGUI GL3(OpenGLES2) Renderer
Moderators: CEGUI MVP, CEGUI Team
Re: Problem at CEGUI GL3(OpenGLES2) Renderer
U mean that if u call "epoxy_egl_get_current_gl_context_api" in your last code (PowerVR's sample) (somewhere after calling "CEGUI::OpenGL3Renderer::bootstrapSystem") it returns EGL_NONE?
And if u do the same thing in the cegui sample framework it returns "EGL_OPENGL_ES_API"?
And if u do the same thing in the cegui sample framework it returns "EGL_OPENGL_ES_API"?
Re: Problem at CEGUI GL3(OpenGLES2) Renderer
Hi!
All of cause is context attributes! I didn't apply context attributes when i create egl context.
Thanks!
All of cause is context attributes! I didn't apply context attributes when i create egl context.
Code: Select all
EGLint contextAttributes[] =
{
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
eglContext = eglCreateContext(eglDisplay, eglConfig, 0, contextAttributes);
Thanks!

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